
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
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About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 607 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
On one hand game allows you to engineer stuff like spaceships, cars, mechs, etc, etc, which you can later shoot at, maybe even together with friends On the other the game's features were all added 10 years ago and devs spent most of the time since 2019 making DLCs with """"cosmetic content""" instead of improving stability or adding new features to the base game
HUGE disapointment! to build something proper you basically need every dlc and the tutorial is just bad and sometimes won;t even work, i do not reccomend.
New player experience has gotten worse.
So the game is pretty good, its excellent and I'll keep playing. Due to how food is impossible to get and garentees 'prepare to die and starve for a few lives' edition, it gets a thumbs down till the day that's fixed. What's going on is plants spawn so far apart that you can't eat and find them before you die, they act more as a trophy for exploring.. which is emptier than Starfields planets no joke. (Lets not worry about that though, the crafting makes up for blank worlds by far, beating Starfield on a large margine). So plant density should at a minimum be an option in the menu. Secondly, they put the food processor at the top of the tech tree which is the first method to get food. So you have to build an algae station first which is a late game structure in all games you might play, because that's infinite food. Food processor is basically a campfire. Imagine playing 7 days to die, and the campfire is late game, the wolf meat or spider meat in this game is garenteed poison, you just die, its not a debuff. You go to 0 food, and it kills you. You need the top tech tree food processor to cook it. The algae station will kill you if you spend the entire beginning sitting at the start of where you spawned trying to craft it. You die. The youtube videos are telling you to destroy your rover, butcher it, rush an algae station but the game emphasizes keeping your constructed stuff alive and in good condition. Its a really bad game loop for food. I found the rest of it completely fun and balanced. Hydrogen, Oxygen, Power, Fuel, etc, all of the other stuff is completely my fault if I fail, but managing food early game is 'Prepare to die' or be desperate and blow up your rover or get lucky. The method is to spam respawn until the rover is descent starting you off with 10 rations of food. Seriously I'm restarting, this is bs. I will do a full 'setup all my mods and settings' for 5 minutes, wait 2 minutes to load, and check my inventory. If I don't see rations, I'll click new game again. There's no way outside of rediculous choices to make no player should at the start of the game to ensure you don't starve and die. Instead of me crossing my fingers for an unknown signal with food, or butchering my rover, or running around for iron deposit or something and cross fingers I build in time, I'd rather remake a new game 10 minutes per until the rover has 10 rations at the start. That's actually the best method for me. It's pretty rediculous, and any solution 'well you should do this rediculous solution, its what we all do' is going to be a rediculous unstreamlined option... its.. early game... Here's another rediculous option, console command in 10 rations, or find a mod. I have to fix this, but this should be fixed in the vanilla game or provide an option.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Half a game. Abandoned to make half a game v2.
Do you like building spaceships? Do you like looking at those spaceships? then this is the game for you! Do you like flying spaceships? do you like engaging in dogfights and raiding enemy strongholds? You should probably look for another game. Space engineers sadly is another indie game made popular not because the developer made a good game, but because the community that surrounds it is amazing. The amount of mods for this game is great and they're the sole reason this game is bearable. For the age of space engineers, this game is still incredibly janktastic. Yet the developer has continued to release DLC after DLC and even has released a sequel. While I am not against a sequel, I am against the developer releasing a sequel without having finished and polished the original game. Space engineers is a masochists wet dream, and this is coming from a person who thoroughly enjoys games that have large amounts of tedious tasks such as Factorio and Stationeers. The difference between those games and Space Engineers is that the punishment comes when you have done something wrong, and not because the game engines are massively flawed. Space engineers suffers from an incredible lack of optimization, quality of life, and automation. A large portion of the quality of life and automation issues are solvable with modding. However, space engineers lack of optimization regularly leaves you with several hours of repairs to complete when inevitably your ship either lags and slams into a wall that you never hit, or when one of the movable mechanisms such as the pivots decides to detach itself at mach jesus and take out a quarter of the ship along the way. Long term gameplay and building up bases and stations in the end is quite painful. On top of these issues many quality of life things fail to exist in the game that should have been solved half a decade ago. Many armor transition blocks don't exist, the building menu and bars are poorly optimized, blocks such as half conveyors do not exist, many of the large grid objects are simply to large for the tasks they need to perform. There are ways around these things, however a large portion of them increase your chance of clang and destroying weeks of work. In conclusion, if you want to build spaceships to look at, you'll likely enjoy space engineers if you can put up with all the DLC content. If you want to actually use those spaceships, look elsewhere.
Does not have a new player friendly tutorial. The tutorial explains very little as to how to operate the controls and interfaces.
This game is incredibly rough to get into, and it disrespects the players time at every step of the way. Just booting into the game, you get a whole laundry list of DLCs and a bare bones menu that points you to a 'quick start' option. Pressing that jumps you into a game with a tutorial text box explaining the basic controls. That tutorial text box bugged out multiple times while I was playing, showing a brief tutorial before changing to a blank text box before I completed that section of the tutorial. I basically wandered around lost for hours before I gave up and tried to look help online. The SE subreddit pointed to a youtube tutorial for beginners, and while that one was helpful, it's a horrible look when the gamedevs can't be arsed to guide new players properly before releasing 19! DLCs. Even pushing past this, the game UX is awful. Searching for items from a conveyor system is terrible and requires the player to constantly either scroll up and down for a randomly ordered list of containers, or take their hands off the mouse for the search bar. The build planner for pulling resources out of storage is limited to 8 items, so when I want to build something its a slog to build it all out, then go back to the beginning and build the first 8 items and so on. Trying to figure out why an item inventory shows up in my grid but I can't interact with it is a pain in the ass and is infuriating. I'm sure there are 'better' ways to interact with the game that I'm missing as a new player, but when there are this many roadblocks to the start of this game, its just not worth continuing to learn.
表面上是一个太空游戏,实际上是一个造船游戏。 游戏比较老,现在已经不推荐购买了。 在当年沙盒游戏还没有几个的时候,这个游戏也算是质量比较好的一批。 放在现在已经不太行了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.