
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014's award-winning South Park: The Stick of Truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Portugal, Portuguese - Brazil*, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 611 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played the game a while ago and I don't remember it that well. What I can say is that I played it because I liked stick of thruth. This one was meh. Less funny. I finished it because I usually finish what I start. Probably not a bad game but I would not recommand it. No chance I would actually think to recommand this game when talking to someone.
this game is absolutely beautiful dare i call it perfect it was the reason i got into southpark it gives you the vibes of being a part of the plot the main story is really nice side quests are quite fun as well it's more balanced than the stick of truth storywise and combat wise the collectables in game are very fun i love how each character has a unique fighting style and how many options you can use with the new kid i have beat it several times on my xbox and i hope to 100% it in my steam
Mano, sem comentários, esse jogo é simplesmente CINEMA, South Park consegue ser ácido num nível absurdo e ainda transformar isso em um jogo viciante. Os caras literalmente pegaram um episódio da série e transformaram em RPG. O humor é totalmente sem filtro, as piadas vêm uma atrás da outra e mesmo assim o jogo ainda consegue ter um combate muito melhor que o primeiro. Cartman continua sendo uma ameaça à sociedade e honestamente isso deixa tudo melhor, RECOMENDO PRA KRALHO TA MALUCO!!!!!!!!!!!!!!!!!!!!!! 10/10 experiência traumática
Thanks Creek.
Game is great. The launcher ruins the experience, and continues to be a testament to how terrible Ubisoft is in every facet of its being. Next day, game refuses to run, and the Ubisoft launcher keeps running me in a loop of failing to authenticate DLC, despite not wanting to even run the DLC. Wish this company would finally give up on having their own launcher for what few games they have left.
[h3] South Park: L’Annale du Destin – Un pet sonore, à l'odeur familière [/h3] On ne change pas une formule qui marche. Ce sont les bases du marketing et l’industrie du jeu vidéo l’a bien compris. South Park: L’Annale du Destin, comme l’épisode précédent, est une immersion totale dans l’esprit déjanté de Trey Parker et Matt Stone. On délaisse ici l’heroic fantasy pour plonger dans le monde impitoyable des super-héros. Chaque ruelle de la ville respire l’authenticité absolue de la série animée. On a l’impression de jouer un épisode d'une bonne quinzaine d'heures. Le souci du détail est constant, le fan-service parfaitement dosé. On retrouve cette patte visuelle unique qui fait oublier qu’on est devant un écran de jeu. L’humour tape fort, là où ça fait mal. Le titre s'attaque frontalement à la pop culture, aux franchises cinématographiques et aux travers de notre société moderne. C’est trash, c’est “intelligent” (dans le genre débile, bien entendu) et c’est souvent à la limite du supportable. Les personnages sont écrits avec une grande justesse. Cartman est une ordure et chaque gamin de la bande possède son moment de gloire. On rit jaune mais on rit tout le temps face à cette satire sans aucun filtre. Je dois confesser que malgré ses indéniables qualités, j’ai eu bien du mal à être constant sur mes sessions de L'Annale du Destin et atteindre la fin. De nombreux autres jeux, entamés parfois des mois après celui-ci ont été terminés bien avant. J’adore la série. Mais j’avais déjà fait Le Bâton de la Vérité. La sensation de jouer à une version patchée du premier jeu était omniprésente. Tout était prévisible. A tel point que je devais parfois me forcer pour jouer. J’aurai préféré que le jeu adopte une toute autre structure pour me surprendre davantage. C’est du côté des mécaniques de jeu que l’évolution est la plus marquante par rapport au Bâton de la Vérité. Le système de combat gagne un peu en profondeur grâce à l'introduction d'une grille tactique. Le positionnement devient essentiel pour remporter la mise et gérer l'espace. Adieu l’archétype unique, aussi. Il est désormais possible de personnaliser son héros avec des classes variées et des pouvoirs toujours plus délirants. Les énigmes environnementales utilisent intelligemment les capacités des alliés. Cette suite est donc plus riche et un peu plus stratégique que l'opus précédent. Mais ça ne révolutionne pas la formule. Quoi qu'il en soit, le titre brille par sa mise en scène et son rythme globalement soutenu. La progression est fluide malgré quelques allers-retours un peu laborieux dans les rues de la ville. L’interface peut sembler un poil chargée pour les néophytes du genre. Le plaisir pur de l'exploration reste présent. Le contenu est généreux et les quêtes secondaires sont aussi bien écrites que la trame principale. Derrière les pets, les insultes, et les situations absurdes qu'il présente, le jeu délivre un message cinglant sur notre besoin d’appartenance. Il démonte l’industrie du divertissement et son obsession pour les plans de carrière et les franchises. Il se moque de toutes les préoccupations de notre époque. C’est une œuvre qui célèbre la puissance de l’imaginaire enfantin tout en pointant l'absurdité du monde des adultes. L’Annale du Destin est une expérience indispensable pour quiconque accepte de regarder la réalité de son