
In ’Soulforge Lost Path ‘, become a legendary hunter slaughtering endless Corrupted Souls. Scavenge Sacred Remains to forge Exorcist Artefacts, manage limited inventory strategically, and uncover the world's festering corruption truth.
Modeled estimate, not a reported figure. How we estimate →
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About
Soulforge: Lost Path is a pixel-art RPG that combines rogue-like gameplay with inventory management. It features looting, combat, extraction, customizable weapon forging, and meta-progression. As Matilda, a lost child of Gaia, you will battle hordes of corrupted souls in the underworld, experience cathartic combat, collect Sacred Remains and Infernal Relics, strategically manage limited backpack space, forge your own exorcist artifacts, and ultimately uncover the truth behind the world's corruption.

In the underworld, relics left behind by fallen explorers can be seen everywhere. Do not waste them—but beware, for the ever-present hordes of monsters will not let you open them undisturbed.But if you fall in battle, you too will rest as one of them.

In the underworld, defeat your foes, gather the Sacred Remains and Sword Embryos they drop, and forge the weapon you desire—exactly as you envision it.Yet remember: even in the underworld, you may still lose the weapon in your grasp.

Your backpack capacity is crucial. Do not forget to search for Backpack Shards in the map to expand it—this will allow you to carry more back with you, while also granting richer boons within the underworld.At times, the Tailor may even bestow enchanted magic upon your backpack—there’s no need to hurry.

In the underworld, you will occasionally come across peculiar items—some serve as crafting materials, while others can trigger wondrous changes to your spells. Take care not to lose them lightly, for you can transport them back using the mine carts that appear at regular intervals.
Hang on—at least until the mine cart arrives.
O Lamb... may you carve your truth from the darkness.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 198 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
以为只是个普通的幸存者割草游戏,结果是背包管理和搜打撤,边走位拉怪,还要边犯强迫症整理背包,看到矿车那种解脱感只有玩过的能体会
克苏鲁+搜打撤,感觉还有点肉鸽,建议前期背包格子多给点,带回物资太少了,发育有点慢,玩了几个小时还挺上头的
买之前以为就是又一个吸血鬼Like,结果核心乐趣居然在背包。每次爆装备第一反应不是换不换,而是怎么摆收益最高。有时候为了塞一件装备,整个背包能折腾半天。喜欢研究Build的人应该会挺喜欢,不喜欢整理的可能会有点难受。又是一个缝合拉满的游戏哈哈哈
一开始差点给差评,前面确实有点折磨,背包不会整理、Build不会搭,感觉打谁都刮痧。后来刷了几局慢慢懂机制之后,体验完全变了。这个游戏不是无脑幸存者,更像是要一边打怪一边玩背包管理,后面Build成型真的很上头。
不知道为什么 我就卡在了一个小关卡 都已经过了好几次了 游戏删了重装也不行 ..
目前玩下来属于优缺点都挺明显。前期引导确实还有提升空间,很多系统都是自己摸索出来的。但等理解遗物和装备联动以后,就能体验到这游戏真正的乐趣。最近更新也挺频繁,能感觉开发一直在根据反馈调整。
割草刷怪手感舒服,创意十足,只盼官方优化背包与按键自定义功能。
创新是好的,将幸存者无双割草与搜打撤游戏开箱带离结合,非常有意思的想法。希望提升单局收益,把割草爽感与开箱爽感都猛猛拉起!
后期技能特效太大 太乱 看不见屏幕了。。。需要出个淡化特效的功能 尤其是手里剑 船锚 多重加起来 范围加起来完全看不见路了。
it s okay
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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