
Selknam Defense is more than an exceptional strategy game. It’s a gateway to the past that puts a nation’s destiny into your control. Do you have the skills to alter history and save the Selknam?
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Far too basic and unpolished... Selknam defence is a basic tower defence game made by Bad Games (no Pun intended). There isn't much story in the game. Basically, you play as the 'Selknam', a tribe, who has to defend their homeland from the invaders. Gameplay is basic tower defence. The objective in the campaign is to protect your village from attack. Your village has four health and each enemy unit that reaches your village will decrease it's health by one. When your vilage's health gets reduced to zero the you lose and the game ends. Instead of towers you have infantry, who act like towers (ie. don't move around much). There a variety of units available which fall into one of four classes: archer, slinger, melee, wizard. Each class has three types of units such as mage healer and a mage that damages foes. You can buy new units from spending coins, which can be earned periodicly after each wave or by defeating enemies. At the end of each level you will earn stars (based on how well your defence was) which you can spend upgrading units. You can only upgrade your units after each level (not during gameplay), which I didn't find appealing as it reduces your activities during gameplay. A variety of foes will attempt to get to your town including knights, musketeers, pirates etc which all have unique stats and health. What I found was that there wasn't enough coin to spend at the start (or during gameplay) and that made building defences really difficult. Another problem is that unlike in other tower defence games, there is no 'building time' in between each wave, with enemies constantly battling against the defences, it was difficult to repair and rebuild units. Units also don't show the range that they can attack ( a problem mainly for archers), which makes it difficult to place your units in ideal positions. Finally, although the game is 'tower defence' genre, gameplay mainly focuses on blocking enemy via mass unit walls as enemies will easily defeat your units one by one if they spread out. Audio isn't good. Besides the poor combat sounds from units, the same background music is played over and over again which is quite annoying. There is no voice acting in the game, with characters speaking through text. Graphics are another downer. Unit models lack detail as well as the enrironment, which barely has anything e.g. bushes, trees, etc and is therefore quite barren. Level design is quite repetitive. Areas look too similar to each other, with some terrain moved to different locations and a new paint job. If you want a really basic tower defence game with clunky mechanics, then this game might entertain you. Else, stay clear.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a Tower Defense Game. Kinda reminds me of Plants vs. Zombies Adventures, before they canned the game. The controls are a bit clunky: when you assign a movement command to one of your Selknams, it will commit to the move before you can reassign another move. So in other words: if you misclick, you're boned. A feature that would be helpful would be to label the units upon purchase, especially the caster type "towers". Just because a caster has his eyebrows angry, or two points on his hat, etc., isn't the best way to distinguish the Selknam. Adding a hover-over label would be simple and to the point. (Because they look too similar) Some of the Dialogue between the Europeans and the Selknam are hidden behind the character portraits: a minor detail, but one that needs to be polished, nonetheless. All in all, it does the job, but I wouldn't purchase it for $9.99. Doesn't look like there's a lot of replay value to the game: I think once I flip this game and unlock all of the achievements, I probably won't play it again. The graphics and style of play are... cute, to say the least. It's an OKAY title at best. If you're looking for a fun, quick way to kill time, then go for it. Otherwise, spend your money elsewhere.
[h1]Pros:[/h1] - Die Figuren können verschoben werden, was das Spielen etwas dynamischer macht - Überschaubares Interface http://steamcommunity.com/sharedfiles/filedetails/?id=1330270192 [h1]Cons:[/h1] - Unterdurchschnittliche Grafik - Nur 20 Level, die zudem auch unkreativ gestaltet sind - Der Wiederspielwert ist nicht gegeben - Der Selbstmord-Gegner ist zu stark und manchmal verbuggt (Einheiten sterben außerhalb der Reichweite) - Die Geschichte ist nicht erwähnenswert - Viel zu wenig verschiedene Arten von Einheiten (4 an der Zahl) - Einheiten können während dem Kampf nicht verbessert werden - Unschöne Animationen - Überteuerter Preis - Liederliches Gesamtpaket http://steamcommunity.com/sharedfiles/filedetails/?id=1330269460 [h1]Fazit:[/h1] Selknam Defense ist ein einfach gestrikter und unterdurchschnittlicher Tower-Defense Titel, der keine Besonderheiten aufweist. Die minderwertige Qualität des Spiels wird besonders durch die unterdurchschnittliche Optik und durch den viel zu rudimentären Spielaufbau verdeutlicht. Laienhaftes Leveldesign, peinliche Soundeffekte, mickriger Spieleinhalt und der schwächliche Gesamteindruck sorgen für eine spaßfreie Erfahrung, die man sich sparen kann. http://steamcommunity.com/sharedfiles/filedetails/?id=1330269701
In 2 words - game isn't really great, but at least it's not too long to bore you too much. Graphics/music are ok (who cares, it's a TD), amount of towers/enemies is low, but tolerable, i suppose it'd be good for some kid new to the genre or something. First really bad thing imo is that in later lvls it's more not about tactics, but about how fast can you make new towers, because money flow is too fast, and second fact, is that you can't really slow down or even tactically pause the game (so you can view and plan whole map), instead menu almost covering everything. Buy this game only if you heavily into TD and don't have anything else to play.
