
Rogue Heroes is a topdown, roguelite adventure game inspired by the Zelda franchise. Play solo or team up with your friends to combat procedurally generated dungeons and take down the evil Titans that threaten to overwhelm the land of Tasos!
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About
A dark evil stirs beneath the once peaceful land of Tasos… Deep within the four Great Dungeons, the ancient seals that hold the Titans at bay are gravely weakened and their minions have unleashed terror upon the world.
The Goddesses who forged the seals long ago have made a desperate plea for a band of heroes to come forth and save the people from a terrible fate…
You are one of the heroes tasked with saving the realm of Tasos from the terrifying Titans. Whether you choose to take on your mission solo, or with up to three friends is your decision to make. Do you have what it takes to save Tasos?
4-Play Rogue-lite Adventure: Play solo or in co-op with up to 4 players to take down the Titans! Remember that death is not the end; rise again, upgrade your hero and venture out once more, stronger than before!
Tackle Procedural Dungeons: With its procedural engine, no two runs are the same! Each room has hand designed layouts, traps, puzzles and enemies all with randomised configurations, making every run feel fresh and different.
Classic Weapons: Rogue Heroes features classic top-down swordplay with a large range of tools, spells, and weapons to use as you explore Tasos and tackle the Great Dungeons. Locate classic weapons like a Bow, Boomerang and Grappling Hook to use at your disposal.
Rebuild your Town for Upgrades: Spend your hard-earned loot on new buildings for your village of Intori. From Weapons Smiths to fisheries, each can add new ways of adding to your abilities and arm you with the tools to return to the fight.
Multiple Classes: Each with their own unique abilities, find which character suits your style of play and take back Tasos!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A promising little adventure that slowly turns into chores with a sword. I really wanted to like Rogue Heroes: Ruins of Tasos. On paper, this game sounds amazing. Cute pixel art? Zelda-like adventuring? Co-op? Town building? Upgrades? Procedural dungeons? Yes, please. Inject that directly into my goblin brain. Unfortunately, after playing it, my goblin brain filed a formal complaint. The game starts off looking genuinely promising. The town-building is nice. Upgrading your character is satisfying at first. Unlocking new buildings and slowly improving the village gives you that lovely little dopamine sparkle, like you are building a cozy medieval IKEA for emotionally damaged adventurers. For a while, it feels like the game is about to become something really special. Then the loop kicks in. And kicks in again. And again. And again. At some point, the game stops feeling like an adventure and starts feeling like you are trapped in a magical washing machine full of identical dungeon rooms. You go in, hit things, collect gems, die or leave, upgrade, repeat. In theory, that is the roguelite loop. In practice, here it becomes so repetitive that I felt like I was being personally audited by the Department of Boredom. The dungeons are procedurally generated, but somehow they often feel procedurally generated by a tired wizard who only owns four puzzle ideas and keeps misplacing his creativity wand. You start seeing the same types of rooms and puzzles again and again, and after a while it stops feeling like “randomized adventure” and starts feeling like “deja vu with a health bar.” The combat is fine, but not exciting enough to carry the repetition. The puzzles are fine, but not clever enough to make the repeated dungeon runs feel fresh. The upgrades are nice, but eventually they feel like payment for surviving another shift at the Tasos Gem Mines. The whole thing becomes a fantasy-themed treadmill, except the treadmill occasionally throws bats at you. The city-building is probably the best part. I genuinely liked expanding the town, unlocking buildings, and improving things. That part has charm. But the problem is that the game makes you go back into the dungeon-grinder blender to fuel it. It is like someone gave you a cute village renovation project, but every new chair requires you to run through the same haunted basement twelve times. We also found the game extremely boring in co-op, which is impressive because co-op usually makes almost anything better. You can put four idiots in a digital room with a spoon and a physics engine and usually get comedy gold. But here, even with friends, the repetition started draining the joy out of the room like a cursed Roomba. There are other issues too. The co-op camera can zoom out so far it feels like the game is trying to become a satellite image. Some players have complained about repeated puzzles, awkward controls, map/pause issues in co-op, screen transitions, glitches, crashes, and parts of the game feeling unfinished or lacking content. And honestly, I can see why. The game has the shape of something great, but it often feels like someone built the skeleton, gave it a cute hat, and then forgot to add enough meat. The story also does not help much. It exists, technically, in the same way a single parsley leaf exists on top of a disappointing restaurant meal. There was room for a fun, charming adventure here, but the narrative mostly sits quietly in the corner while you perform your 47th dungeon errand. That is the most frustrating thing about Rogue Heroes: it is not awful. It is not broken garbage. It is not some cursed shovelware creature crawling out of the Steam swamp. It has good ideas. It has charm. It has moments where you can see the game it wanted to be. But then it asks you to do another repetitive dungeon run, and suddenly your soul leaves your body, files for divorce, and moves to Stardew Valley. Final verdict: Rogue Heroes: Ruins of Tasos looks promising and has some genuinely nice ideas, especially the town-building and upgrades, but for us it became painfully repetitive, boring, and weirdly exhausting. It is a cute game with a good foundation, but the gameplay loop wore out its welcome faster than an NPC explaining crafting mechanics for the ninth time. Recommended only if you really love repetitive dungeon grinding, have friends with heroic patience, or need a game to help you understand what it feels like to be a hamster with a sword.
oie delicias boa noite ❤️.. só joguem, sério... QUE. JOGO. BOM. jogabilidade boa, mundo bem construído, progressão divertida... MUITO INCRIVEL SOCORROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO 🐫🐫🐫🐫🐫🐫🐫🐫🐫🐫🐫 UMA BELEZA DE JOGO PERFEITO incrivel. EPICAMENTE EPICO. seguem emojis de palmas para comemorar! ->👏👏👏👏👏👏👏
Do not spend $20 on this game. Maybe grab it if you can get it under $5 and even then only if you really think it is something you would like. This game isn't all that bad but I can't really praise it in the slightest. I like the old school LoZ feel but it doesn't mesh well with rogue like mechanics. Honestly it is the rogue like mechanics holding this game down, I found several areas that just get kinda buggy because of it. It doesn't normally break the game, just makes it annoy sometimes. I only had a single instance where I had to forfeit an endless run because the enemies glitched and couldn't be damaged. I only spent 20 hours on this game attempting to get all the achievements until I realized one of them was locked behind $2 DLC.
