
Space Engineers is a sandbox engineering game where you design and build ships, stations, and planetary bases in a fully destructible environment. Explore planets and space, mine resources, survive hazards, and engage in combat alone or with friends in Creative or Survival modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Space Engineers is an open world sandbox game about designing, building and testing your own space machines. Construct ships, stations and planetary bases in a fully destructible environment, then explore planets and space, mine resources, survive hazards and engage in combat alone or with friends in Creative or Survival modes.
Play solo or in multiplayer, from small co-op outposts to huge community servers. Start with a simple lander, grow into a mining and industrial empire, or focus on warships and planetary fortresses – the game gives you the tools and physics, you decide what to build.
Space Engineers uses a volumetric physics engine: every block and voxel has mass, inertia and damage. Ships break apart, stations crumble and terrain can be drilled, carved and reshaped, so your engineering choices really matter.
Space Engineers is grounded in real engineering and hard science fiction, driven by realism and plausible near-future technology. Think modern space programs extrapolated into the future: realistic ships, stations, tools and systems where everything is built and simulated block by block. It’s about the machinery you build, not about magic or scripted set-pieces.
10+ years of active development with many free updates every year – and still ongoing
Huge Steam Workshop with thousands of ships, bases, mods, scripts and scenarios
Stable, feature-rich sandbox ideal for long-term saves and big community servers
All DLC is cosmetic-only – everyone plays with the same gameplay
Active player base, dedicated servers and modding community
Design and pilot small and large ships, asteroid stations and planetary bases
Over 200 functional blocks: thrusters, rotors, pistons, turrets, conveyors, production blocks and more
First- and third-person building, symmetry tools and blueprints for fast large-scale construction
Manual building in Survival: weld to assemble blocks, grind to disassemble and reuse components
Voxel planets, moons and asteroids with atmospheres, gravity and climate zones
Drill, cut and blast terrain; carve tunnels, craters and underground bases
Ships and structures take block-by-block damage and can break into pieces
Deformable and destructible objects with real mass, storage capacity and integrity
Creative – unlimited resources, instant building, no death
Survival – manual assembly, resource and power management, death/respawn
Singleplayer or multiplayer (co-op or competitive) with privacy settings and dedicated servers
Scenarios, Workshop worlds and custom worlds so you can start in exactly the kind of universe you want
Super-large worlds with procedural asteroids and exploration encounters
Exploration systems that add ships and stations to discover, capture and conquer
Visual Script Editor to create your own missions, game modes and campaigns
Cargo ships, factions and AI-controlled threats to interact with – or defend against
Deep Steam Workshop integration for worlds, blueprints, mods and scripts
Modding API in C# to change game behaviour and add new systems
Programmable block for in-game automation and custom logic
Support for custom textures, models and many other mod types
Electricity, power grids and generators powering your entire base or ship
Oxygen and hydrogen for life support and thrusters
Weapons and combat blocks for ship-to-ship battles and base defense
GPS, remote control, voxel hands, controller support and more quality-of-life tools
Extensive language support with official and community localizations
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 134.4Kreviews | 89% | — | $29.3M |
| $19.99 | 4Kratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I first got my hands on this game when I was little. A friend introduced me to it, and to the whole concept of it, and I understood almost nothing. Building blocks, oxygen, power grids, thrusters, inertia, none of it clicked. I poked at it for a bit, didn't get what I was supposed to be doing, got bored, and wandered off to something simpler. Then years later I came across it again, and something had changed. Maybe it was me. With a bit more age and patience, all the stuff that used to fly over my head suddenly made sense, and I realized this game is way more intriguing than I ever gave it credit for. Space Engineers is basically a sandbox that respects your intelligence and your willingness to fail. You mine, you build, you wire up power and conveyors, you slap thrusters on something and pray it doesn't tip over and grind itself into a wall. The physics are the real star. Everything has mass, everything has momentum, and the game is more than happy to let you learn that the hard way when your half finished ship drifts off into the void or folds in on itself the moment you forget a support. What got me the second time around was the freedom. There's no hand holding telling you the "right" way to do anything. You want a tiny mining pod, build it. You want a massive capital ship that takes three real life hours and a small amount of your sanity, go for it. The satisfaction of watching something you designed from scratch actually fly is hard to beat, and the failures are honestly just as fun in hindsight. It's not a game that explains itself well, which is exactly why little me bounced off it. It asks for patience and rewards curiosity, and if you give it both, it opens up into something genuinely special. Coming back to it as someone who could finally appreciate what it was doing felt like discovering it for the first time, except this time I actually got it. ⭐ 9 out of 10. Steep at first, brutal with physics, but one of those rare sandboxes that grows with you. Glad I gave it a second chance.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 30 → 9.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Czech, Danish, Dutch, Polish, French, Italian, Finnish, Hungarian, Norwegian +4 more
| $19.99 |
| 2.9Kratings |
| 69% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game devs are too lazy to fix their bugs aka features (years now)... Multiplayer is soo broken, enjoy the klang and sim speed oh and DONT do PvP! Every thing is client side and is easily hacked, again poor coding... Any playable server is 90% mods and 10% game, its the only way to make it playable and the mod world is poorly managed, expect crashes and sim speed issues.
