
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 291 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
给几个建议: 1.背包一键整理按钮 2.已通关的难度可以增加倍速按钮,让玩家自主选择 3.动画特效可以选择深浅度,有些特效花得看不清敌人在哪里了
游戏的战斗方面还是可以的,就是收益有些低,需要前期去肝才行,到后面还是能爽爽的,希望制作组能尽快更新优化前期情况
这游戏问题还是挺多的:1、经验多了就会跳过选技能2、地图功能不完善,很多东西对路痴不友好3、游戏剧情方面还有很长的路要走,而且地图较少。 目前属于半成品,想买游戏的先观望观望再入手吧
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Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不是,这死亡惩罚好歹把我带进去的排除掉吧?本来你所谓加难度就是无脑纯堆数值,搞得人一碰就没,完了打半天你告诉我不仅里面东西拿不走,带进来的东西还得留下?忙活半天负提升真有你的,浪费时间
一款结合了搜打撤和幸存者的独特刷宝游戏,玩家化身冥界猎人,在众多死灵手中完成猎杀,收割神器素材,打造属于自己的专属神器,整个游戏节奏爽快,玩法丰富的高,颇有深度的铸造系统和装备系统等待玩家探索,适合喜欢类幸存者的玩家体验。 玩法上其实没太多好说的,就是基本的类幸存者,无非是多了一个装备系统,玩家可以通过矿车把探索中收集到的素材和装备运回地面,然后打造超级强力的装备,然后继续冒险,当然死亡后背包东西清零,仅可保留少数关键道具,核心亮点在于多元玩法的巧妙融合。 它兼具幸存者式割草清怪的爽快、Roguelite随机探索的未知感,以及搜打撤式资源博弈的趣味性。每局探险地图随机生成,玩家需要猎杀魔物收集圣骸与奇珍,在有限背包空间中权衡取舍,搭配材料锻造专属驱魔武器,再加上超级丰富的随机词条与还算饱满的局外成长系统,让每一次冒险体验都截然不同,重复游玩性拉满。 优点不用多说就是本身的幸存者爽感和暗黑类打造装备的玩法都值得深挖,让人投入;但可惜的是作为类幸存者游戏,各种技能和装备之间的搭配组合实在是有些不苟深度,基本就是限制于一样的属性加加伤害这种浅层联系,没有那种1+1=100的超级联动,这点有些美中不足。 此外游戏的探索地图也较为重复,场景与怪物种类略显单一,长期游玩容易产生重复感,而且后期的特效还过于花哨,导致现实不够清楚。 整体而言,游戏的新鲜感还是有些的,内容也算不错,可惜没能很好的把装备和技能系统做的更加深入一些,若后续更新补齐内容体量,应该爽快感会再上个台阶,值得肉鸽、刷宝爱好者入手尝试。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
好玩 跟我玩的另一種打寶遊戲類似
布隆的筆記誰知道怎麼合成,暈
局内爆率挺高,但死了回城只能挑几件带回去,所以死一次很亏,但每次又贪心想多刷一波,或许这就是游戏的最大魅力吧,虽然白工挺心疼,但赌中一波下局就是一条好汉
缝合得挺不错的 没有感觉突兀,背包管理 搜打撤 还有武器锻造系统和幸存者这个玩法还挺契合的,要是有多职业或者角色就更爽了 喜欢类幸存者的话一定得试试
目前来说是不推荐的,但是自发售之后制作组一直在改进所以我给个好评。 缺点还有很多 局外成长角色属性肝度太离谱了,手柄操控也比较反直觉。 内容还是比较单薄,构筑起来不是很爽。 死亡后最多只能带四件东西出去也比较难受,基本构筑进图后只要残血就返回村庄就能保住,还不如大大方方的改成额外选带进去之外的东西出去或者给个安全格升级来的痛快 此外数值指引也有很多模模糊糊的地方,比如角色数值对应的加成实在没有很明确的感受,真的需要改改
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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