
An epic adventure in a land of monsters, traps and magic. Journey across the deadly Shamutanti Hills and through Kharé, Cityport of Thieves. Armed with your sword and over fifty spells with weird and wonderful effects, embark on a narrative adventure of a thousand choices where every one is remembered.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ennuyeux
Sorcery is definitely one of the best games in the text based genre. The characters are interesting, the art style is beautiful, the storyline is engaging. Everything that makes a good text based game is found within Sorcery.
^^
great little choose your own adventure game that leads into a grand story with parts 3 and 4. unique magic system, choices that matter, and well-written. it's a lot of dialogue and reading. combat is often avoidable, and even that is reading-based. no real-time gameplay. swindlestones is fun. it's an adaptation of a physical book. if you're not someone who enjoys that sort of gameplay, I wouldn't recommend, but for me, that's my favorite stuff, and I keep coming back to it every once in a while for a replay. you always find things you missed or don't remember.
reach Kharé!
Arbitrary, unintuitive. A slog.
toujours pas en FR !
A great call back to childhood CYOA novels.
peak
accept that you will die a lot and and it may sometimes seem unfair. it's based on Fighting Fantasy where going left instead of right can kill you reasons to play: 1. you can actually rewind every step and try again so literally why not 2. devs intended all 4 games to be winnable without perfecting each goal unlike the FF books 3. do it for Flanker
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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