
Soviet Survival is an isometric, open-world survival game where you must find your place in the ruined Soviet Union.
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Soviet Survival is an isometric, open-world survival game where you must find your place in the ruined Soviet Union.
Can you survive in this merciless new reality?
🔴 Survive at all costs
Hunt or take risks in the ruins of the old world, getting rare supplies. The choice is yours: hide and build or take risks in search of a better life.
🔴 Cooperative mode
Play alone or with friends. Together, survivors are stronger, but you can't trust everyone...
🔴 Leveling and loot system
Customize your character with skills and Soviet equipment. From a sawed-off shotgun to an AK-47 - choose a weapon and survival style.
🔴 Crafting and construction
Create everything from homemade weapons to fortified shelters. Strengthen your positions and defend yourself from threats, be it hungry beasts, mutants or marauders.
🔴 Realistic fight for life
Hunger, thirst and radioactive zones – even without mutants and bandits, this world will try to kill you.
How long can you hold out in a world where hope is a scarce commodity?
Soviet Survival is your story in a harsh alternative reality. Are you ready to fight?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Поиграл минут 30 В целом, вполне играбельная выживалка. Графика глаз не рвет, вполне приятная Очень большой минус для меня - это камера. Я не знаю, что именно, но вызывает визуальное отторжение. Я думаю, что не хватает отдаления (даже на самом максимально отдалении - все равно слишком близко), и также, я бы сделал камеру по умолчанию динамической по направлению персонажа. Если игроку нужна статическая камера, которая вращается только по кнопке, то можно назначить включение на определенную кнопку (допустим, CAPS Lock) Также, обратил внимание (ну или может мне так везло), что при любой атаке зомби - персонаж начинает истекать кровью и, как следствие быстро погибает (бинты есть далеко не всегда). Я бы сделал механику повреждений различных частей тела - допустим, зомби попал в руку - ты не можешь перебинтоваться - у персонажа становятся более медленные действие по сбору предметов, менее сильная атака. Если персонажа не лечить длительное время - то данную часть руки можно только ампутировать, вылечить нельзя. Также по аналогии другие части тела Кстати, шприц, который восстанавливает жизнь на 5 сек, какой-то бесполезный. Лучше уж сделать адреналин, который действует, к примеру 5 минут (реальных) и если вдруг перс погибает, то может сам себя реанимировать/придти в чувства. Некая вторая жизнь) И меню - когда меняешь настройки графики, звук, управление - я бы сделал однотонным и непрозрачным. Иначе, периодически это дело сливается с фоном игры и невозможно разобрать текст. Поиграю еще - может быть дополню отзыв. Пока что это первые впечатления)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая в принципе игра. Есть над чем работать, но и потенциал тоже есть. Обновления как вижу выходят каждые ~2 недели, делает один человек (в главном меню так и написано). Поиграла около часа, еще не все локации успела посетить. Камеру хотелось бы повыше от персонажа расположить, чтобы был больше обзор. Это не только неудобно (хотя мб так и задумывалось), но и по самочувствию после выхода из игры бьет. Также хотелось бы оптимизацию для разных форматов мониторов, так как на моем 16:10 вкладки с крафтом, инвентарем и навыками обрезаны. Главное меню лагает. Из мелких замечаний: Текст в ячейке для названия сохранения почти сливается с цветом заливки самой ячейки. Разработчику всего наилучшего, жду следующие обновления!
Поиграл часик, что могу сказать: Задумка очень интересная, реализовано все впорядке вещей, но очень сыро ( версия 0.1 как бы ))) ) пока что рано заходить и играть надолго. Локации интересные, но пустоватые, сначала жестко сложно кажется, а после пары тройки смертей зомби уже не такие и страшные) вобщем удачи в разввитии , буду наблюдать - надесь выйдет что-то отличное! Удачи . Ещё нужно немного добавить обучения, либо описания предметам, где что брать - я очень долго бегал искал металлолом, в итоге я все продал что насобирал и купил у торговца , чтоб построить верстак) вобщем так я его и не нашёл)
Вид персонажа, камера - отстой полный, весь игровой процесс глаза думают что упадут.... Настолько кривое управление что играть неохота уже с первой минуты !!! Зомби убивает с 1 тычки, ну ты от кровопотери умрешь за 5 секунд... Такой шлак аздц !!! Не тратьте деньги и время, даже 200р жалко ппц !