Tower defense hra, ale s grafikou a mechanizmami pre menšie deti. Tu je však problém, pretože obtiažnosťou to už pre deti nie je. Na výber sú štyri druhy jednotiek. Melee, archer, mage a support. Každá z class má 3 druhy sub-class. Jediný direct damage dealer je tu melee a základný druh archera. Ostatné subclassy sú len na podporu, vylepšovanie ostatných prípadne debuffovanie nepriateľov. Cieľom hry je ubrániť svoju osadu Selkhamov na ktorú sa rútia nájazdníci a za každý prienik stráca osada 1 život a tých je celkovo 4. Veľké mínus je tu taká nejaká repetetívnosť levelov a nefrienly ovládanie. Hra zakúpená v humblebundle a prejdená len pre achievementy.
топ 1 в мире за 14 часов в этой говнялке OwO
Г о в н о ИГРА НЕ РЕКОМЕНДУЮ
Funny TD game. I like it. Buy it in a deal and have fun. The grafic is not the best, but ok for a cheap indie game. I am playing v1.3.1. Dont forget to build many distance "towers" and some special "towers" like poison, stun and slow to assist them. This should stop the exploding enemies soon enough.
PROS: Cute, 1$ for about 30min-1hour entertainment CONS: VARIETY- 12 towers; 8 enemies; 24 maps (disappointing); more than half the towers are useless- youll be using a melee (tank) a healer and a stunner (root or basic) then rows and rows of basic archers; theres support units which do nearly nothing- why would you want to slow; stun (2 types); and confuse the same unit; poison doesnt do nearly enough damage. MAZING- None; creeps move along a path- mostly, some units change lanes depending on clutter and some can ignore it completely- notably the suicider which runs at any unit shooting it MENUS/HELP- Nearly non existant, no tutorial; no detailed numbers/charts on what the units specials do, no speed control PAUSE- NONE, which is significant since you cant control speed (1x on the last levels is fast enough) game plays like a RTS than a tower defense; and since you cannot rotate the map or hotkey anything its not very friendly. Last levels where every space is filled with units you need to find empty spaces- by the time you do your frontline is dead. Simple fix- pause the game when you click on a space- unless they wanted it to play like a RTS like i said. LENGTH- game takes about 1 hour; or 2 depending on skill level- survival mode is worth 6 mins. OVERALL- 2/10; there was only 1 other TD i played that was worse than this, something with pirates- thank god i forgot the name; but if the devs can fix the above- it does have potential and if they do and add levels and make it seem like its not a barely above free flash game id pickup the sequel.
THIS IS SOO ♥♥♥♥ :/
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 400.9K | 87% | $44.99 | |
| $21.1M | 24.9K | 90% | $29.99 | |
| $11.1M | 12.7K | 86% | $29.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $8.6M | 10.9K | 85% | $29.99 | |
| $5.5M | 12.6K | 38% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2K | 157 | 89% | $2.49 | |
| $7.2K | 58 | 72% | $6.99 | |
| $7.2K | 191 | 84% | $1.99 | |
| $7.2K | 86 | 64% | $4.99 | |
| $7.2K | 76 | 42% | $3.99 | |
| $7.2K | 58 | 79% | $5.99 |