
You are a gunslinger in limbo, involved in a gritty war against "The Cartel", a ruthless organization harvesting souls to break free of the shackles of the afterlife. Grow stronger with each new run, gather the essence of lost souls to take on the biggest threats in this rogue-lite FPS!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
About

Become an Envoy of Death, able to unleash the incredible powers that will make you the most dangerous soul in Limbo. Upgrade your character’s abilities to become the ultimate Soulslinger and take on thrilling challenges in a bloody war against the criminal cartel of the afterlife!

Step into the rich and immersive world of Haven, filled with mysterious NPCs who hold the secrets to its dark history. Be wary of the allies and enemies you make as every encounter might shape your journey ahead. In this mesmerizing western-fantasy world, you will experience a tale of grief, loss, and one man's obsession with cheating death itself.

Forge your own destiny with every run by crafting powerful weapons and unlocking permanent upgrades in Haven. Grow stronger with every new challenge and become an incredibly deadly gunslinger. Get ready for a fast-paced rogue-lite FPS experience you won’t ever forget!

Fast-paced, story-driven roguelike FPS set in random sequences of rooms built in a unique western-fantasy world
Customize Soulslinger through a deep upgrade system
Experience a tightly written story filled with loyal allies and charismatic villains. The story adapts to what you do in the roguelike gameplay
Tons of gun fodder creeps that attack in waves, spiced up by challenging elite mobs
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 692reviews | 63% | — | $208.2K |
| $19.99 | 75ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏设计存在很大问题,仅建议打骨折时尝鲜或地狱骨灰级刷属性刷rpg等级爱好者游玩 首先游戏的很多制作方面包括画质啦音乐啦美术啦什么的都有一种奇怪的半成品和“赝品”感,像是一款全身器官只发育到四分之一就不幸胎死腹中的小3a,总得来说完全属于可接受和可玩范畴内,不过优化一般般 其次这个游戏的玩法是有很大问题的。这是一款自己选择路径、一关关闯关的第一人称rogue射击,选关闯关这部分跟hades基本一样,可从随机出现的门中选择一个自己想要的奖励,有资源、能力、商店和特殊的强力祝福等可选 这个游戏最大的问题就在于它作为一款rogue游戏尤其是射击rogue却几乎完全没有做出rogue或射击该有的爽感,反而两边互相拖累成了个四不像:rogue方面构筑可选性和花样很少,比起各种元素和技能的连携更多地是增加玩家的生命、减伤值、回复值和伤害等基础数值,好像是在鼓励玩家运用射击技术,可实际射击时枪械手感塑料又飘忽 其中最致命的是游戏本身提供了一个“每关结束时若未空枪则获得5%伤害增加”这样高收益的核心奖励机制,可在这样鼓励你追求命中率的同时游戏里的怪却有各种无前兆的跳跃和瞬移动作???再加上飘忽的射击手感,以及最令我血压飙升的”开枪前一瞬间小怪死于持续伤害”现象频频发生,这个游戏不单单是怪物动作和奖励机制的设计左右脑互搏,连肉鸽能力和射击能力都要左右互搏……玩着感觉自己都要精神分裂了似的,极其累心 哦对了,这个逆天游戏还要你自己去捡小怪死后掉的金币,而且[b]几秒内不捡起来就会消失!!!!![/b]所以面对敌群时你要么只能打离你最近那个,要么打死了怪还不敢冲进去捡钱只能看着金币慢慢消失……骗你的,就算打最近的也会被后面的怪补位上来、结果还是不敢捡捏 顺带一提延长金币持续时间的宝物[b]的蓝图[/b]大概要买五六件其他宝物的蓝图后会在商店里出现,卖得比其他蓝图都贵要四百多,我这八个小时的游戏里没一次成功买到。想更好攒钱就要延长持续,想延长持续就要攒很多钱,连捡钱都要左右互搏这个游戏无敌了呀 哦对了对了,有个前期宝物的效果是你一整关未受伤害就提升你的回血收益,等于我回避伤害的能力越强就奖励我承受伤害的能力,这个游戏真是把左右脑互搏做到了极致 哦对了对了对了,游戏本身喜欢堆怪和时不时就来一次私了老冯一样的高难挑战关,怪物攻击本身还算好躲但是走位空间在地形和敌群的追逐下很不稳定,而且伤害极高,同时虽然会奖励你不少回血收益但实际回血的手段又很吝啬,经常在被七八波敌人车轮的时候一不小心就睡了 在游戏中获得的各类资源和材料可以拿来根据蓝图合成/升级对应的武器和宝物等,宝物提供各类不同特殊效果包括解锁新能力(指的是游戏内可选的rogue构筑)新关卡新场地道具等,同时每一种资源都可以拿来微量[b]无限[/b]升级主角的基础数值和资源收益本身,我tm就被这个无限练级吸引到了才赤到现在,真是享tm个大福了 想玩闯关养成rogue的可以玩哈迪斯,想玩爽的射击rogue可以玩枪火重生 想学左右互搏的武痴如果找不到周伯通可以来玩这个游戏代替 哦对了对了对了对了,翻译有很多的机翻或者漏校对,逼得我都开英语玩的
