
Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 2.29/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.8Kreviews | 76% | — | $1.5M |
| $39.99 | 2.5Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前期憋屈后期舒服高周目越玩越舒服,一定要尽快取得诗琴针对于中高级别敌人的能力 结尾动画看着还有后续,期待一手
Jednym zdanime: Co to kurw@ jest. jednak z czasem gra jest naprawdę spoko grałem na poziomie knight do 15 misji ale potem zszedłem o poziom niżej. gra jest bardziej po to aby się pocić niż przyjemnie ćwiartować potwory. są też minusy jak np. nie realne ocenianie gry w sensie pokonałem bossa w 1:50 a gra daje mi za to irona w ocenianiu czasu walki czyli drugą najgorszą notę. fabuła jest spoko a miejscami super czy też nawet genialna, nie zmienia to faktu że mechanika aur potrafi napsuć mnóstwo krwi bossowie są naprawdę spoko a jedna z walk była naprawdę epicka. pojawił się też błąd gdzie nie mogłem uderzyć bossa gdy czysto teoretycznie już powinienem muc. więc jeśli gra jest na przecenie imo warto ale nieporywajcie się z motyką na słońce jak ja i nie idzie za pierwszym na knight ciężko ulepszać wyposarzeżenie i umiejętności ducha lute. no chyba że jesteście slasherowymi świrami to go ahead
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Czech*languages with full audio support
| $39.99 |
| 882ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um bom hack n slash para os fãs do gênero. Gráficos bonitos, estética sombria e imersiva e personagens interessantes (um tanto esquecíveis, mas que conseguem cumprir seu papel). O mais importante, no entanto, é a gameplay e apesar de ser boa não posso dizer que seja perfeita. Soulstice tem seus altos e baixos, com um combate rápido e divertido que exige reflexos e criatividade nos combos dependendo da situação, mas que acaba virando um ´spam´ conforme mais você avança no jogo; algumas salas se tornam verdadeiros campos minados com trezentos inimigos diferentes, armadilhas no chão e projéteis, tudo sendo jogado na sua cara sem tempo para respirar, parece algo artificial apenas para frustrar o jogador com seu nível de dificuldade desproporcional. Além disso, a câmera fixa em certos pontos (principalmente em chefes e em puzzles) acaba sendo horrível de enxergar. Fora isso, diria que é um jogo legal e que compensa ser testado, especialmente em promoção, caso você seja um amante do gênero e queira algo novo para passar um tempo. 6/10
Ультраxуёвая игра хер пойми про что, в которой всё плохо Графен довольно пососный Сюжет - гoвно геймплей - калька на DMC 2013 года выпуска, но для самых маленьких и тупеньких За операторскую работу оператору нужно ампутировать руки и глаза, один хер ни тем ни другим он не пользуется Хорошо хоть я купил это гoвно по скидке 90%....
道を進むと敵の出現ポイントがあるので倒す、進むを繰り返していく感じのゲーム。 新参者(ノーマル?)で一度最後までクリアした。 ストーリーは最初から用語が多くて何言っているかわからんという感じだったけど、徐々に言いたいことがわかってきて面白いと思えるようになった。 敵や武器の図鑑や舞台の説明、ストーリーまとめてあったりして読むのも楽しい。 ただストーリー中に知ってて当然みたいな感じで普通の言葉を用語として使われているので用語集が欲しかった。 ドロップするアイテムを集めて技やスキルを選んで強化する要素もある。 攻撃をヒットさせるたびに画面が揺れるので3D酔い防止のためすぐにオプションからオフにした。 カメラは固定で道に合わせて自動で動く。一応少しだけプレイヤーがカメラを操作できるけどそこまで自由はない。 敵の体力ゲージはロックオンしている敵しか表示されないので周りの敵がどれくらい体力が減っているかわからない。周りから狙って処理するなどがしにくい。 乗れる足場なのか、ただの背景なのか、道がわかりにくい箇所がある。 基本は見えない壁があって進めない。ただし行き止まりにアイテムなどが隠されている場合もある。 カウンターのスローは発動できるけどほかのバリアとかの発動条件がいまいちわからない。 スローは遅くするだけなので効果が切れると普通に攻撃を受ける。 バトルごと戦闘評価でスコア評価があるけど、スコアアタックは全く興味がないのでスルー。 時間があれば繰り返し遊んでいたかもしれないがほかにやりたいことが山積みなので一度クリアして満足した。 続きが作れそうな内容だったので気になったが、続編は中止になったみたいで残念だ。
Wow what a great game. 8/10. I absolutely loved the story and the main characters Briar and Lute (both voiced by Stefanie Joosten of MGS5 fame) really grew on me. Really great work there on all the VA really, but Lute was adorable and Briar's character growth made me really care for them as a sister duo. None of that I expected from a hack n slash game from a smaller studio. As someone who's not too great at parrying as I once was, having Lute do all that with a simple button prompt felt great and made her feel like just as much of every battle as Briar and her selection of weapons. A decent amount to pick from although a couple felt samey, the bow, heavy gauntlets, axe and whip were all fun to weave together. Not as ridiculously technical as DMC5, but with the unique way Lute counters enemies from all ranges and has three seperate paths to upgrade her skills, theres quite a bit of flexibility. The levels were beautiful, even if maybe a bit repetative, but I enjoy the cohesion of going towards the big glowing tear in the sky and exploring the castles (lots of side passages and hidden areas). A couple of slightly annoying platforming bits due to forced perspective but nothing too bad. Didn't experience any bugs throughout and only one crash, and that was when I started a new game+ on hard, so hopefully that doesn't keep happening as I wouldn't mind maxing out my heroic ladies. Big recommend if you're a fan of DMC or Bayonetta or just touching and intriguing stories superbly voiced mixed in with your monster slaying.
