
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony simulation.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Embark on a space voyage with your ragtag crew of civilians in search of a new home. Build spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, encounter other space-faring groups, and explore the universe in this spaceship colony sim.


Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
A functional spaceship can be built tile-by tile, giving you the opportunity to shape a spaceship of your own desire. It can be symmetric and streamlined, or an asymmetrical whimsical looking thing. It does not have to look like a conventional spaceship depicted in sci-fi literature, you are free to design your own, the choice is yours!


Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
The isometric tile-based gas system simulates various gases, temperature and crew comfort on your spaceship. Humans, plants and facilities react to the conditions surrounding them, giving meaning to how you design your ship and the living conditions you create. Secure facilities, optimize crew survival and well-being, but also think of possible future accidents and chaos generated from crew combat or environmental hazards.


Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
In Space Haven characters aren't mere robots. The game simulates needs, moods, health and skills of your crew members and they develop relationships with each other. Their past life occupation and hobbies will affect their skills and know-how, and they have both positive and negative traits. Witness joyful moments, depression, and drama surrounding different crew members as you journey onward seeking a new home.


Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.
Equip your crew with space suits and weapons and organize away teams to explore derelict ships and stations. Explore and salvage resources and items; find activated cryopods with someone frozen inside. Visit spaceships or stations of other factions and find data logs telling stories of past spacefarers searching for a new home.

Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.
Aliens capture your crew members and cocoon them against walls in their base. See them suffer in the alien lair and decide if you want to save them or not. Explore derelict ships and discover someone from the original crew of the ship captured by the aliens. Events like these create interesting back stories to new arrivals to your crew.


Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.
Your crew members will become wounded in battles and might catch a serious disease. Set up a medical room, scan for diseases and foreign masses and have your best doctor tend to illnesses and perform surgeries. Hope that your doctor is not absent minded and leaves a surgical tool inside.


Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each. 
Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.
Explore a new procedurally generated galaxy each new playthrough, with various factions all trying to survive and establish dominance their own way. You'll meet pirates, slavers, merchants, cults, androids and more. Jump into hyperspace, seek out resources and meet various groups and develop your relationship with them.
Cool things that can happen in Space Haven:
Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
Wishlist and Follow now!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Italian, Russian, Simplified Chinese, Japanese, Korean, Czech, Polish, Portuguese - Brazil +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Rimworld in space, almost... It's excellent though.
Only 11 hours in, but this is a game you play like rim world, but in space. Rimworld could learn something from this game about space travel.
A review from my 27 hours in the game so far The game is fun, there are a lot of things to do, trading relationship systems are great. BUT, there are issues that absolutely need to be fixed. The tutorial is boring and lacklaster, it doesn't introduce you to enemies and enemy types and only teaches basic combat, this is the leading cause of save-scumming. Combat itself is lacking, the game has enemies that require you to micro, and they are frequent, but the microability is abysmal, you constantly miss-click around because seemingly the icons are shuffled each time you press on a tile or something, or sometimes you want to press on an enemy but instead click on a tile below. The tutorial also doesn't teach ship to ship combat and I got wiped by pirates a few times already. The default crew management and schedules are a nothing burger, gotta add your own. Power management is still confusing, think it is not in the tutorial also(I completed 100% tutorial) The game has too many facilities in my opinion, after a while you get lost and have no idea what to make and where
вроде потенциал у игры хороший, но пока это гавно какое то, сидишь часами смотришь как корабль чинят после каждого прыжка, очень сложно, даже на самом низком уровне сложности "мирный", на 4м секторе кажется он стартовый уже пираты отбирают последнее, и ломают корабль, ресурсов просто нет, цены у торговцев в притык, не представляю, что за кошмар на остальных режимах.
C'est un bon jeu. Conceptualisé un vaisseau et en faire sa gestion, gérer son équipage, faire des combats spatiaux et des pillages d'épaves, c'est assez attractif pour passer quelques heures. Cependant il y'à un manque cruel de profondeur ; On vide un secteur , on améliore, on passe au suivant et on recommence. Parfois on rencontreras des aliens (2 races), des commerçants, des civiles , des militaires où des pirates... Voilà de ce qui est du gameplay. Où sont les découvertes ? De nouvelles espèces , de nouvelles technologies (Tels que pouvoir agrandir sa flotte, jouer avec la génétique ou que sais-je ?), des guerre territorial peut être ? Quelque chose qui donnerais du sens à l'exploration enfaîte. Les liens sociaux de vôtre équipage c'est pareil. Ils sont là, ils s'aiment ou ce déteste, point. Qui est le Capitaine ? Qui est le bleu où le vétéran ? Pas de rang dans un équipage ? Pas de bonus où de malus selon les liens sociaux ? Du genre des camarades qui ont un bonus en combat en étant ensemble ? Où dans le cas contraire , démoralisé plus vite, par exemple. Ils ont quand même des traits, ça c'est bien. Ce jeu à un goût de trop peu sur pas mal d'aspect mais les développeurs sont très actifs et ça donne de l'espoir. Mais on est encore loin de ce que Rimworld offre au niveau de la profondeur. 7/10
eu quase nunca sei o que eu tenho que fazer e olha que o jogo explica detalhadamente o que tem que ser feito, jogo bom pa carai
Incredible base building game. a must have if you like RTS games. it can be a little overwhelming at first, start on easy and learn the ropes because there is a tutorial but it's lacking imo.
Римворлд, но убрать скучную возню на поверхности планеты и запустить вообще всех в космос. Из плюсов: по сравнению с римворлдом тут ахуительно живые фракции. Я не знаю, так ли это на самом деле, но у меня возникло ощущение что каждый чёртов корабль что я встречаю - это постоянный объект, который в реальном времени летает по вселенной, у него мониторится состояние ресурсов и экипажа, и он может сдохнуть. Во всяком случае я удивился когда корабль военных, с которым я только-только торговал, взял и откис, превратившись в заброшку. А уж как порой корабли и станции комично запрашивают ресурсы, когда у них прямо сейчас какие-то беды. Ещё не хватает некоторых геймплейных фишек из римки в духе численных приоритетов складов и объединения стеллажей в одну большую складскую зону с единой настройкой. И возможности поворачивать корабль при размещении после выхода из гипера. А если б было маневрирование кораблей в пределах сектора - вообще прелесть была бы.
Sieht ganz nett aus, aber wenn man das erste Raumschiff gebaut hat, kommt anscheinend nichts neues mehr. Wurde mir jedenfalls sehr schnell langweilig.
I really enjoy the pace of this game. Its almost as relaxing like Stardew Valley but set in space. I love that you get to manage a starship and build it the way you like. What I'm most impressed with is a three-person team spent 10 years building the game. Great job and kudos with sticking with this!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Magicka | $9.8M | 32K | 85% | $9.99 |
| TUNIC | $9.8M | 18K | 91% | $29.99 |
| Metal: Hellsinger | $9.9M | 16.9K | 96% | $11.99 |
| MISERY | $9.8M | 18.9K | 86% | $9.74 |
| Starship Troopers: Terran Command | $9.8M | 11.9K | 87% | $16.49 |
| Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ | $9.8M | 27.4K | 96% | $14.99 |