DLC milking till forevermore
I am leaving this review to remind myself not to buy this again even if it's on sale. Start up the tutorial, it wants me to repair a solar panel with a Welder. Attempt to do so. You need Components to do this. Go open box nearby, grab Components, attempt to repair solar panel. You need Girders to do this. Go open same box ten feet away, grab Girders. Attempt to repair solar panel. You need Computers to do this. Open same box, grab Computers. Attempt to repair solar panel. You need Solar Cells to do this. How about uninstall and refund instead, I'll go work on expanding my base in Dune Awakening where it uses components from storage.
This game is so beginner-unfriendly it's insane. I wanted to try this game with a friend, but little did I know it would be a nightmare to even figure out how to do that. You can't do the tutorials maps OR quick start with a friend. You HAVE to create a new game, and you're presented with so many options you don't even have a clue which one is the right one to pick. Then you get into the game, and you have no idea how to even find your friend. I literally had to go to the internet to figure it out because this game is so convoluted. Ended up spending nearly 3 hours not even playing the game, just trying to figure out how things work and trying to find my friend on the map. I bet this game can be fun, but only after you've taken an entire educational course on how to play it. Honestly can't believe I wasted my money on this garbage game that doesn't care about or even understand a new player.
the game has no substance. it's a great ship building sandbox, but that's where the game ends. you need a server of other people to provide it structure, and good luck figuring that out.
The best engineering game on steam. And by engineering I mean: you have a set of tools, techniques, and parts you can use to create completely new solutions to the problems the game presents to you. It's a better engineering game even than Factorio. That said this game isn't without it's weaknesses: - Non-sandbox play is good but not at all obvious how to do it. (You want to play Solar System + Earthlike start and then hunt pirate bases and take contracts) - The game has very little quality of life tools for diagnosing what's going on: inventory connectiveness, batteries, h2o2 generators, etc; I frequently find myself wasting a lot of time wonder why something isn't working, and they could just show you more info. Better yet make it diegetic like give us a multimeter! It's baffling to me that in Steam's best engineering game the core engineering loop is still so under developed. (Big opportunity for some indie studio.. maybe future me)
I tried to play this game. It looks cool, but I keep experiencing crashes and lag. I have a high-end PC, so that's definitely not the issue. Yeah, don't buy it.
I love this game and ran a dedicated server for a long time and brought many new people to the game, including buying people copies so they can play. However, there is one game breaking bug that significantly affects the gameplay so much that I can't recommend the game until it is fixed. There is a bug that causes spaces to depressurize for no reason, even when you have completely sufficient resources. This is a well documented bug that has existed for years and you can simply google it - there are so many reports about it and It is completely perplexing to me as how the developers cannot fix it. The bug happens all the time and the ONLY solution is to restart the entire server which will just temporarily fix it until it happens again 10-15 minutes after you play. It completely breaks the game. There are official bug threads about this on their forums and the developers don't even reply to them? Not even with a status update? No feedback? It's insane to me. How can you play a space survival game when the very concept of having a breathable air doesn't work? I will change this review to positive when this is fixed. But until then, my entire group of players have stopped playing because of this and I can't recommend the game to anyone. Such a shame.
This game assues so much. If you come in knowing nothing about it, it just assumes you know what to do. even the tutorials assume you have the basics. I have spent hours trying to get things to happen only time after time arriving at a point where I dont know what to do. I just keep having to poke at the key board until I stumble upon something. Very frustrating. A complete waste of money.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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