
Take control of a squadron of epic summons in this unique take on dungeon crawling!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i bought these back on the 360 as a teenager and loved it. its just as good all these years later.
I got less than three hours on here but spent a hundred or so hours speedrunning Part 1 on the XBox 360. Every time I play this game I'm surprised just thinking about how unique each scenario feels and makes the units feel, even though there are only three units. That, and the fun and interesting take on tower defense alone, is worth the five bucks, but the music brings it to another level. The Soulcaster and Escape Goat soundtracks are among my favorites, and Ian Stocker is an amazing musician, making these games evolve from an enjoyable once-or-twice through to a great zone-out game once you know the patterns while you take in the music and the pixel art.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lot more fun than it looks. Tough screens and rewarding victories.
游戏性很低,没意思。
Is the concept of the game good, yes.. but it just doesn't work. After a while it became a Grind Fest of just trying to RNG beat a level in "Special Mode". Did I beat part I YES, did i beat part 1 on hard YES, did i beat all challenges in part 1 YES.... but to play PART 2, I to go to the library menu to start the game. This gave me the option to play part 2. Good luck with that only 2% & 1% of all individuals have beaten the "Special Modes'. There is almost no story, you do have to learn each map but even still I enjoyed the first 4 hours of game play after that it was just me trying to get achievements which I failed at
This little game really nails the feel of an NES title, standing above the countless that have attempted and failed that same goal. That isn't to say that those games fail at being good, just that there's so often something that undermines the effort at NES emulation - often, the problem is over-elegance in game design. This game, on the other hand, sticks to the lean mechanical limitations and sort of off-the-wall approach to making ideas work within those bounds that defined the NES. I think it could actually be worked to run well on NES hardware. The premise is simple enough; you are a person/thing who moves through a series of levels summoning three (typical) types of spirit/troop to fight for you. There's a story, probably. Your archer/melee and shield/area bomber troops come with some rules to work around. This set of rules and the level designs and scenarios are the star of the game. There's a strong element of tower defense, insofar as luring enemies into death traps and arranging troops in little tactical scenarios. The game doesn't tend to bring along the stuffiness of that genre, nor is it punishingly limited in approach - you are, after all, a little wizard person on the move, and can play the bait if part of your strategy. It all works a wee bit more like a puzzle game than a strategy game, but levels aren't tied down to single solutions. Levels are relatively short, but the great majority are very well designed, with a few bringing really novel ideas. There's a little collecting and upgrading, but the game doesn't use those factors as a funnel for the entire experience. The default controls can feel just a little awkward for a while. They seem simple enough on paper, and there's hardly a need for a sheet to keep track of things. It's just the layout of using QWE to summon the categories of your summons, and then R to recall them in respective order. It's all too easy for your hand to migrate a little and to call up the wrong fella, or remove one. Sometimes, that error can be critical. AWD for troop categories, and S to recall would be more comfortable for many people. I can't recall if you can configure controls. Visuals and sound barely need an explanation, really. It's just plain fun, and it's satisfying to see your ideas work out. It's just a little condensed blast of pure video game for when you've gotten tired of having to dedicate weeks of your life and a priceless clump of your cortical matter to just have a rudimentary ability to play a game, anymore.
This game was under my radar for a while now and I'm grateful it got ported to steam, otherwise I wouldn't have had the chance to buy it on the now defunct Xbox Live Indie Marketplace. I've been putting it off when I got it on steam, but when I sat down to play it, I found the game to be very much enjoyable. This game is a lot like fire emblem in that you try and position your units in such a way that you don't get hurt and you deal more damage to stave off the waves of enemies rushing you down. It's all about creating choke points and making it hell for the baddies to get you. The game is a perfect mix of strategy with a bit of action, since the player has some degree of control in both laying down one of three different units and controls a wizard that can run around or use scrolls to get out of hairy situations. The game has a lot of replay value in trying to reduce the amount of summons you use to beat levels or foregoing using upgrades. I only died once on my first playthrough and it took me about an hour and 30 minutes to beat. As a short, self-contained experience the 5 dollar price point is well-worth the admission. As a game, I wish I had played it sooner. I highly recommend this game to people that want a strategy game like fire emblem or (maybe) advanced wars, but with a real-time kick.
Прикольная, но дико сложная
I played these games first on XBox 360 back in the days. Really fantastic gameplay, for the times. And, I still enjoy it. Still wishing MTB would have created a third installment.
Fun little tower defense esque game. The gimmick is instead of building some buildings preventing enemies from getting from A to B but instead you control a character who runs around a map being chased by enemies and you build towers to defend yourself
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Players by region
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 10.8K | 97% | $9.99 | |
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| $737K | 854 | 70% | $19.99 | |
| $341.2K | 1.1K | 90% | $9.99 | |
| $307K | 665 | 81% | $14.99 | |
| $379.6K | 687 | 78% | $18.99 |
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| $7.2K | 58 | 41% | $4.99 | |
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| $7.2K | 192 | 84% | $1.99 | |
| $7.2K | 86 | 64% | $4.99 | |
| $7.2K | 83 | 81% | $4.99 | |
| $7.2K | 76 | 42% | $3.99 |