
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
매우 재밌습니다. 배낭 시스템과 뱀서라이크를 결합한 게임. 전투 중 버그는 거의 없고, 화염 발걸음 쓰게 되면 렉이 좀 많이 생깁니다. 아마 객체값 설정을 잘못 코딩하신듯.... 번역은 낮은 점수를 드립니다. 하지만 알아먹을 수는 있게 되어있어요. RPG요소는 시간이 꽤나 많이 들거 같습니다. 재료 파밍이 엄청 필요하네요.
很肝,很有趣的肉鸽游戏,前期有些难度需要积累资源刷起来比较累,后期极品武器到手以后刷起来就很爽了,第一个图的地刺貌似有问题,每次踩到都会掉血,到最后期的时候数值幅度有点过于大,导致后面数值太大,还需要多优化一下,总的来说游戏很有趣,有可玩性也对得起这个价格,希望后续开发者能有更新
搜打撤、肉鸽、武器锻造,游戏玩法都get到我的心坎上。玩了一段时间,感觉游戏潜力很大,就是前期有点肝,背包加上矿车,每局能带回的素材不多,锻造又太耗费素材。 希望至少改进一点:搞个人物面板,装备直接放在面板上,不要占据背包,毕竟背包格子真是一格万金啊。 再者说哪有装备放背包里,赤膊上阵打怪的道理!
游戏性还是不错的,正式版本问题还是不少,只能说未来可期吧
捡圣骸、锻武器、控背包,游戏肉鸽味很正,配合搜打撤玩法挺上头的
没有做出紫武器之前还是悠着点撞怪,不然真的很容易前一波刷着还很轻松,后一波直接暴毙
玩下来意料之外的不俗套,不是传统肉鸽但不会很简单,打材料融合装备的这种还是第一次玩到,但是前期得研究研究打装备,一开始没玩懂,浪费了好多材料没带回城
很一般,不管是玩法还是游戏体验,本质是个类幸存者游戏,但是背包限制又很难让你在一局游戏的后期爽起来。我的评价是别搞这些那些噱头了,把游戏核心打磨好再说吧。
急急急,制作组快再多来点格子吧,同时再把物品所占格子大小给改小点吧,你那个备用库完全可以加入主背包,反正撤离时也带不上
意外的好玩,刷宝锻造等玩法融合,游戏内容丰富,轮回的设定不会越玩越枯燥,整体体验感还不错
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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