
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game existed years before in browser version. It showed a lot of potential back then and devs stayed true to improving it to what it is now in steam version. Rouge-like, bullet hell, open world, resource farming, crafting, its all here. Still in EA and growing still with upcoming contents and fixes but with active devs and quick support, any trouble encountered are easily addressed. Salty comments regarding the games past version as NFT related were from people who went in it with a mindset of "play to earn" instead of just enjoying a quality game.
Takes forever to actually start playing the game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 395 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No cóż, gra wydaje się spoko, 24 godzinki zleciały dość szybko...ale ilość błędów to jest jakiś kosmos. Pierwszą dodaną funkcjonalnością powinno być szybkie raportowanie błędów od razu w menu. Nie jestem wybrednym graczem, nie czepiam się drobnostek typu kosmicznego grind umiejek itp. rozumiem taki zamysł ale na litość...BUG symulator jak na ten moment. Znikające przedmioty, blokujące się stacje do wytwarzania przedmiotów, (niby coś robią ale nie robią/a czasem przez ten błąd pobiera materiały i tyle...po materiałach) stuckowanie przedmiotów które potrafi zniszczyć przedmiot, Zbagowane questy i zadania (np. zabij 500 jakiegoś robactwa...zacięło się zliczanie na 472 i tyle. po restarcie gry ani postępu, ani nagrody, ani zadania nie ma hahahaha) Robiłem zadanie widmo. Może jeszcze zagram po dłuższej przerwie jak to połatają (choć samo startowanie tego we wczesnym dostępie powinno być w odrobine chociaż lepszym stanie bo to mi na jakąś wczesną Alfę wygląda)[dobrze,że jeszcze tech dema nie dają na start] Na ten moment radzę się wstrzymać i czekać na tony łatek...może wtedy
Despite a rocky EA release, it's a really well done MMORPG with rogue lite elements.
Game is solid at the core i enjoy it just the servers laggy . No Nfts here reveiw bombing clowns
DISAPPOINTED
This game is fire, looks good and plays good. Theres some server issues right now but they'll get it sorted out. I have no quarrel with the nft crypto garbage. Web3 is a failed service so in my eyes it makes sense to step away from that.
Das Spiel macht insgesamt einen guten Eindruck und bietet viele nützliche Funktionen. Allerdings fehlt die Sprachunterstützung für Deutsch, was die Nutzung für deutschsprachige Anwender deutlich erschwert. Eine deutsche Spracheinstellung oder Übersetzung wäre eine große Verbesserung und würde das Spiel für ein breiteres Publikum zugänglicher machen. Ich hoffe, dass Deutsch in einem zukünftigen Update ergänzt wird. Dann würde ich das ganze noch mal Spielen.
given the developer's past, i was really hesitant to try this game. i was worried the game would be a scam or that he'd abandon this project. but the concept of the game had me really wanting to try the game, and for $12 i thought id give it a try. if you put aside the game's past, it's actually really fun to play. i look forward to what the developers have to offer. im a little worried that they're actually vibe coding, but i guess we'll have to see. a roguelite mmo is right up my alley. i just hope the developers dont end up monetizing in a way that makes it p2w, even if it means paying for QoL (yes that's p2w to me). cosmetics should be the only monetized thing since it's a p2p game although one thing i dont like about this game are the long wait times to craft/smelt/cook/etc. bugs/lag are to be expected. it's not too bad
So glad i didnt listen to the crypto bros. I already made my money's worth by only playing it 3 hours. Good game keep the updates roling.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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