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $208.2K | 389 | 98% | $19.99 | |
| $208.2K | 1.2K | 92% | $9.99 | |
| $208K | 1.2K | 63% | $4.99 | |
| $208K | 525 | 75% | $19.99 | |
| $208.3K | 390 | 54% | $14.99 | |
| $208K | 877 | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $851.1K | 1.3K | 91% | $24.99 | |
| $13.9K | 43 | 81% | $12.99 | |
| $529 | 3 | 100% | $6.99 | |
| $903.4K | 2.9K | 88% | $14.99 | |
| $830K | 1.6K | 92% | $19.99 | |
| $349.5K | 828 | 78% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 45ratings |
| 66% |
| — |
| not modelled |
| $4.99−75% | 19ratings | 66% | — | not modelled |
| $19.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai adoré le jeu, le gameplay et le feeling sont très bon. Mais les bug et plantage à répétition m'ont fait désinstaller le jeu...
Хорошая игра, пару раз вылетала без потери прогресса, ну это не критично. В пределах 300p можно брать) стоит каждого рубля) проходится конечно за несколько дней, но весело. Берешь рывок с восстановлением на 80% быстрее, пули на ток или яд и бафы к ним на урон, 2ку на тени и финальный босс отлетает за 3-4 обоймы)))
Враги в текстурах и некоторые баги показывают что игруха сыровата, но вообще пойдет на пару заходов. Честно сказать у меня были большие надежды на эту игру
I played for 5 hours straight first time in. Completely enjoyed the experience and is a keeper!
Милая история, незамысловатый рогалик, в целом приятная покупка. Словил пару багов с вылетом и обнулением прогресса в забеге по перкам, но не критично.
Ez egy vacak. Túlnehezített harc, ritka élet pickup. Ez kínlódás nem játék!
Постоянные баги!!!!!!!!! Противник может провалится в текстуру и ты его ни как не убьёш, а значит не пройдёшь на след. этап. Игра постоянно вылетает-это ппц.. Главный герой не сохраняет после гибели все способности которые ты так долго копил, соответственно нужно начинать с начала, но не забывай, что баги, провалы, и вылеты ни кто не отменял. Игру купил с грандиозной скидкой 90%. Возврат д.с. не одобрили, хотя на момент запроса было не более 2-х часов НЕ СОВЕТУЮ ДАННУЮ ИГРУ К ПОКУПКЕ!
Se crashea constantemente, demasiado, crashes often
Got 12ish hours of fun until I finished it on difficult ( I only played diff mode, didnt try infinity). Probably important to play on Dx11, only had one fatal err. and one bug where monsters stopped spawning and I couldnt progress. Few things I didnt like: The game pretty much forces you to always hit a target because if you dont you will not get the dmg% bonus, which you get after every zone so it adds up to a lot of damage. Would've been better to have some headshot, body, limb multipliers instead. For some reason encyclopedia is where you need to claim some of the rewards and it's further away than usual upgrades - totally unnecessary. Some weapons looked too similar in appearance and theres no really cool upgrades for weapons, you just RNG a different type with higher level damage and occasional mod. When instead you should have been finding upgrades like you found skills (which were kinda meh also) like magazine, firerate, reload speed, multishot, aoe etc
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