
Play as the Sovereign of a magical tower in this story-rich, Round Table management RPG. Recruit eccentric Knights, assign quests and balance egos whilst carving out your kingdom's destiny. If destiny doesn’t go your way, keep turning back time, uncover secrets and rewrite fate again and again.
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Every market we collect.
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About

- Your Reign, Your Rules - Every choice you make defines your legacy and the fate of your Kingdom...
- Recruit eccentric Knights - Manage a court of unpredictable heroes with big egos and even bigger problems.
- Manage Your Round Table - Send Knights on quests where success or disaster hinges on your judgment.
- Bend Time and Tempt Fate - Rewind decisions, uncover secrets, and pursue forbidden romances.
- Expand Your Tower - Build new annexes, acquire upgrades, and outwit rival rulers.

Ah, finally - a suitable Sovereign for the job. Yes, you, right there, come sit on this comfy throne. Ah you like the feel of that, don’t you? Congratulations, you’re hired! My name is Arlin and I’m your advisor. Welcome to your first day, and please, allow me to provide thee with a day in the life of a Sovereign and you can then decide how will you rule, my liege...
- In the morning you must tend to your subjects and listen to the problems that plague the Kingdom. From gardening to exorcisms - there’s never a boring day on the throne.
- Each decision you make will shape your kingdom and relationships with individuals, collectives and other rulers. Every interaction will play a part in defining your legacy.
- Balance your affinity with the Merchants, Mystics, Scholars, Nobles and People, as well as the Treasury, or spend it all and backstab everyone. Either way works, my grace.
- Recruit eccentric Knights with strong personalities and questionable morals to serve at your Round Table. Unfortunately for you, these are the jesters you’re relying on to keep your Kingdom running smoothly.
- With great egos, comes great drama! These Knights aren’t going to be a walk in the Tower’s Garden, sire. There’s always advice to be taken, grievances to be shared and romance to be explored.
- You must keep your Knights satisfied otherwise they may just leave your court for good. Maybe that’s sometimes for the best though...
- Manage your Knights from the Round Table. Here you can view all the requests from your subjects that you obliged to earlier in the day. Assign the most equipped Knight for the job to reduce chances of failure.
- Your Knights possess stats: Strength, Agility, Charisma, Magic and Wit. Each Quest requires a different skill set. Need a Charismatic approach? Maybe we shouldn’t send Ursula, your grace.
- After they return from their Quests, you’ll be debriefed with the results of their venture. Did their efforts result in Critical Failure or Critical Success? Or did they experience a completely Unexpected Outcome?
- In the Crypts of the Tower dwells a Demon who can turn back time. So, if it all goes wrong, you can go back with all the knowledge you’ve learned, make alternate decisions and change fate.
- Of course, you have me, your main advisor at your service, but there are others. For example, The Intendant has a nosy habit of collecting secrets about your Knights. She’ll provide the juicy gossip as you require it it!
- If you like romancing stone statues, then you’ve come to the right place. No, really, go speak to the Lady of the Tower and find out.
- Prove your worthiness against opposers by joining hands with neighbouring counties and forging great alliances.
- Expand your Tower by adding new Annexes which in turn will allow for more positions to open amongst your court.
- From Carina’s Forge to the Witch’s Alchemy Room, each of these new Annexes gives you the ability to craft new items to assist your Knights on their Quests.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pas mal non ? C'est français ! Très bon jeu ! Bonne narration, gameplay simple mais efficace, choix à impact et rejouabilité au rendez-vous ! Les images sont vraiment belles, certains personnages sont marquants, attachant et j'adore la bande son même si un peu plus de variété ne serait pas de refus ! Aucun bug de mon côté ce qui est plutôt rare pour le souligner. J'ai passé un excellent moment et je me laisse un peu de temps avant de lancer une seconde run ! Aller y les yeux fermés si vous apprécié ce folklore et les histoires aux choix multiples.
Great game, only problem I have is that if you mess up a new game plus in Iron man mode, you have to play though the entire game again just to get another chance to get the best ending. I get why this is like this lore wise, but I wish that normal save could be used multiple times for different new game plus playthroughs. Otherwise awesome game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent
1.1补丁更新的结局拯救了我对这部游戏的观感。高塔女神的格温丹恋爱剧情真的神了,另外我需要阿里和阿伦的攻略剧情。
actually just sooo fun & hoyful
Sovereign Tower was a pleasant surprise for me...Beautiful art, interesting choices, and a story that flows really well, with great branching paths and twists. In my opinion, the management side falls a little short. I felt there wasn’t much impact when I neglected something to focus on other things, for example. There were some decisions I couldn’t make, but that didn’t really leave me struggling in the following days. Overall, I found the management pretty easy and would have liked more of a challenge in that area. Either way, it’s a good game, and I’ll probably do a few more runs, since this was my first and I really enjoyed it. It’s a solid 8 for me.
One of the best games of 2026, masterpiece.
This is a really well put together throne simulator, and I've seen other games like this like Sort The Court, but this is so much more polished, thoughtful and overall functional. In short, you play as a refugee leper who stumbles upon a castle, is chosen by its magical entities and rules through team assembly and task assignment, as well as choice selection. The game really nailed the aesthetics, sound design and introduces unique mechanics that set it apart from others in the genre. Cons: Romance. The game should honestly let you pick your gender and sexuality. This becomes a problem when a certain romance pathway can change the game's ending. I chose to romance the statue lady, but I feel like it could've been developed a bit more towards the end. Unexplained passives. The game expects you to use vague context clues to figure out some of these item-unlocked passive abilities. But it would make more logical sense to simply explain what effect is, because for instance using a water-based weapon and mount had no effect on fighting one of the water based enemies. Menu navigation. I can't tell you how many times I had to visit my roster, check a stat, back out, buy a potion for that stat, and then repeat the process. Likewise, you have to physically scroll down every time to access the kitchen button. A lot of these extra steps add tedium to the gameplay. Inconsequential/ filler quests. There is a huge imbalance in the importance of certain quests. Some of them are pretty impactful and your choices seem like they matter. But many seem to have uninteresting, or complete lack of change on the storyline. The ending. Despite succeeding in so many of my quests, and not leaning too far into the tyrant pathway, I still got a bad ending where everything is falling apart and my allies betray me. It also seemed to lack context in some of my alliances/ decisions, but that's typical of these type of endings. Unsatisfying: The writing is not particularly good in this game. It's not particularly bad, either. It's just odd that for what is somewhat of a visual novel, the story itself can be so dull at times. More pros: The gameplay mechanic of turning back time, and unlocking new dialog options is a really good premise, especially because it's entirely optional for the plot progression. Unfortunately, there was only one key moment where I found myself utilizing it in this more interesting way. I view that as a missed opportunity; there should be more incentive to use this ability in this way, because most of the time it's just used to overturn bad quest outcomes instead of as a gateway to new content and dialog. Also worth praising here is the cohesive introduction of so many gameplay mechanics that are a personal favorite: a gacha-like court system which can sometimes unlock powerful new allies and unexpected content, a diverse equipment system and character stat trees to min-max, story-changing decisions and plot branching, great artwork and very minor grand strategy elements. There's great taste here, and they've clearly done a lot to make the experience as smooth as possible. So yes, overall I would strongly recommend this game. Don't be shocked if your ending is disappointing despite thinking you've done everything right.
Jeu trés agréable et très marrant à jouer, je recommande
Great game with aa marvelous art style and an interesting story. I wish more people played it.
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