
Soulbound is a pixel-art action roguelite with an MMORPG overworld. Run fast-paced bullet-heaven dungeons solo or in 3-player co-op, raid bosses, craft gear from your loot, and build out your personal base. Join thousands of players in the quest to explore, trade, and build a new world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 11 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Soulbound is a pixel-art action-MMO where every dungeon run reshapes your build. Charge into roguelite dungeons with friends in 3-player co-op, chain devastating ability combos from 100+ combinations, and return to a living open world where you farm, craft, and uncover a mystery that runs deeper than any dungeon floor.
Soulbound splits its world in two: a shared overworld full of quests and adventure, and brutal instanced dungeons that never play the same way twice. Every floor reshuffles encounters, hazards, and loot and every room unlocks new relics that warp your abilities in ways you didn't plan for. This is a one of a kind MMO-meets-roguelite hybrid that fuses our favourite meta progression systems with the chaos of survivor-like combat.
Enter the dungeon and pick from 10+ abilities that create unique class builds with branching relic paths. Stack a chain-lightning relic on your mage's Pyrosphere and watch mobs evaporate. Layer life-steal onto a berserker's hammer and turn your AoE into a heal for your party. Every relic run offers new synergies you've never tried, and the best builds are the ones nobody planned.
As you swap your gear, you swap your class instantly. Tank for your friends on Monday, rain bullets on Thursday, your character is every class you want it to be, whenever you want it to be.
Step out of the dungeon and the pace shifts. Soulbound's open world is a shared space where thousands of players farm, gather, trade, and quest side by side. Tend your crops, fish a quiet river or stumble into a quest line that unlocks an ability you didn't know existed. The overworld is where you discover the skills and upgrades that make your next dungeon run deadly.
Every life skill feeds back into your progression with cooking restoring stamina, gathering unlocking crafting materials for gear and buffs and mining unlocking crafting stations to build the weapons that defines your class.
Gear in Soulbound does two things: makes you powerful and makes you you. Separate cosmetic slots mean your stats never dictate your style as you collect handmade, uniquely animated pixel-art armor sets, rare cosmetic drops, and companion pets. Mix and match freely and make your character look exactly how you want.
Every player gets their own base, and it's where your meta progression lives. Inside it, you construct and upgrade stations that unlock new gear tiers, potions that tip dungeon runs in your favor, and meals that push your stamina further. Decorate every room with furniture, trophies, and a full room-layout editor. Invite your friends and start building your guild base.
You awaken inside a digital universe that feels alive… but hostile. Early in your journey, you encounter The Anima, enigmatic and malevolent entities that overwhelm you with impossible force. Death isn’t the end, however. You’re recovered by a robotic rescuer and brought to your Virelda, a safe haven, workshop, and base of operations. As a Pioneer, you’ve got a lot to do before you can stand against The Anima.
MMO × Roguelite hybrid: Persistent character progression meets instanced dungeons.
10+ distinct ability classes with branching relic paths (100+ unique build combos per run).
Classless character progression, try a new build anytime.
3-player co-op dungeons and 5+ player raids.
Handmade pixel-art world.
Deep crafting ecosystem, grow crops, upgrade stations, cook food, forge gear, brew potions.
Full player housing that you can build, upgrade, and decorate with a room-layout editor.
Separate cosmetic system with hundreds of gear pieces and cosmetic slots.
Mystery-driven narrative, uncover the truth behind the Anima through environmental storytelling.
Built for long-term play with live events, seasonal content content, new dungeon tiers, and expanding world zones.
Wishlist now or buy now to join Early-Access!
