
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 27 → 2.71/day in the week after.
About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11.1Kreviews | 86% | — | $10.3M |
| $14.99−40% | 211ratings | 84% | #226 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixed Space Haven gets a lot of things right. It looks good, runs without issues, and in all my time with it I didn't hit a single notable bug. The core idea is sound and the whole thing is put together well. What surprised me was how quickly it lost me. I only played the story mode, but a few hours in the gameplay was already starting to loop back on itself. The crew members feel like warm bodies more than actual characters, barely any personality between them. I never found myself caring what happened to any of them. That was the real problem: nothing kept pulling me forward. Not the story, not my crew. There was no reason to chase the next research unlock or push into the next mission that I could actually feel. At some point it just hit me that I'd probably seen most of what the game had to offer, even if that wasn't technically true. If you're the type who gets satisfaction from optimizing systems and squeezing efficiency out of your setup, you'll probably get a lot more mileage out of this than I did. For me it was missing the thing that makes you actually give a damn: characters worth following, some atmosphere, a sense that moving forward means something.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коли тебе закрили в космосі Нещодавно з'явилась повна версія цієї гри і я не вважаю що це вона була. Грати приємно, десь дуже сильно нагадує RimWorld, але дуже і дуже швидко стає зрозуміло що гра хоч і має глибину, але ви не захочете її досягати. Дуже обмежена кількість досліджень, будівель, і взагалі контенту. Виглядає воно добре, але на зараз це лише картинка, хоча майстерня і моди звісно все це розширюють, тому вирішувати вам
It feels too unfinished IMO. Difficulty is not balanced. It felt like I was just grinding for a long time to build my ship, then I got my first mission to go to a siren world, and my whole crew was killed.
Honestly - I dont get it UI is bad UX is bad Gameplay systems are flat Art is great and the animations etc But I dont get it. Coming from Oxygen not Included & Rimworld its just lacking. I'm on brutal difficulty and i'm bored. Thats not good. Systems are poorly explained, and dont really have any meaningful interactions. Some examples? Some buildings require an ambient enviroment (temp, gasses) to function, but you dont know which until you build them. I've had temp regulators flash to say 'you need to build more of me' when I clearly didnt and it just needed time to do its work. Got boarded by some space pirates, who didnt wear suits, and I cant just vent the airlock room - despite them coming through an airlock. People just started surrendering instantly, despite having a gun in a fist fight. When the ship started venting O2 due to a hull breach, they dont have an 'alarm' button to wake everyone up and fix things. You have to manually give them Xhours of overide. Its just bad game design. I'm sure some people enjoy it for the 'chill' but honestly its boring for me. Oxygen Not Included does the systems better, Rimworld does the systems better and makes the 'people' feel more real.
-baixo o jogo -entro no jogo -passo 1h no tutorial -esqueço de fazer um banheiro e meus tripulantes cagam nas calças -faço o banheiro -a felicidade dos meus tripulantes caí porque o Sven não foi ao banheiro se limpar -os recursos acabam e tenho que sacrificar o Sven para alimentar os outros -todos morrem porque eu esqueci de criar a torreta anti meteoros jogasso da porra
After a few hours of playtime... the game just isn't fun or engaging.
The game is visually beautiful, but: • It is a stressful game of scarcity and hopelessness (even in the easy difficulty). • It feels like working, during wartime, not playing. • Repetitive events too often (did Exodus fleet run out of hyperium again!! Come on!) • In many places where you should be inmersed in the imaginary world, you're taken away from it when the text refers to the software as "the game", to you as "the player", and so on. • Not for me. I want hope, not Earth's suffering raised to the nth power, in space.
我的船员们简直松弛到了一定地步, 每天就是“嘿!三点几咧,做做卵咧做,饮茶先来”
No matter what you do, you're always at a deficit.
Es un juegazo. Lo compré día 1 en Kickstarter por la idea del concepto y tras la salida de la 1.0 puedo decir que es mucho más de lo que prometieron. Muy contento con estos años de desarrollo, merecieron la pena. Enhorabuena al equipo de desarrollo, me encanta.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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