époque à travers un prisme acide. C’est un bon jeu mais surtout, une satire interactive. Si vous n’avez pas fait le Bâton de la Vérité et que vous adorez South Park, foncez ! Si l’opus précédent ne vous est pas inconnu et que vous aimez la série, sans en être un fan hardcore, il est possible que le jeu ai du mal à vous accrocher. L’Annale du Destin est plus abouti mais il est tout de même très (trop ?) proche de ce qu’on a déjà eu pour des joueurs qui apprécient la surprise. [code]Vous avez aimé cette analyse ? Découvrez en d'autres en suivant notre groupe de curation : [url=https://steamcommunity.com/groups/le-pixel-legiste/curation][u] Le Pixel Legiste[/u][/url] Découpages de pixels, éviscérations de logiciels, on plonge les mains dans les entrailles du game design et on vous raconte tout. [i]Pour ceux qui joueront après ![/i] [/code]
ubisoft sucks cant even fix the issue when im logging in they blocked the account because of repeated failed attempt, but i just played the game yesterday. fix this ubisoft your gonna lose costumers
This is my first [i] South Park [/i] game I have played, and I will say I hold this game with a high regard, because it FEELS like a genuine episode of the show while playing it right with the theme of an RPG and Super Hero turn base battle game. The gameplay and story flow with one another pretty dang well, to where at times, you forget that YOU are playing a game, but unlike [i] MIXTAPE, [/i] you will still have a ton of gameplay and fun while playing it. [h2] [b] [u] PROS: [/u] [/b] [/h2] +You get a pretty fun and in-depth character creator at the start, and the fact the [i] non-combat [/i] difficulty given based off your [spoiler] race [/spoiler] is fun and a great way to squeeze in that South Park humor. +The battle difficulties are pretty much what they say they are. Even on the harder modes, I did not have much trouble beating bosses as long as you keep your head up and make a good strategy with your teammates. ( [spoiler] Mosquito [/spoiler] was my GOAT for most fights, but that is mainly off my playstyle) +Each character you recruit and team up with is faithful to the show and how they act in character is true to them, even the bonus DLC characters are fun to recruit and have alongside you. +The DLC characters are BUSTED, but yet have limits to make you still like the base roster for more team synergy. (If you wanna know who were my three most common brings in the late game: [spoiler] Henrietta, Professor Chaos, and Mosquito were my main 3, with Fastpass, Toolshed, and Mysterion as my substitutes. [/spoiler] ) +Each chapter being days makes it a fun little story that you can take at YOUR pace, and not feel rushed, as there is only 2 achievements you can flat out miss, so you can complete this entire game in ONE playthrough. +The DLC is actually fun and adds more to the game than just "here, have these characters, have a good day." I prefer this DLC over the likes of the ones from Lego DC Super-Villains, as this feels more like a chapter that you have FUN with, instead of nostalgia baiting or "this is a cash grab" as you do NOT need the DLC to complete any achievements or any story mode things (THEY HELP, but not mandatory). +With my 40 hour playtime, I can say its a GOOD sized game, especially if you are after completing the game, and hunting every side quest and achievement. AND THE GAME REWARDS YOU FOR IT! +The Story is fun, and SUPER South Park coded (2010's South Park to be exact). +The Ultimates in the game are very rewarding small cutscenes that each offer something good and fun with like only one bad one I did not like that much. +Runs pretty well with any computer, so I recommend this title to those who don't have a 10/10 PC. +Each class New Kid can get is fun and has a way for all playstyles to mesh well. +THE CHECKPOINT SYSTEM IS SO GOOD! [h2] [b] [u] CONS: [/u] [/b] [/h2] -Ubisoft. -The random battles against the side factions (No, not talking the Freedom Pals) do get repetitive, and often pull from the story a bit. -The soundtrack does get loopy to where it is distracting at times. -The QTE prompts are sometimes misleading and take a while to master each one. -Human Kite's Ultimate is pretty bland. -Once you learn the meta build for the game, its hard NOT to do it because of the BS you have to engage with. -The ending is predictable, funny, but predictable. -The side quest grind -Some characters feel like just roster filling, and WHY CAN WE NOT USE DOCTOR TIMOTHY FOR EVEN ONE BATTLE but can use freaking [spoiler] Santa [/spoiler] for one mission? -All summons feel underpowered in the mid to late game on the harder difficulties. Overall, I will say that I entered this game to be entertained, and I left happy with my playtime. I give South Park: The Fractured but Whole a solid 9/10. Now will it be better than Stick of Truth? I will find out someday, but for now, I recommend this game to all South Park fans, all superhero fans, and to those who just wanna kick some 4th Graders, Elders, Raisins, Crab People, and City Ninja butt!
Ubisoft game, not worth buying because he you're more likely to get locked out of the game through the ubisoft app than you are beating the game
Que jogo f0d4 nmrl, foi uma experiência incrível que fiz até questão de zerar 2 vezes e platinar o game. O NOVATO APROVA
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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