Soviet Survival by Hunt Studio is a harsh, system-driven survival sandbox that places players in a bleak post-apocalyptic landscape shaped by scarcity, environmental danger, and constant uncertainty. Rather than guiding players through a structured narrative, it drops them into an unforgiving world and asks them to endure through careful planning, adaptation, and sometimes sheer luck. From the beginning, the game makes it clear that survival is not guaranteed, and every decision carries weight, whether it involves venturing into dangerous territory or conserving limited resources. The core experience revolves around managing multiple survival systems simultaneously. Players must monitor hunger, thirst, exposure to radiation, and general health, all while navigating an open environment filled with threats. These mechanics are tightly interconnected, creating a constant balancing act where neglecting one aspect can quickly lead to failure. The world itself feels hostile even in moments of quiet, as environmental hazards alone can be enough to end a run if not handled properly. This layered approach reinforces the game’s emphasis on realism, where survival depends as much on preparation as it does on reaction. Exploration plays a major role in progression, encouraging players to search abandoned structures, military zones, and ruined settlements for supplies. Each location presents its own risks and rewards, often forcing players to decide whether the potential gain is worth the danger involved. The act of scavenging becomes a central loop, with players gradually building up their inventory while trying to avoid unnecessary risks. Crafting systems expand on this by allowing resources to be turned into tools, weapons, and shelter components, giving players a way to establish some degree of control over their situation. Combat exists as a secondary but important element. Encounters with hostile entities, whether they are other survivors or mutated threats, can be deadly if approached carelessly. The game does not encourage direct confrontation unless necessary, as resources such as ammunition and medical supplies are limited. This creates a dynamic where avoidance and stealth can often be more effective than aggression. When combat does occur, it tends to be tense and decisive, reinforcing the idea that every encounter carries consequences. One of the more engaging aspects of the game is its cooperative potential. Playing with others introduces a social dynamic that can significantly alter how situations unfold. Cooperation allows for shared responsibilities and increased efficiency, but it also introduces unpredictability, as trust is never entirely certain in a survival setting. These interactions can lead to emergent scenarios that feel unique to each session, adding a layer of replayability that goes beyond the game’s core systems. Progression is tied to both character development and equipment acquisition. Players gradually improve their capabilities through experience and better gear, creating a sense of growth over time. However, this progression is not always smooth, as it often requires repeated exploration of dangerous areas. The reliance on gathering and upgrading can lead to moments where advancement feels slow, particularly when resources are scarce or difficult to obtain. Visually, the game adopts a grounded and subdued style that reflects its setting. The isometric perspective provides a clear view of the environment, which is essential given the number of factors players must monitor at once. While the visuals are not highly detailed, they effectively convey the desolate atmosphere of a world in decline. The environments feel consistent, with abandoned infrastructure and decaying landscapes reinforcing the sense of isolation. Sound design contributes to this atmosphere by emphasizing subtlety over intensity. Ambient noises and environmental cues play a significant role in maintaining tension, often alerting players to nearby threats or changes in their surroundings. The audio is understated but effective, supporting the overall tone without becoming intrusive. As a developing title, the game shows both promise and areas that need refinement. The core systems are strong and create a compelling survival experience, but the current content can feel limited over extended play. Repetition in resource gathering and progression may become noticeable, and certain mechanics could benefit from further depth or polish. Technical inconsistencies may also appear, which can occasionally disrupt immersion. Despite these limitations, Soviet Survival succeeds in delivering a challenging and immersive experience that captures the essence of survival in a hostile world. It rewards patience, planning, and adaptability, offering a gameplay loop that feels both demanding and rewarding. While it may not yet feel fully complete, it provides a solid foundation that has the potential to grow into something more expansive. In the end, it stands as a strong example of a survival sandbox that prioritizes realism and player-driven experiences. It may not appeal to those looking for a guided or forgiving game, but for players who enjoy methodical survival mechanics and the unpredictability of open-ended systems, it offers a compelling and often intense experience. Rating: 7/10
Bought it for coop, and coop doesn't seem to work. No sessions to join, even after both of us tried creating one.
fightif you die, respawn, boxloot, run, search, zombie kill or be killed. infinity save ,every moment you want. build a base. no lag
The developer claimed that multiplayer was fixed on April 12 but it still doesn't work properly. You can connect with 2 players when you start a new game but when you save it and try playing at a later date you cannot load the save file on multiplayer it only loads on singleplayer. This breaks the multiplayer mode. Please fix asap as the last 2 updates have both broke the multiplayer. I will change my rating to recommend if this issue is fixed. Update: The developer responded and fixed the issue. Multiplayer is now working properly. I am changing my review to recommend as the game has great potential. It would be better if it had controller support as aiming with steam input using the right stick is very difficult as it moves a tiny cursor around the screen making it hard to target enemies and I constantly swing the wrong direction lol.
Разработчик молодец , всего 1 человек очень старается и делает что то очень глобальное и интересное советую всем приобрести и помочь ему в этом нелёгком деле.
неплохая бродлка, но есть несколько нареканий - основное это представления персонажа в здании, это очень ужасно смотреть сквозь слои в небольшое "окно" особенно в много этажных конструкциях, второе это сам вид отображения "взгляд под ноги" окружения не видно совсем от слова вообще... перспективу точно нужно править.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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