
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mir persönlich gefällt das Spiel. Es ist eine schöne Mischung aus Danmaku und einem RPG. Das Sammeln von Materialien zum Verbessern der Ausrüstung/der Basis gefällt mir. Es gibt zwar noch einige Bugs, aber das Spiel ist ja auch noch im Early Access und das Entwicklerteam zeigt durch mehrere kleine Hotfixes und durch die Kommunikation auf Discord, dass sie bemüht sind, diese Bugs zu beheben.
9/10 Ofenkäse Roguelite mit 100 Sachen 80
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩 消磨时间很不错
great game!
De a poco va actualizando y gustando cada vez mas
Would be a neutral/mixed review if I had the option. I do enjoy the game's concept and I have fun... when it works properly. There are just so many bugs and server issues, it's hard to really get into it when it is either lagging horrendously or just crashing when trying to complete a run. I'm also not a fan of the long crafting times and energy system. It's all just so tedious for the sake of being tedious. I love the graphics, the world design, the actual *concept* of the game itself is right up my alley but its just not being executed as well as it deserves so far. It is early access so I'm not condemning it, but I do hope that things can smooth out with time. I will hesitantly recommend the game to people with huge caveats at the moment, but hopefully in the future it will be a game I can recommend it without a second thought.
updates?
idrc abt the crypto stuff but if ya treat it like a non ptw clash of clans that feels and plays like stardew/ vampire its pre good
Gameplay is super fun, you can definitely feel the progression as you gear up and finish higher tier dungeons. Updates has been good regarding fixing stability and combat balancing. Server lags and ui bugs might deter some people but if you can get past it (hopefully it gets better) you have a really good base for a game. Tooltip and stats on items and character needs more clarity tho. Life skills such as mining harvesting etc is whatever, don't hate or love it. Crafting is fun but the amount of time it takes needs to be reduced in higher level. Stamina system is okay, food exists to fix it.
Game is like melted butter on a baked potato and when you go to bite into the potato the butter juice runs down your neck. Never seen support for a game act so quickly and fix quest steps or other issues with your account as they have. The amount of hope I have for the future of this game is immense. 10/10
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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