
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They refuse to answer why they didn't anticipate even 1% of their wish list to play the game at launch. Even if the player count was low during testing it should be expected there will be more people playing at launch because not everyone wants to waste their time beta testing your game just for progress to be wiped at launch. Every MMO has launch problems, but with their thinking here it is a clear example of cut corners and they will probably continue to display this in the future. Also they have this specific link marked as spam in their discord so you can't share it. https://www.reddit.com/r/MMORPG/comments/1tn4gd6/before_you_wishlist_soulbound_online_on_steam/
I don't give a ♥♥♥♥ about what was 5 years ago.. Played demo and loved it, bought the game and enjoying it. A bit laggy tho, had few disconnect in dungeon (progress lost), but overall it's good
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I figured I’d give the game a try and request a refund if it wasn't good enough. I wasn't around on Day 1 when all the server issues happened, so I can only go by my own experience. I haven't had any issues with lag or disconnects. The game itself is really fun, it kept me hooked for four hours straight. It definitely has the potential to become something great. So, no refund for me. As for the crypto/scam stuff and their past, I can understand why that leaves a bad taste in people's mouths. It did for me too, but I gave it a shot anyway and believe it or not, I think it was worth the money. Form your own opinion, if you're having fun with the game, go for it.
ignore the idiots about their crypto nonsense. Game is solid for its playstyle and easily worth the money for the time spent playing. Devs have had a patch a week and multiple hotfixes. support for a big problem in the first 3 days of launch was fixed in under 24 hours and minor issue was resolved in less than 3 min. If you don't understand what early access is then wait a while for the game to work out early issues. Game performance just drastically improved with the last patch through backend overhaul which is impressive, this early after release.
리뷰 씹창난 이유: 2020년 출시된 암호화폐/NFT 기반 게임 프로젝트'Worldwide Webb'의 이름만 바꾼 게임 과거 1천만 달러의 투자를 유치하고도 프로젝트를 방치했으며, 스팀 출시를 위해 기존 후원자들의 데이터와 자산을 강제로 초기화하고 커뮤니티를 버림 과거 NFT 판매와 투자로 이익을 챙겼으나, 일방적으로 서버를 종료하고 기존 유저들의 데이터와 자산을 모두 초기화함. 또한 암호화폐 관련 기록을 체계적으로 삭제함 요약 : 기존 후원자들의 통수를 치고 데이터를 날려버린 전적이 있는 개발사
Not quite there yet but on the right track. While Soulbound Online emulates the Starbound art style with hints of Ragnarok Online; ultimately the game feels more focused on delivering a grindy 'survivors-style' back to back dungeon experience. The game currently feels like a mobile phone game with slow animations, movement and long cooldowns. While aiming to be helpful, the game tutorial runs the risk of losing players, assuming that the player cant even figure out basic movement or actions themselves; adding to a feeling of unnecessary task overload. Lastly, there were considerable lag spikes given the art style and also many unresponsive NPCs that took multiple clicks to activate. All in all, this game has some good foundation ideas but could benefit from more stress tests, an even wider variety of weapons and skills, varied enemy movements, and speedier animations.
Total crap
At this stage, the game is technically unplayable. Setting aside all the drama surrounding the developer, here was my experience: - Entered the game and immediately got stuck because the map did not load properly (I was connected to the correct EU server). - Used the Unstuck option manually, but the game still took 1-2 minutes to load before I could proceed to the tutorial island. - Again had to wait another 1-2 minutes for characters and assets to load. There was constant rubberbanding. - Talked to an NPC and got stuck in the dialogue, forcing me to restart the game. - The same issue happened with another NPC. - Equipping gear had a noticeable input delay. - Reached the first dungeon, only to get soft-locked in the final area where nothing spawned and there was nothing to interact with. At that point, I gave up and requested a refund. Summary: Unplayable.
I would wait to see if they do a rug pull or even try and fix the games horrendous bugs (i.e. Lag, bugs, bad hit scanning, NPCs not working, movement not working, quests not working, loading into the game not working, skills not giving experience, losing character data... just to name the things I've found personally)
Не понимаю почему проекты эталонных скамеров вообще попадают в Стим
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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