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is solid at the core i enjoy it just the servers laggy . No Nfts here reveiw bombing clowns
No cóż, gra wydaje się spoko, 24 godzinki zleciały dość szybko...ale ilość błędów to jest jakiś kosmos. Pierwszą dodaną funkcjonalnością powinno być szybkie raportowanie błędów od razu w menu. Nie jestem wybrednym graczem, nie czepiam się drobnostek typu kosmicznego grind umiejek itp. rozumiem taki zamysł ale na litość...BUG symulator jak na ten moment. Znikające przedmioty, blokujące się stacje do wytwarzania przedmiotów, (niby coś robią ale nie robią/a czasem przez ten błąd pobiera materiały i tyle...po materiałach) stuckowanie przedmiotów które potrafi zniszczyć przedmiot, Zbagowane questy i zadania (np. zabij 500 jakiegoś robactwa...zacięło się zliczanie na 472 i tyle. po restarcie gry ani postępu, ani nagrody, ani zadania nie ma hahahaha) Robiłem zadanie widmo. Może jeszcze zagram po dłuższej przerwie jak to połatają (choć samo startowanie tego we wczesnym dostępie powinno być w odrobine chociaż lepszym stanie bo to mi na jakąś wczesną Alfę wygląda)[dobrze,że jeszcze tech dema nie dają na start] Na ten moment radzę się wstrzymać i czekać na tony łatek...może wtedy
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite a rocky EA release, it's a really well done MMORPG with rogue lite elements.
Bugs galore. First hour, 5 game breaking bugs requiring restarts. Support goes "I've teleported you somewhere else", doesn't actually fix it cause I ran into it again. The idea is there, but not at this stage.
Apesar de toda a treta e da reputação no mínimo questionável do dev, é um jogo sólido, com uma quantidade boa de conteúdo, o combate é divertido, servidor SA estável e até o momento praticamente não encontrei bugs.
I enjoy this game a lot. I know its buggy sometimes but the devs are really working hard to sort everything out and lets be real every mmo is buggy at first. this game is good.
It is an early access game, so i cant understand people expecting a perfect game. For an early access, i like the game, it has a lot of potential and i hope the work which it needs will be put in the game by the developers. Every game still gets updates new features and so on even if those games arent early access. Cosmetics or DLC's, i wont mind if it helps financialy. I like the game Idea an the art of course.
awesome game
Pros 1. Great staff, developers, and support: They actively listen to the community and are responsive and helpful when troubleshooting issues. 2. Active development: The game continues to receive updates focused on improving and balancing the overall gameplay. 3. Atmospheric pixel art: The art style gives the game a unique feel, with each location having its own distinct look and atmosphere. 4. Balanced progression: Skills take time to level up before you can properly use certain weapons and armor, which helps prevent players from progressing too quickly and getting powerful gear early on. 5. Fun dungeon progression: Progressing through dungeons is especially enjoyable when you get strong relic rolls. Building up your character through good relic combinations makes each run feel rewarding. 6. Build customization: It's enticing experimenting with different combinations of skills, weapons, armor, and accessories to create your own playstyle and build. That could work for both solo or with a group. 7. Competitive events: Scheduled events can get pretty competitive, but they encourage players to improve their skills while offering worthwhile rewards. Cons 1. Particle-related issues: Late-game dungeons can still become buggy due to the large number of particles and visual effects. 2. Slow movement: Traveling around the map on foot can take a long time, making mounts feel almost necessary. 3. Some bugs remain: Since the game is still actively being developed, certain missions, items, tasks, and activities may not work properly. Thankfully, support is usually quick to address these issues. 4. Difficult matchmaking: Finding random players through matchmaking can be challenging, so you'll often have to meet players in the world and add them manually. 5. Time-consuming crafting: Crafting can take a while, and the costs become noticeably higher as you reach higher tiers. Overall I definitely recommend this game. Soulbound: Online has a lot of potential, and I genuinely feel that the developers care about community feedback. The game continues to receive active development and regular improvements. If you're interested, it's definitely worth giving it a try and seeing what surprises the game has in store! <3
I knew nothing about this game a week ago. Started seeing some videos about it, and decided to pull the trigger. I am probably not the target audience for it, but I have had a ton of fun so far. For less than a movie ticket, I have gotten WAY more enjoyment from it already. Yes the servers are laggy, and I have had some frequent disconnections, but besides that I haven't had any issues. I am an MMO enjoyer, but never played a "survivors" style game. It works for me, and I find it to be the right mix of something I can put some time into, while still being somewhat casual. I can't speak to the supposed shady nature of the developer, but for practically zero investment on my part, I am not terribly concerned. I recommend trying it, there's a lot of potential here.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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