
Explore a dream that refuses to end. As Zede Aksis, wander a surreal city that feels both alive and liminal, filled with digital citizens and absurd infrastructure. Can you find an escape? A way out of a world that remembers you better than you remember it?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Explore a dream that refuses to end. As Zede Aksis, wander a surreal city that feels both alive and liminal, filled with digital citizens and absurd infrastructure. Can you find an escape? A way out of a world that remembers you better than you remember it?
Step into a city shaped by memory and code-- where the streetlights hum lullabies, and stairways spiral into forgotten neighborhoods. Escape from Lavender Island is an open-world exploration of the subconscious, a place where the unknown constantly unfolds before you. Every corner feels familiar, but nothing looks like you remember.
It’s a game about being lost in the in-between: the space between dreams and waking, between knowing who you are and who you might’ve been. As Zede, you collect fragments of language, art, and architecture that hint at a life outside the simulation-- but the deeper you go, the more the island reshapes to fit you.
The world itself is the story. The Lavender Corporation, an evil group from the mainland, works with an alien civilization to control the island and everyone who lives on it. To fight back, you'll accept missions, meet contacts, and find masks with different abilities.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 220reviews | 98% | — | $23K |
| $3.99−60% | 3ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You know what? This game is pretty cool. The visuals may seem quite busy but you get used to it quickly as it is easy to navigate through the world thanks to the map clearly laying out all the objectives and collectables for you to explore, allowing you to enjoy playing the game as you see fit without worrying about losing your way. For that, you can easily complete the game quickly if you don't want to do any of the side stuff, but where is the fun in that where you can mess around with unique abilities like erasing part of the environment so you can go through it or making people vape in public? If you feel like wanting to take a nap for the day you can always load this game up and listen to some bizarre stories from the menu selections. Stories that sound weirdly normal if this world were any more weirder or aliens finally reveal themselves to us. For example, there was one story about a guy who didn't like to eat who one day spilt his peanut butter, jelly sandwich onto his keyboard at work. He cleaned it of course but not properly, in doing so his keyboard became home for a civilisation of bacteria hopping between dimensions to other uncleaned keyboards in the world. I'm so glad I'm not making this **** up. This game is just the right amount of a drug overdose leaving you still sane, which I can't believe I'm recommending. Definitely preferable to the alternative. [I]P.S. If you feel like the achievements aren't working for you, spam z on the menu page. Thank me later but don't actually thank me, thank the developer[/i].
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't even know how to describe this game. And that is a good thing! It is not everyday that one can find a game as unique and surreal as this one. This is an open-world platformer? A modern art manifesto? A philosophical debate made video game? I have no idea, and I completed the game 100%! Nevertheless I fully recommend this game to anyone that wants to play something really unique. If you like games like Cosmo D's Off-Peak series, Jazzpunk, Broken Reality, or want to play something that is really out of the norm, get this game!
good game, but I think the dev is just traumadumping
The music is decent, but morose. Everyone is sad and misguided. The art style is so ugly you start to love it. And it controls like it's straight out of the early 2000's. It is very creative and interesting and I'll probably be thinking about it years from now. I can't really put my finger on what it is about it, but it's good and I hope your developer does more games
This game just gets weirder and weirder the more you play it, and yet there seems to be a hidden logic to it that threads everything together. Its one of those things where you have to experience it yourself.
Creator of JEF makes Arkham City...in a way. I ended up 100% the game cause there was a ton to explore and be enriched by; I highly recommend this game (and everything else by this creator)! P.S. Achievements for 'all corporate secrets/concerts' seem bugged, but there is a failsafe : if they're in your achievements codex in-game, press "Z" five times on your keyboard in the main menu!
Слушайте, вот даже полноценного обзора игра не заслуживает. Игра пытается всеми силами балансировать между двумя состояниями "смотрите, я трешачок, гыгы" и "я такой абсурдный, абстрактный и вообще не такой как вы". Будто вы смотрите инстаграм своей универской знакомой, которая сегодня пьет пиво с гопниками, завтра идет в театр, а послезавтра у неё начинается эмо-фаза. Но ровно как вышеупомянутая знакомая, игра является не тем, чем старается показать себя. Для треша она достаточно вылизана, отлажена технически и проработана игромеханически - сразу видно, что ее сделали не на коленке, а в ходе довольно скрупулезного творческого процесса. Но притом и для нетакуси претензии на концептуальность маловато. Сначала всё выглядит как авторское высказывание, демонстрирующее взгляд создателя на многие вещи, но всё скатывается в "мне похер". Проходишь личностный тест? Вот клевые вопросы, но знаешь, я устал и мне похер! Смотри, я придумал неплохой необычный мир. Но мне чет стало лень его дошлифовывать и вообще похер! Ну, я еще потрудился и сделал оригинальную игромеханику. Но мне не хочется ее где-то распихивать и вообще думать о том, достаточно ли она хороша. В общем, мне похер, можешь даже не запоминать ее толком! В итоге, "Побег с Лавандового Острова" не определяется кто он и для чего нужен. Автор будто бы насмехается над нами с вами и в то же время самим собой, своими вложенными усилиями и нереализованными стремлениями. Недаром в игре фигурирует фраза, ломающая 4-ю стену : "Я занимаюсь этой игрой дольше, чем чем-либо еще в своей жизни". И либо автор познал дзен, посчитав, что игра и так достаточно готова к релизу. Либо просто решил всех затроллить, вызвав геймплейную фрустрацию. Либо просто испытывает ментальные проблемы (на это есть наводки внутри игры), которые и проаффектили на итоговый продукт. Да, я это всё почувствовал за менее чем час игры. И мне похер!
I don't understand all the praise Escape from Lavender Island gets. Sure, the world is surreal. The game is visually stunning or pure nightmare fuel, depending on your perspective. There's no denying it's a unique looking game. However, once the initial shock and awe wear off after the first hour or two, you're left with a fairly mediocre experience that feels half-baked. The game constantly introduces new mechanics, mini-games, and mission types throughout the story, but none of them feel polished or fully realized. Instead of expanding on ideas, it keeps moving on to the next one before any of them become genuinely fun or engaging. Expanding on that, Very little in the game actually feels good to use. Whether you're controlling your ship or simply traversing the world to collect items, the gameplay often feels clunky and unsatisfying. The game's biggest strength is its cast of bizarre characters and the absurd situations they put you in, and those moments are genuinely entertaining. Unfortunately, they're not enough to carry an otherwise underwhelming experience. P.S. I played most of the game in offline mode, so my hours do not reflect actual gametime. Achievements do not register while offline, which is always super frustrating. Even when reconnecting to the internet.
Interactive art that is both grounded and high minded. Highly recommend this for those that want a story and a fun platforming game.
I have now played all of Jeremy Couillard's games and this is by far the most involved. he makes very strange games but they are all very interesting, strange, and I think genuine. These games always have lots of stream of consciousness types of thoughts put into the game and a very unique art style. These are very much outsider art types of games that very causally and humorously touch on pretty taboo subjects and they dont have wide appeal. I love these games and will be supporting everything that this man makes if he retains the absurdist ♥♥♥♥♥♥♥♥.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 3 | 74% | $3.99 | |
| — | 0 | — | — | |
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| $4.6K | 192 | 87% | $0.99 | |
| $137 | 2 | 100% | $1.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23K | 109 | 72% | $9.99 | |
| $23K | 57 | 91% | $9.99 | |
| $23K | 320 | 78% | $4.99 | |
| $23K | 78 | 90% | $16.99 | |
| $23K | 69 | 80% | $11.99 | |
| $23K | 95 | 93% | $16.99 |