
New evil army and 4 bosses has rised and captured souls again to gravestone. You Powerful Lord Barbarus are again world only hope. So beat enemies and find captured souls at different areas
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
funny game
Kratos in Elden Ring! Good price on sale! Why not? ;D
Uuuuuf...could say, read my review for part 1. In addition: New game, fresh bugs. Nearly finished 1st map, then slipped at the colloseum and got stuck in the wall (think i saw a guy along community-pics, that ended just the same). Referring to part 1, this game has done the following things better: - slightly better visuals/models; - new weapons; - no falling through tilesets in my test-run (but i only tested map 1); - better/smarter A.I., more challenging fights; Referring to part 1, this game has done the following things worse: - pressing "Esc", even when you're just using "i" for inventory, to equip stuff or take a potion or to pause the game like before, results in aborting the mission; - key-mappings/-bindings are unavailable and faulty (i = inventory, w,a,s,d, LShift = run, LShift + LMB = heavy attack, LCtrl, q = wield/holster weapons [after equipping with i and RMB > equip], r = rolling/dodging); - if you equip the health potion, it does not use the key-binding from the first game (f), but instead occupies your r, which means, you either are jumpy and retreat to heal with i > consume [risk of naturally pressing Esc and aborting the game], or you take all the beating, but only need to press r [probably the dev thought "r" like "rolling and "r" like "recovery", ended up it "T like trash and trolling"]; - hard-attack has been rendered nearly absolutely useless (gets easily blocked, parried or misses permanently); So another time, a beautiful showoff of nice visuals/asset-sets and halfway skill to design a level, but then again it's held that slippy, that you can't actually play it at all. If it would be working properly, it would be a Vermintide 2-singleplayer-game, that could be named "Lord of Warsia" (resemblence to Lord of War and Prince of Persia). This way, it only can be called, "Waste of money". And again my thoughts: "If only the devs would have put more efforts into it, it might even be worth it!". Makes me so sad on the inside. ;.( I've given up, trying part 3, as i doubt, anything has changed (about playability of this game-series). But if you like glitchy, bugged games, then you definetely should not miss this gem out.
me tomo como 1 hora acabar el juego lleno de bugs visuales los bosses literalmente se mataban solos al parecer es un juego que aun no terminan
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 447.5K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |