
Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!
Modeled estimate, not a reported figure. How we estimate →

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fast paced and full of gameplay. I really enjoyed the different story developments.
I love Ivy
To be honest. This is a shell of what it used to be. Although it is better than 5 you are better off getting the older ones and an emulator. Soul Calibur 3 even has a mod which lets you use all characters. They nerfed too much in this one. The combat became too strategic considering in the end; it's a fist fight. The reversal rock, paper, scissors thing is a prime example. Why should I have to worry about that in a fight? Even when used; characters have moves to break through it. Then the bots spam it. I decided to write this after doing the Infinite Health Colossus challenge because the difficulty just absolutely scaled up. Playing as Mitsurugi; I got punished. It feels weird that a Samurai with one sword is less aggressive than a girl with a sword and shield but hey; what do I know? Long story short; save yourself time and money and invest in 1-3. You'll have a much better time!
세일 할 때 즐기고 접은 나. 아주 칭찬해~
Where Everyone Solves Problems with Sharp Objects If you've ever wondered what would happen if history class, a medieval weapons museum, and an anime convention collided, Soulcalibur VI has the answer. It's a fighting game where everyone is ridiculously attractive, incredibly dramatic, and somehow believes the best way to settle an argument is with a sword the size of a small car. The combat is smooth, satisfying, and flashy enough to make you feel like a martial arts legend even if you're really just mashing buttons and praying your opponent disconnects. Every fighter has a unique weapon and style, so losing never feels repetitive. You can get defeated by a pirate, a ninja, a knight, or someone wielding a giant umbrella of pain. The story is gloriously over the top. Characters deliver speeches as though the fate of the universe depends on every sentence, while you're mostly thinking, "Can we skip to the part where we hit each other with giant swords?" Character creation deserves a standing ovation. You can design a fearsome warrior, a noble hero, or something so unbelievably cursed that your friends question your life choices. Half the fun is fighting with characters that look like they escaped from a fever dream. Overall, Soulcalibur VI is a fantastic fighting game that balances skill, spectacle, and just the right amount of ridiculousness. Whether you're mastering combos or accidentally launching yourself off the stage, you'll probably laugh almost as much as you rage. Rating: 9/10. Come for the sword fights, stay because your custom-created knight wearing a cooking pot as a helmet somehow became your greatest achievement.
yes
WHOOOOOPIEEEEEEEEEEEE
I would say they should make soul calibur 7 but they might just ruin it with feminist rubbish and modern day slop, i love this game.
One of the best fighting games you will ever play. Its like popular fighting games like mortal kombat or Street fighter. Its extremely balanced and fun to play with other. I really recommend you getting this game. I hope this helps.
全シリーズやっています! キャラやDLCも豊富で 自分好みのキャラを創れたりする、王道のクリエイトシステムに 豪華になった必殺技の演出 オンライン対戦も楽しめたりしますし 自分の好きなキャラで戦うも良し 作って戦うも良しでいいと思いますよ!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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