
Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 1.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−85% | 1.6Kreviews | 69% | — | $82.9K |
| $19.99 | 1.2Kratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To be honest, I was a little surprised by the monster design because they are truly weird. Overall, they really fit with the universe. The gameplay is very fun but I am chocked this is a roguelike, it is very hard without very few heals (I always lose unless I use life leech) Anyway, I saw most negative review are because of AI. Honestly it was made in 2022 when AI was not relevant (so I think they truly worked hard to develop this game) + I can't see anything that was upsetting regarding AI use
It takes a while to get use to the game physics, "floaty" as others mentioned, but it gets better as you progress, the different ring combos are fun to experiment, recommend for anyone who likes Dead cells or Hades.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Thai, Turkish*languages with full audio support
| $19.99 |
| 173ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 37ratings | 66% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is the most ai generated game I've ever played, and the worst part is that I don't even hate it. The controls are janky, the hitboxes are incomprehensible, and I wouldn't bother to buy it if not for 85% discount. But, of all things, art is the best part about this game. Early stable diffusion (which I suspect they used) really excels at creating lovecraftian horrors. Combine this with genuienly good sound design and you get something not bad at all. I recommend this game not because it's objectively good (it's mid), but because developers managed to not make a total abysmal ♥♥♥♥♥♥♥ while using ai assets, a rarity these days. 68/100 Too good to be 67 but too bad to be 69 Update, I've finished 1st act, the game is surprisingly fun and chaotic. Heaven sees I've never praised AI games, but am I supposed to lie or what? The game feels like an experimental project from a madman who tried to push limb physics and procedural generation to the absolute extremes, and I like it despite, or at least partially because they pushed so far it tears at the seams. I hope that if they make a sequel they use some actual art and make UI less assaulting to the eyes, but please keep the style and procedurally generated monsters.
I've had this game for a while, but not played too much. The little I have played has been enjoyable. It's fun having a simple inventory system with random drops in a platform game like this. Platformers aren't really my thing, but I wanted to leave a positive review anyway since it seems that this game is now getting bombed with wrong information reviews regarding the usage of ai to create this game. Anyone white knighting "muh artists" and giving negative reviews to what you would perceive as ai slop are wrong on this one. Here's what the dev had to say on this: "Soooo okay, this is NOT AI slop, this was made way before AI art became a big thing. There are a few cutscenes that were made with an old Diffusion model and later animated with another system. This game was made with love between mainly the years 2018-2021. I do regret adding the diffusion cutscenes especially with the stigma anything neural network based comes with these days. But the game is mainly made with hand drawn art that was later treated with an algorithm that I find ethical called deep style transfer which basically redrew our own art in the style of a source texture that we photographed or made ourselves. Personally I am proud of the world building I made in this game and it has a very unique physics based world and procedural enemies. As for fun, I think it could be better but a lot of people have enjoyed and loved it. I am trying to perfect fun in my new game Midnight Horde that is not using any of that stuff at all this time. I think it is more than worth it, if it sticks with you it is at least 10-12 hours of unique worlds."
worth trying it out but the AI textures make the game unplayable. i understand it's supposed to be weird and dark and cosmologically evil and stuff but this is purely from a brain perspective. its hard to really understand where the boundaries of objects and creatures begin and end. mobs seemingly have no real rhyme or reason to their shape--they feel like splatters that move around straight out of a dev sandbox engine. the game feels good and the controls are alright and the abilities and trees seem meaningful and engaging to pursue. and its a cool concept lore-wise. but it just feels like no effort was put at all into the textures and the out-of-the-box AI-ness of them doesnt help at all. it hinders it, actually. ie, you think something is meant to be a door, but is it actually just a wall? something so basic and yet its so annoying when trying to just play and enjoy the game. feels like an image was half-rendered and the game was shipped anyway. anyways, good try. try again maybe?
Extrañamente adictivo, la escenografía, el arte de fantasía oscura me recuerda a varios juegos estilo metroidvania, los controles son sensibles y la jugabilidad es desafiante.
recomendo
For the price, it can be fun. uses a lot of generative AI. Might need some balancing on the holy cloak because I finished the first act on my first playthrough by healing between fights.
No entiendo un carajo la historia, pero esta muy entretenido y divertido el gameplay
Taka tam prosta, nie skomplikowana gra. Daje rade.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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