
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was expecting a survivors-like game but got a lot of life skills and farming. Once I got out of the tutorial (There's a bit too much dialogue for my liking) it really started to deepen, and there was a lot to take in early on. I will play some more, I feel like this is a good MMO to play every now and then, not sure if I would play this for hours and hours at a time as I just want to run dungeons but I can see myself playing this long term every now and then if there's new content and updates. Update: I got stuck after the train dungeon, but the support fixed it within 5 minutes. Good to know they're responsive.
This game is very interesting and I have not played something like it before. It includes farming and dungeons and much more. I really enjoyed the animations and the story-telling. One thing I didn't expect to enjoy as much as I did was the map as it was sooo detailed and very nice. Some very addictive combat mechanics and the scaling is real. I appreciate the game is in early access and naturally there will be some things that can be improved but overall, this game is VERY VERY COOL and I could not recommend it more to anyone. It is beginner friendly and the multiplayer makes it a laugh. I had a tonne of fun playing it and I will definitely be finishing this!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite what others are saying and the history of this game prior to this newer release. I am happy with the game. I enjoy playing the game and we have been receiving patches and changes to the game every week for the past 4 weeks so far. Now I dont know what the future looks like here but if you enjoy this type of art style and bullet heaven gameplay along with some mmo aspects like farming materials, crafting and grinding dungeons. This game is worth the 17$CAD price tag.
Пойдет
I started after the steam release, like every early access, there was server lag, high ping, but it became much better after a few days. Now they do weekly patch and it becomes better after it in almost every aspect. They take our small community feedback very seriously, and they did a livestream yesterday showing glimpses of content and patch content to hype things up. I'm not a fan of roguelike games, but this has progression like an MMO, so that is very good for me.
:)
Honestly, I take everything I read online with a ton of salt, including what I've seen about this game 😂. I watched a few videos about the gameplay and it looked like stuff I would enjoy so bought the game. I've already dropped a few DOZEN hours into it and it's been a blast so far lol. I love theory crafting new builds to try out new combos with all the different weapon and ability passives in the game. Group play is where that really shines when you get together with other people and see how your different builds can synergize together. Is there some jank? Absolutely, there's definitely some issues left over from previous versions of the game but the devs seem to be really moving at getting a lot of the bugs fixed asap. I am seeing real improvement when it come to the lag and stability issue since launch for sure. It's not perfect, but no game is. Overall, this game is a refreshing take on a some genres I already enjoy and if they devs can keep moving in the right direction it can be something really awesome.
Esta muy entretenidoo me ha gustado, solo falta el español...
Honestly really enjoying Soulbound so far. The combat feels smooth, exploring the world is fun, and grinding for better gear and leveling up actually feels rewarding, There’s a good mix of quests, fighting, and progression without feeling too repetitive
kurz angespielt, macht echt Spaß und hat viel potenzial aber die Server sind schlecht.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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