
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这一世我重生了,当别人都抢着锻造紫武器,金武器的时候,只有我知道,没有人要的绿武器才是最顶级的存在。。。然后。。。。。
背包管理+类吸血鬼幸存者+刷宝,看起来虽然奇怪,但玩起来意外地不错
锻造系统让人眼前一亮,不同材料到底能锻造出什么东西,希望有人能出个攻略
可以可以,蛮不错的
[h3] 游戏简介[/h3] 这是一款2D像素风幸存者类游戏,游戏没有剧情,就是刷刷刷,但是游戏还有那么亿点点肝度的局外养成。 [h3] 玩法入门[/h3] 1.和传统幸存者类似,玩家只需要控制角色走位闪避技能就可以,攻击都是全自动释放的,地图中有宝箱、坟墓、特殊建筑等需要守点开启的地方,地图右下角会显示全图特殊地点的总量。 2.低像素画风,升级可以选择很多流派,但是选的太过分散会难以形成合力。而且刷新的升级词条存在稀有度区别。 3.游戏中加入了装备系统,可以刷怪掉宝,现阶段而言,难度增加会导致数值跨度过大,局外成长太肝,难以形成有效的正反馈机制,而且对背包格子的需求量巨大。总而言之,游戏目前有非常好的框架结构,未来可期,希望开发商可以优化玩法组合,提高割草爽感,增加游戏内容。 [h3] 缺点不足[/h3] 因为有大量的局外养成,前期伤害、血量、防御等各项数值都较低,需要一定的时间来养成。而且游戏中对玩家的限制太大,武器装备所占用的格子巨多,打完以后还不能全部带走,升级需要各式各样的材料爆率也很高,需要肝的地方太多。 [h3]游戏画风不错,价格也不高,推荐喜欢幸存者类型游戏的玩家观望一下 [/h3] [quote]关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。[/quote]
Very cool, Brisbane Broncos 2027
游戏性还是非常不错的,就是有些小问题但是不大,希望制作组能稍微把小问题优化下就是很好的作品了。搜打撤的玩法加上幸存者,解压!推荐一下,近期国产比较不错的单机。
不错的赛博解压神器,价格亲民,很适合闲暇时摸鱼一把。
关卡设计的很有巧思,操作反馈也蛮不错的,属于停不下来的上头佳作。
设定蛮新颖,局内的武器居然可以局外锻造,但是带出的时候如果不把带进去的装备一并带走,那就说再见了,说实话这个设定有点看不懂,最后提一嘴,降低肝度的话,可玩性会高上很多
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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