
The world of Ashendalila is a dark and terrible place, but one hero will outshine the rest. To accomplish what most dream of, but a heroes' work is never done. Monsters roam the world and try to stop the accomplishers from accomplishing the accomplishment.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Купил я эту штуку только ради 5000 достижений, потому что мой внутренний коллекционер требует, чтобы профиль в стиме сиял как новогодняя ёлка, и тут это работает безотказно - запустил, подождал, получил кучу ачивок и чувствуешь себя великим геймером, хотя на деле просто прокликал пару минут. Никакой игры там нет, даже пытаться не надо, это чистой воды генератор циферок для тех, кто, как я, тащится от повышения уровня и готов платить за виртуальные побрякушки вместо нормальных проектов. Если вы не гонитесь за цифрами и вам пофиг на всякие достижения - проходите мимо, тут вам делать нечего, а я пошёл дальше фармить ачивки и улучшать свой значок. ⣿⣿⣿⣿⣿⡏⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⣿ ⣿⣿⣿⣿⣿⣿⠀⠀⠀⠈⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠉⠁⠀⣿ ⣿⣿⣿⣿⣿⣿⣧⡀⠀⠀⠀⠀⠙⠿⠿⠿⠻⠿⠿⠟⠿⠛⠉⠀⠀⠀⠀⠀⣸⣿ ⣿⣿⣿⣿⣿⣿⣿⣷⣄⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⣴⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡟⠀⠀⢰⣹⡆⠀⠀⠀⠀⠀⠀⣭⣷⠀⠀⠀⠸⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠈⠉⠀⠀⠤⠄⠀⠀⠀⠉⠁⠀⠀⠀⠀⢿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⢾⣿⣷⠀⠀⠀⠀⡠⠤⢄⠀⠀⠀⠠⣿⣿⣷⠀⢸⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡀⠉⠀⠀⠀⠀⠀⢄⠀⢀⠀⠀⠀⠀⠉⠉⠁⠀⠀⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣧⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿
[h1]Achievement Lurker: Respectable Accomplishment[/h1] Daqueles jogos tipo simuladores de conquistas. Consegue 5k de conquistas e um 100% fácil pra conta, bastando abrir e deixar rodando por umas 2 horas. Recomendo só por esse motivo.
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Afk achievements farm with a little story game
5000 достижений! Рекомендую купить по скидке!
5000
for achievments
Juego perfecto para los achievement hunters que además te ofrece una historia creada con RPG maker pero que es 100% jugable.
Achievement Lurker: Respectable Accomplishment is a deliberately eccentric RPG that leans fully into its identity as an achievement-collecting extravaganza. Developed and published by Perverse Games, it uses the familiar template of a classic RPGMaker title but twists it into a meta-experience built around the player’s obsession with progress bars, unlock notifications, and incremental gratification. Rather than disguising its intentions, the game proudly advertises its biggest hook—5,000 Steam achievements—and everything in its design is built to feed that cycle. From the opening moments in the world of Ashendalila, where “The Accomplishment” is both a cultural ritual and a literal narrative force, the game never stops reminding you that your role as its protagonist is inseparable from your hunger for accomplishments. It’s a concept that is both absurd and strangely compelling for players who understand the allure of completionism. As an RPG, the game follows the broad strokes of a traditional adventure: you explore small dungeons, fight monsters in turn-based encounters, gain levels, equip items, and advance a loose overarching story. The presentation is unmistakably RPGMaker in style—tile-based environments, sprite-based characters, looping music, and a straightforward interface. For players familiar with the engine, the layout and functionality feel immediately recognizable, requiring little onboarding. The game isn’t trying to push technical boundaries; it instead uses the simplicity of its format to keep the focus on grinding, leveling, and—of course—collecting achievements. Battles are serviceable, providing enough challenge to keep you engaged without requiring deep strategic planning, which supports the game’s preference for rapid, repetitive progression rather than intricate combat depth. Much of the game’s charm comes from its awareness of how players think. Achievement Lurker embraces the psychology of reward loops, giving you constant visual feedback for even the smallest actions. Every dungeon cleared, every milestone reached, and sometimes even minor interactions trigger yet another digital badge. This design philosophy skirts the line between satire and sincerity. On one hand, the world of Ashendalila—with its fixation on the pursuit of accomplishments—feels like a tongue-in-cheek commentary on gaming culture. On the other, many players find genuine satisfaction in checking off endless boxes and watching their achievement counter skyrocket. The title becomes a self-aware mirror held up to a specific kind of player, asking whether the joy comes from the game itself or from the ever-piling list of completed goals. However, the same design that will delight some players may alienate others. The narrative is thin, often overshadowed by the achievement-centric structure, and characters rarely develop beyond archetypes. The pacing leans heavily toward repetition: grinding levels, re-entering familiar areas, and pushing through predictable encounters. Those seeking a gripping story, deep lore, or emotional arcs will likely find the experience lacking. The production values are similarly modest—art assets, animations, and environmental variety all reflect the limitations of a budget RPGMaker project. Technical quirks occasionally arise as well, especially for players running the game on newer hardware or without preinstalled dependencies like Java, and these issues can interrupt the otherwise simple flow. Still, for its intended audience, Achievement Lurker succeeds because it promises exactly what it delivers. It is not subtle, nor is it trying to be a genre-defining RPG. Instead, it is a celebration of completionist culture, condensed into a short, quirky adventure that rewards persistence with a constant stream of unlocking notifications. Its low price point and intentionally exaggerated achievement count make it an amusing curiosity for some players and a satisfying checklist marathon for others. The game’s Steam reception reflects this divide: those who enjoy the concept praise it for being exactly the absurd, grind-heavy achievement buffet they hoped for, while players expecting traditional role-playing depth often walk away disappointed. In the end, Achievement Lurker: Respectable Accomplishment is best approached as a self-aware novelty—an RPG that intentionally tilts its design around the compulsions of achievement hunters. For players who enjoy completing everything, who feel a thrill from each increment of progress, and who appreciate games that lean into their own gimmicks, this title offers a strangely addictive experience. For everyone else, it may feel like a repetitive, thinly constructed experiment. But whether you see it as satire, guilty pleasure, or a pure achievement farm, it stands out as an unusual and unapologetically single-minded entry in the RPGMaker landscape. Rating: 7/10
[h1]6/10[/h1]
Bah, je m'attendais à ce que ça soit comme les autres. Finalement, c'était le meilleur pour le moment, contrairement aux autres, mais bon comme d'habitude, rien d'exceptionnel, peut-être un peu plus de budget pour celui-ci, jeu uniquement pour les chasseurs de succès.
Players by region
Where this game's players are, estimated from review languages.
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