
Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it is a ai slop unfun boring dead cells clone
Only got this game because it came with Laika aged through blood in a deal that was cheaper to buy with it, Ai makes me sad
No es para todos los gustos, llega a ser divertido pero después de un rato se vuelve un juego extremadamente repetitivo, mismos enemigos siempre, mismos dos "mapas* y a pesar de que tiene una gran variedad de clases y armas siempre vas a terminar usando siempre las mismas. Es confuso en todo momento, pasas más tiempo buscando el camino a tomar que jugando en realidad, además que el árbol de habilidades es irrelevante pues las únicas que valen la pena se pueden conseguir al poco tiempo de juego.
It's surprisingly very addictive! When the game first starts you think the graphics are a little corny, but once you start playing you can't put the controller down. 10 hours late, you find yourself still invested in the combat, story and skill tree. Amazing fun!
I've had this game for a while, but not played too much. The little I have played has been enjoyable. It's fun having a simple inventory system with random drops in a platform game like this. Platformers aren't really my thing, but I wanted to leave a positive review anyway since it seems that this game is now getting bombed with wrong information reviews regarding the usage of ai to create this game. Anyone white knighting "muh artists" and giving negative reviews to what you would perceive as ai slop are wrong on this one. Here's what the dev had to say on this: "Soooo okay, this is NOT AI slop, this was made way before AI art became a big thing. There are a few cutscenes that were made with an old Diffusion model and later animated with another system. This game was made with love between mainly the years 2018-2021. I do regret adding the diffusion cutscenes especially with the stigma anything neural network based comes with these days. But the game is mainly made with hand drawn art that was later treated with an algorithm that I find ethical called deep style transfer which basically redrew our own art in the style of a source texture that we photographed or made ourselves. Personally I am proud of the world building I made in this game and it has a very unique physics based world and procedural enemies. As for fun, I think it could be better but a lot of people have enjoyed and loved it. I am trying to perfect fun in my new game Midnight Horde that is not using any of that stuff at all this time. I think it is more than worth it, if it sticks with you it is at least 10-12 hours of unique worlds."
Визуал просто вытекающие глаза, дикая каша на экране. Враги тоже просто комок каких-то невнятных текстур, которые не могут нормально двигаться. Понимаю, что это ИИ задумка, но играть неприятно и некомфортно, чувствуется халтура с расчётом на поживиться. Зайдёт мб только тем, кто фанатеет с ИИ и хочет как-то в таком повариться. В остальном лучше пройти мимо.
Having just completed all 3 acts of the game, I'd say I enjoyed it quite a bit- enough to want more content added in the future as a DLC. The music and the art is very immersive to the story and the gameplay, and does justice to the sort of emotionally-fueled hack-and-slash I was looking for when I bought it. There are a handful of cutscenes (each a few seconds long) that are old-style diffusion made to give a dream-like image of the current realm your character is going to be in, which I also liked. The story seems fairly minimal and there aren't any new dialogues with the characters in the starting area upon completion of the game, which I found disappointing. And after winning, a bit of the drive to head out into the 2 available areas (technically 3 areas but one is only available through the first) is gone. But that's really the only downside I could draw to the game. The higher difficulties have more items and the monsters get more abilities, which is kind of nice at least. Looking forward to any new content for this game.
Опомнитесь люди, игра буквально выполняет все свои задачи. Я не могу оторваться, подобный рогалик это прям нечто. Еще и по моей любимой вселенной все. Модульные враги! Множество вариаций вещей, возможность задерживать выстрел для более мощного и как же это боги все красиво! Come to your senses, people, this game literally delivers on all its promises. I can't stop playing it; this roguelike is absolutely amazing. And everything is set in my favorite universe. Modular enemies! Lots of item variations, the ability to delay shots for a more powerful shot, and oh my god, how beautiful it all is!
To be honest, I was a little surprised by the monster design because they are truly weird. Overall, they really fit with the universe. The gameplay is very fun but I am chocked this is a roguelike, it is very hard without very few heals (I always lose unless I use life leech) Anyway, I saw most negative review are because of AI. Honestly it was made in 2022 when AI was not relevant (so I think they truly worked hard to develop this game) + I can't see anything that was upsetting regarding AI use
I typically don't write reviews, but this is just... nope.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Thai, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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