
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏的背包系统是真的绝,每一格空间都得精打细算。局内捡到的剑胚、圣骸、材料,你得在有限的格子里疯狂盘算:带这个还是带那个?
封面克系画风入坑,实际体验通过锻造变强的正反馈感非常足,但有时遇到地图陷阱打乱了爽的节奏,希望持续优化。
边割草边捡宝贝太爽了,搜刮一堆圣骸和奇珍塞满背包,带回营地合成神装那一刻超有成就感,根本停不下来!
游戏融合了很多玩法,玩起来内容挺丰富的,带不同的武器都有不同攻击方式,诚意给的很足但局外成长曲线有点不合理,收益太低了,很多东西都带不走,陷进也多,游戏底子还可以,如果后续能优化一下,增加爽感,感觉会更出色
当世界陷入动乱,你能否利用不死之身成为一代传奇,我什么时候才能出好武器,好想大刷特刷
整那么多陷阱干嘛
游戏的立意挺好的,但当前版本只是40%推荐,好评更多基于立意 游戏的核心循环在割草上加了搜打撤、背包管理和局外锻造 一方面使得节奏平淡的割草单局: 1.多了可带出积累的财富,局间的Boss点也改为了撤离车运送时机 2.由此多了搜刮的动力,贪和偷感都更重一些 3.进而在关卡里做出了壶口宝藏地、坚壁炮台、陷阱路障、撤离传送门这样的体验变化 另一方面使得局外不止点天赋树或者换角换武器,多了【带什么进去】和【如何积累和成长装备】的局间体验 但当前版本的体验还是挺不理想: 1.像素AI味很重,像素装饰过强导致从文字到UI到局内都非常费眼 2.数值节奏拖沓,漫长的10分钟单局爽感很少,升级数值也很微弱,甚至到第二关直接提到15分钟,不符合体验趋势 3.引导做得很弱,无论是局内的关键道具、位置的提示,还是局外的各种教学 4.Bug多且致命,例如我一开始碰到了永不升级的bug,连玩三局都是局内从不升级,怀疑人生后关闭重开才恢复正常 立意是好的,当下是不完善的,加油!
底层战斗框架借鉴《吸血鬼幸存者》自动作战模式,海量畸变怪物持续围堵玩家,依靠走位规避弹幕、拾取增益道具堆叠被动效果,成型后全屏 AOE 清怪的解压感十足。 不同于同类割草游戏只依赖经验升级,本作所有锻造材料、增益饰品均占用背包格子,无脑站桩输出难以通关,资源取舍为玩法增添了策略深度。解锁图纸后能锁定武器基底,反复熔炼重铸刷取完美词条,搭配多样词条组合能衍生出极限输出、生存续航、召唤辅助等完全不同的构筑思路。每局探险带回新材料解锁全新配方,回城锻造刷毕业装备的成就感,是支撑重复游玩的关键。
게임 자체는 재밌는 편임 시스템 자체도 잘 비벼놔서 미래가 있어보이지만 현재로썬 메인 시스템인 무기 제작 시스템이 인벤토리 압박과 더불어 너무 과한 노가다가 필요한 것으로 보임 또한 죽고나서 아이템 가져갈수있는 갯수가 한정됐다는 점도 고난이도 트라이 시도 자체를 차단하게 만드는 단점임 전체적으로 편의성에 정말 많은 패치가 필요할 것으로 보이며 그 부분이 해결 된다면 괜찮은 게임이 될 것 같음
相信很多玩家都对类吸血鬼幸存者这类游戏并不陌生,作为肉鸽游戏中的集大成者,最近几年发布的新作更是不胜枚举,而本作虽然同样采用了类吸血鬼幸存者的基础框架,但是却将RPG游戏中的武器锻造和词条融入到了本作当中,玩家需要在基地通过材料和图纸升级自己主武器,同时游戏还增加了背包整理的玩法,玩家需要自己放置武器和各种道具以及材料,尽可能地获得更高的增幅。 [h1]太长不看版购买指南[/h1] 颇为优秀的词条设计和背包整理玩法 游戏的碰撞交互做的稍显逊色 优秀的像素画风和手感 [h1]当类吸血鬼幸存者遇见RPG[/h1] 确实笔者很难想象到RPG游戏会和类吸血鬼幸存者这样的游戏有什么交集,RPG无疑就是慢节奏的代言词,无论是游戏中的人物养成还是装备词条的升级锻造都需要大量的时间堆积,而类吸血鬼幸存者则完全吸取了肉鸽游戏的特点,短短三十分钟就能让玩家体验到完整的从开始到结束的游戏爽感。 而本作就非常奇特的将两个要素融合了,游戏中玩家需要通过搜寻材料和蓝图来升级基础的武器,升级之后的武器则会根据材料获得不同的加成,同时一些特殊的蓝图更是可以直接带来完全不同的武器,并且游戏中如果塞入升级的五个材料性能不同,则会有可能向不同的方向发展。 游戏中还加入了背包整理机制,游戏中玩家可以再战斗之前通过商店购买或是战斗之中通过开宝箱获取各种各样的道具,不仅会有着完全改变法术的强力超级武器,更是有着可以和主武器互动的一些道具,整体build构筑的内容更加多样了。 [h1]结语[/h1] 游戏虽然有着一些缺点,但是整体创意是很不错的,值得喜欢的玩家一试。 [quote] 硬核游戏,为硬核而生。(๑•̀ㅂ•́)و✧※ [url=https://store.steampowered.com/curator/45145676/]点击这里关注硬核游戏~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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