
This is an action game focused on combat, where a girl returns from the abyss to explore her own secrets and redemption, until the end of an eternal battle to see if she can break free from the shackles of fate.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
This is an action game focused on combat, where a girl returns from the abyss to explore her own secrets and redemption, until the end of an eternal battle to see if she can break free from the shackles of fate.

Challenge enemies with different combat styles, proficiently use your abilities, enhance attributes, match runes, and defeat enemies.

The selection of artifacts is crucial, as each artifact has unique performance.

Unlock runes and freely match them to create a suitable combat style
Various exciting bosses await your challenge
Unique gameplay style
Combination of melee, ranged, and artifact, with diverse attack methods
Genres
Stats
Languages: English*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Portugal*, Korean**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's not a metroidvania. English isn't available for the items. It's a souls-like in that the controls and enemies make the game hard in a janky sort of way. Also, no native gamepad support. It's free, but not worth your time.
⠀⡏⠐⢌⡙⠲⣄⠀⠀⠀⠀⠀⠀⠀⣀⡤⠖⠛⣛⢳ ⠀⡇⠀⠀⠑⡄⠼⠗⠒⠒⠒⠒⠿⠁⢀⠔⠋⢀⠀⡇ ⠀⣧⠀⠠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠢⡀⠀⣾ ⠀⢹⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⣴⠇ ⠀⢠⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿ ⠀⢸⡇⠀⠀⠶⢦⡀⠀⠀⠀⢀⣠⡤⠀⠀⠀⠀⠀⣿ ⠀⠤⢷⢒⣲⡄⠀⠀⣄⣄⡤⠈⠀⠀⣴⣒⢲⠯⠄ ⠀⠈⠉⠳⢦⣤⠖⠛⢲⠀⠀⠀⢀⣀⣤⠶⠋⠉ ⠀⠀⠀⠀⠀⡏⠀⢿⠋⠉⠉⠉⠉⠙⣦ ⠀⠀⠀⠀⠀⢷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢧ ⠀⠀⠀⠀⠀⠀⣿⠆⠀⠀⡇⠀⢠⠀⠀⢸⣇ ⠀⠀⠀⠀⠀⠀⡿⠀⠀⠀⡇⠀⣟⡀⠀⣸⣍⢳⡄ ⠀⠀⠀⠀⠀⠀⠓⠒⠒⠺⣅⣴⠿⠥⣼⠗⣋⡼⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉ [h1] 8/10 [/h1]
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лунный путешественник — рогалик с красной шапочкой. А спонсор сегодняшнего обзора значок премии Steam, ибо без их требований на получение знака 4-го уровня, я бы даже это не запускал. В общем у нас рогалик со сломанными ачивами на боссов (ну или мне и еще нескольким форумным обитателям так повезло), кривой раскладкой клавиатуры (но можно поменять), унылой боевкой, тоннами багов и… ну в общем да, единственный плюс это бесплатность. Как итог: спасибо Стиму за значки, но тыкать такое в другом случае смысла не имеет. 5 красных шапок из 10 https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
First of all, I must say right away that this game has nothing to do with metroidvania, from the word at all. It's just a mix of 2d platformer and fighting game. So don't rely on tags. Secondly, I also have a question: "Did anyone test this game at all before the release?" There are just millions of bugs in it. Almost any problem leads to the fact that you start the game all over again.: - The second boss is a spider. With a 90% chance, he flies out of the left border of the screen and never returns. After that, the game freezes. Start over. - With a small chance, after entering the portal, your game crashes. Just for no reason. Start over. - Sudden death of the main character (apparently against the background of other bugs, NPC freezes, assistants, artifacts, which led to this case). You'll have to start over, too. Mobs are as passive as possible, not interesting. They do not have a target set for the main character, they live on their own, they can attack in the other direction, use attacks when the player is out of range. At the same time, the difficulty increases dramatically due to the boost in enemy characteristics. The game logic of mobs is violated: The shield-bearer is covered with a shield from the front, open from behind, but he is invulnerable as long as he holds a shield in front of him. Paradoxically, bosses can be as simple as possible, while once every 1000 attempts they show the same hidden attack that takes out all the HP. Some artifacts play the role of an active ability and a passive boost of characteristics. But half of them are just useless. It's the same with runes: a new ability or a stat boost, but not all work correctly. Half of the achievements are just the grinding of the game currency, which artificially stretches the time in the game. The last straw was a bug with these runes. Theoretically, you are buying a rune forever, and you can always put it on and take it off if you wish. In reality, clothed runes can be removed by themselves after the game, and if you try to put it on, then you will be charged the game currency for the amount for which you bought it initially, provided that you have enough money. Thus, the hourly grind of the currency simply disappears into oblivion.
Японская аркада. Бьёмся на арене с однотипными врагами, управление под геймпад. Перевод от на русский от ранних версий ИИ.
100mb内容算是相当丰富了,就是偶尔会有bug,最严重是闪退。 --------------------------------------------------------------------------------------------- [h2]总结 [/h2] 进入王宫之后闪退更严重,一般最多打到【兵装魔像】,去打【诅咒国王】路上那几关几乎90%必闪退,因此打了很多遍,所以差不多把符文,技能属性什么的都解锁,基本上通关就是全成就
esta interesante pero le falta mejorar el pixelart algunos están con diferente resolución que otros y se ve raro
I really wanted to enjoy Moonlight Traveler — it has an interesting concept and a unique atmosphere — but the experience is heavily marred by technical issues. The game freezes frequently and at random, making it hard to progress or stay immersed. Some stages, especially the artifact stages, still have untranslated text, which feels lazy and unfinished. Worse, there's a stage where you literally can't deal damage at all. You're forced to just sit there and die with no explanation. I’m not sure if it’s a bug or bad design, but either way it’s incredibly frustrating. This game feels like it’s still in beta. I hope the devs fix these problems soon because there’s potential here, but in its current state, I can’t recommend it.
mucha chamba conseguir almas
калл
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.