
New evil army and 4 bosses has rised and captured souls again to gravestone. You Powerful Lord Barbarus are again world only hope. So beat enemies and find captured souls at different areas
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
YOU F****G WARLOCK! Okay, I accept this challenge.
Kratos in Elden Ring! Good price on sale! Why not? ;D
although the game is not very optimized, but it took the best from games such as Dark Souls and Scurim. I really liked the battle mechanics and if you work on the game, it will turn out to be a good project
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
Uuuuuf...could say, read my review for part 1. In addition: New game, fresh bugs. Nearly finished 1st map, then slipped at the colloseum and got stuck in the wall (think i saw a guy along community-pics, that ended just the same). Referring to part 1, this game has done the following things better: - slightly better visuals/models; - new weapons; - no falling through tilesets in my test-run (but i only tested map 1); - better/smarter A.I., more challenging fights; Referring to part 1, this game has done the following things worse: - pressing "Esc", even when you're just using "i" for inventory, to equip stuff or take a potion or to pause the game like before, results in aborting the mission; - key-mappings/-bindings are unavailable and faulty (i = inventory, w,a,s,d, LShift = run, LShift + LMB = heavy attack, LCtrl, q = wield/holster weapons [after equipping with i and RMB > equip], r = rolling/dodging); - if you equip the health potion, it does not use the key-binding from the first game (f), but instead occupies your r, which means, you either are jumpy and retreat to heal with i > consume [risk of naturally pressing Esc and aborting the game], or you take all the beating, but only need to press r [probably the dev thought "r" like "rolling and "r" like "recovery", ended up it "T like trash and trolling"]; - hard-attack has been rendered nearly absolutely useless (gets easily blocked, parried or misses permanently); So another time, a beautiful showoff of nice visuals/asset-sets and halfway skill to design a level, but then again it's held that slippy, that you can't actually play it at all. If it would be working properly, it would be a Vermintide 2-singleplayer-game, that could be named "Lord of Warsia" (resemblence to Lord of War and Prince of Persia). This way, it only can be called, "Waste of money". And again my thoughts: "If only the devs would have put more efforts into it, it might even be worth it!". Makes me so sad on the inside. ;.( I've given up, trying part 3, as i doubt, anything has changed (about playability of this game-series). But if you like glitchy, bugged games, then you definetely should not miss this gem out.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.2K | 74 | 50% | $1.99 | |
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