Игра не понравилась: чего положительного в ней отыскать сложно, а вот отрицательных моментов хоть отбавляй. Начиная от той же камеры, которая в некоторых моментах вообще непонятно куда смотрит, и заканчивая тем, что для получения всех достижений надо проходить одни и те же унылые уровни 4 раза (если сразу выбивать на первых 3 прохождениях платину). Ну и отдельно про сюжет: идея не прям шлак, но вот реализована в игре довольно слабо. Если хотите просто поиграть пару вечерков в слэшер, то, в принципе, если игра по скидке (за фулл-прайс брать не рекомендую), можно и поиграть. Но если вы покупаете игры не только чтобы просто пройти, но и выбиваете все достижения, то к покупке не рекомендую — слишком душно и однообразно.
A great AA 3D action game that I'm glad it exists, but ultimately recommended on sale, as certain aspects of the game may not sit right with some, even action game enthusiasts including myself. My impression of the game is that it's "not a sum of its parts" but in reverse. Usually, "not a sum of its parts" is used to express that even if the individual components of something aren't good, the whole package is worth it. I feel that my thoughts on Soulstice is the opposite of that: I like the individual parts of the game, but the overall package felt...not as enjoyable? I love how the combat gives a pretty diverse toolkit that is fun to discover, learn, and practice. Lute's defensive role is a creative take of the "parry" system that is oversaturating the market, and I quite liked how it mechanically flows along Briar tearing monsters apart. Maps having some puzzles and traversals is a welcome callback. Fixed camera makes for great, if eerie views of the set piece. The story, both narrative and character writing, are competently written and makes me care for the sisters, and look forward to Layton's remarks. Yet, somehow, when these individual components come together, they don't [i]feel[/i] right. The game felt too long, despite my playtime on Normal/Initiate difficulty being 15 hours. The aesthetics, fixed camera positions, and the defense prompts cause a big legibility/readability issue in combat and traversal. Some of the story exposition dragged on too much in presentation. Some later enemy behaviors are just annoying. Despite these mixed feelings I have, the components of the game are definitely amazing, enough to convince me to buy the sequel, which unfortunately have gotten cancelled. Nonetheless, because of this...split impression I have, I can't fully recommend Soulstice. Not because I doubt the quality, but because I find the game's appeal unpredictable.
Oyunda en sevdiğim şeylerden biri Briar ve Lute'un uyumu. Hem hikâyede hem de savaşlarda birbirlerini tamamlamaları güzel olmuş. Birlikte savaşmaları ve sahip oldukları yetenekler oynanışı daha keyifli hale getiriyor. Hikâyesi de ortalamanın üstünde ve ilerledikçe merak uyandırıyor. Eksilerine gelecek olursam, düşman çeşitliliğini biraz az buldum. Boss çeşitliliği de daha fazla olabilirdi. Bir süre sonra aynı düşmanlarla karşılaşmak biraz tekrar hissi yaratabiliyor. Kamera açısının da daha yakın olmasını isterdim. Karakteri daha yakından takip eden bir üçüncü şahıs kamera açısı savaşları bence daha iyi hissettirebilirdi. Grafikler gayet güzel, özellikle oyunun atmosferine yakışıyor. Optimizasyon konusunda da başarılı buldum. Oyun genel olarak akıcı çalışıyor ve performans açısından fazla sorun yaşatmadı. Genel olarak bazı eksikleri olsa da Briar ve Lute'un uyumu, birlikte savaşmaları, yetenek sistemi ve hikâyesi sayesinde oynanmayı hak eden bir oyun olduğunu düşünüyorum.
Really enjoyed my experience with the game, it's a AA action game so it's not as polished as the best in the genre but for the first try by the studio I think they managed to do well enough. The combat itself is a bit janky, especially in the beginning with only the starting weapons and limited skills, but despite how many reviews liken the color system to games like d.m.c. it's different, since you're not beholden to a single set of weapons but for certain enemies you just activate a field of the corresponding color and keep an eye on the gauge, but othen than that you're free to use your full moveset. The weapons are varied, each better suited for a certain type of enemy but even if it's not the most optimal choice they all got their use. The story i started by skipping the first few missions cutscene, but after a while it got to me and I was hooked in the tale, the protagonists journey in this infested city isn't the most complex plot but there's a few twists and turns that are on par for the tropes the game is clearly inspired by but still worked pretty well for me. The boss fights are all varied and engaging with different gimmicks to overcome, i really appreciate the fact that a mission is dedicated to each major boss, makes it really quick to fight them again if you liked it or just want to improve your score or farm some crystals. The atmosphere and monsters design is overall pretty great, music is high energy but still in tune with the tone of the world. It's incredibly cheap during sales, great time for a few bucks. Shame they canceled the sequel, i think they would've made many improvements and I really wanted to see a continuation of the story.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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