
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best round table management games! Each character is so well written and I love exploring each different quest!
[h3]Sovereign Tower Review[/h3] [h2]Pros [/h2] Good variety with appearances and personality of knights, no knights I ended up disliking. with unique art style that works quite well with the game Good variety with how major quests can turn out. Giving the game quite a bit of replay ability Sending knight specific knights on specific quests can surprise you with unexpected outcomes which may lead you to finding a secret or sometimes a funny outcome to the quest. Has great music. [h2]Cons[/h2] After act 1 the game starts getting a bit too easy to the point of being able to do all major quests quite easily before the boss without demon powers, and gold cost becomes really cheep to full heal all your knights late game (meaning never have to take risks of knights dying). Wish the affinity with the knights had more impact on the gameplay. While you can lower a knights affinity (witch I herd can cause a Knight to leave if too low) but you gain so much affinity so easily, you never worry about then leaving. I also wish more than Just sovereign archetype choices affect knight affinity. [h2]Conclusion[/h2] Overall after getting all the achievements I liked this game a lot. Advice: Recommend going as far as you can without demon powers. Sometimes game may reward you for sticking with your "Mistakes".
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game, full of colourful characters and crazy quests. And great food.
Fantastic and creative game! Funny at times and a good length, defo worth the money and time
A lot of fun, the art style is awesome, great writing, compelling gameplay. Also they got Hildegarde von Blingin' so automatic win.
It's a small strategy and management game with absolutely beautiful graphics, an interesting story, and very engaging characters. I've played it twice so far and had a lot of fun.
This review is for 1.1.0. TL;DR: 7.5/10. A good game held back by a lack of QoL, disappointing endings, and some questionable choices. People keep comparing this game to Dispatch but I never played it so I don't have that frame of reference, but Sovereign Tower is a management game that has two main gameplay threads: 1) responding to the various petitions/requests of various people, other counties, etc. 2) sending your knights out on automatic quests, the outcome of which is influenced mostly by their stats but also personal attributes. Notably, the game basically integrates "save-scumming" as a mechanic, where you can use the demon's power to rewind to any previous cycle. As far as I'm aware there are only two drawbacks to this: you will be locked out of a certain ending (that you would be very unlikely to stumble across in your first run anyway) and you also appear to get a couple of negative petitions where all outcomes are negative, but that's fairly manageable. There's also two points in a (non-NG+) run where the game expects you to use it to avoid a negative outcome ([spoiler]the knight murder around Cycle 10 and the Enberg assassination later on[/spoiler]) but not doing so won't brick a run. I'm a bit of a perfectionist so I used it a bunch on my first run but once I understand the game's mechanics I never really felt like I had too. You do get bonus dialogue options on a bunch of things if you rewind. This is mostly just flavour (which is fine) and only rarely needs to entirely new options. You also have a New Game+ feature basically since from the end you get a special option to rewind right to the beginning. This lets you do a bunch of things (including some knight recruitments) much earlier than otherwise and gives a couple new options ([spoiler]notably you can ally with both of the otherwise mutually exclusive counties if you've solved Gideon's past in a previous run[/spoiler]). Once I realised a couple of things, the game became almost trivially easy: 1) a knight doesn't need to hit every stat requirement, 2) you want each knight to specialise in 3 stats (even if they start with only 2 specialties), mabye 4 if their base stats allow it, 3) equipment and consumables allow any character to meet "low" stat checks. Unfortunately, the game lacks some quality-of-life that make the gameplay - especially if you're rewinding and having to redo things - more tedious than it should be. There isn't really any reason there can't be shortcuts to anything knight-related in the round table menu. However, you need to navigate back out and into a different menu to assign training or meals. While you can access the shops in the round table menu, there is no "equip to knight" option and inventory management becomes annoying towards the end of the game. There are a number of equipment with passive effects but they only say "+Passive" and you might get a little hint in the flavour text. Because I didn't want to rewind a million times to figure out their effects, I often just ignored these for pure stat raising equipment. Quest outcome, damage to knights, experience gained, and levels gained are all segmented into their own screens (which auto-advance rather slowly) rather than being combined, which bogs this down a bit. You, for some reason, cannot access actions on the map with the map shortcut... you have to use the dedicated map room. There are many quests with a duration of multiple cycles but it is not clear how many duration reduction factors I actually need to lower the quest duration by a cycle. All of these issues are really small on their own... but there are a lot of them, and they add up to just be a bit grating. The story is a bit of a mixed bag. The premise (especially [spoiler]being a masked ruler with leprosy[/spoiler]) and overarching plot are fine. A lot of the various plotlines within the game attempt to employ humour which sometimes lands but also sometimes doesn't. As far as I'm aware there's one or two endings for each rulership attribute, a [spoiler]war option[/spoiler] which is always available, and two endings relating to the Golden Key. I did 5 endings ([spoiler]war, marriage, peace treaty (kindness), peace treaty (Golden Key), and Epicrates' Golden Key ending[/spoiler]). All of them felt abrupt and generally unsatisfying - kind of a "...wait, that's it?"-type of situation. I take particular issue with the [spoiler]war[/spoiler] ending because [spoiler]it doesn't acknowledge if you have the Golden Key... even though anyone can put two and two together with Angelor's tower[/spoiler]. I will note that some of the negative reviews state that kind characters are forced into capitulation or tyranny. As of 1.1.0 this is no longer true with the addition of a new kindness ending. The characters definitely lean in the quirky direction. I guess it's a mixed bag. Sometimes its funny but it's hard to take a lot of them seriously. Romance in this game is disappointing and unsatisfying and the game would probably be better off if it wasn't included at all so I don't have to look at all the flirt options. Most characters have the potential to change significantly if certain actions are taken, which is cool, although the requirements for this can be rather obscure. A lot of characters are also locked behind certain quest outcomes so you will probably miss a decent amount of them in your first run. The graphical style takes a bit of getting used to but is generally fine. The soundtrack is decent but unexceptional.
Excellent jeux DA incroyable D'excellente musique et un gameplay simple, mais vraiment addictif Et evidemment des personnages tous incroyable et hilarants Je recommande chaudement
nice game, good multiple choice AVN with a Dispatch-style management system, much better implemented here. Overall I'd recommend it, but the demon power mechanic is not the best and the replaiblitly is questionable: does anyone want to scroll through heaps of text again? idk, i'd rather have a steamlined narrative
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