This game plays like if LoZ: A Link to the Past was multiplayer with procedurally generated dungeons. If that sounds awesome to you, it's worth checking out.
gerçekten çok beğendim stardew valley,terraria,core keeper gibi oyunları yalayıp yutmuş biri olarak oyanışına ve hikayenin seyrine bayıldığımmm bir oyun oldu bu saydığım oyunları severek oynayan herkes bu oyuna bayılır eminim ki
这游戏我买重了,switch和steam都买了,不过都是几块钱无所谓了。之前只在switch玩过,因为steamdeck一直显示不适配。尝试安装了之后发现其实完美适配。这几天一直沉迷于地牢游戏,前几天玩矿坑之下玩红温了。。两个玩法差不多,不过这个游戏缝合了一些简单的模拟经营类的玩法,上手也比较简单。就是画风没有矿坑之下精致,还需要时间适应一下。唯一不爽的是地图太小了,门不明显。不过也可能是我用sd玩所以显示比较小。然后有些任务的引导有点差
Great game, unless your playing multiplayer. (I experienced various glitches)
An old-school-Zelda type adventure game for 1-4 players. Looks decent, sounds alright and has a lot in store for you. However, there's problems and nitpicks: - It's too easy to run into damage, and there's contact damage on pretty much everything that moves. - The contact damage of enemies is just as high as their attack damage. - Procedural dungeons are very repetitive; there don't seem to be many rooms for the generator to pick from. You'll see the same puzzle rooms in pretty much every dungeon. - Most puzzles adapt to the number of players, but some of the multiplayer focused puzzles are completely trivial when solo. - Item quick select order can't be customized, and the wheel that would be the solution for this is annoying to use. - The hidden collectable power stones are required to progress your class at the church building, and they're tedious to collect. - Some enemies often glitch visually, in a way that their hitbox is where it's supposed to be but their sprite is somewhere else. Very confusing, and very frustrating if you need to kill them to progress. Overall, I'm mixed on this game, but I think it's just ok enough for a thumbs up. Going through the main game with friends was fun. Very chaotic and somewhat buggy, but still. It's around 20 hours of roguelite progression for your friend group, which is quite alright. [hr][/hr] 100% achievement completion means spending some time farming, looking for unique enemies in optional dungeons and collecting all 100 hidden power stones. In a multiplayer setting, doing any of that is not very fun and ruins the flow. Solo, it's mostly just the power stones that are an issue; as they make you follow a guide to double check their locations. There is no in-game way to track those. Overall, there's ups and downs, but everything can be done in 1 playthrough, so it's not too bad. Also, the DLC is not required.
Rogue Heroes: Ruins of Tasos é um jogo bem divertido, principalmente pra quem gosta de exploração, dungeons e aquele estilo clássico de aventura. O combate é legal, evoluir a vila é satisfatório e a gameplay consegue prender por bastante tempo. O multiplayer até tem potencial pra ser muito divertido, mas infelizmente encontrei alguns bugs chatos jogando em coop, o que acabou atrapalhando um pouco a experiência. No geral, ainda é um bom jogo, mas se for jogar no multiplayer já vai sabendo que alguns bugs podem acabar incomodando durante a jogatina. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣤⣤⣤⣤⣤⣤⣤⣤⣄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⡀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠿⠿⠛⠛⠛⠛⠿⠿⣿⣿⣷⣄⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣿⣷⠀⠀ ⠀⠀⢀⣠⣤⣴⣶⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣇⠀ ⠀⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⣤⣤⣤⣤⣤⣤⣤⣤⣴⣶⣿⣿⡿⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠁⠀⠀ ⠀⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀ ⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀ ⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀ ⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀ ⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠀⠀⠀⠀ ⠀⠀⠀⠙⠿⠿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⢐⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⡿⣟⣯⣿⠟⡉⠉⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠻⢿⣽⣿⣿⣿⠿⠿⠟⠒⠉⠉⠉⠉⠉⠉⠉⠙⠋⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠿⠋⠉⢀⣠⣤⣤⡔⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⠾⠛⠋⠉⠀⢀⣀⠐⣤⣶⣶⡤⢤⣤⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⣰⣶⣾⣿⣿⣿⣆⠀⣀⣀⡀⣀⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⢀⢀⣀⠀⣀⣈⡿⠿⠿⠽⠃⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠛⠿⠿⠿⠿⠾⠟⢁⣀⡴⣦⠆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢦⣤⣀⣀⠀⠀⠀⠀⢘⣿⣍⡷⠆⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢶⣄⠈⠉⠛⠛⠿⠓⠀⠉⠋⠉⣀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣧⡀⠙⠻⢶⣶⡤⠀⠀⠛⠶⠾⠼⠋⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣆⠈⠻⣶⣤⡀⠀⠀⢸⠿⣶⣦⣤⣠⣾⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠙⢷⣤⣀⠈⠁⠀⠀⢠⣤⣀⠈⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡌⢧⣀⠉⠛⠃⠀⠀⠀⠀⠉⠛⠿⠿⠻⠃⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⢳⣄⠙⠛⢋⠁⠀⠀⠀⠘⠿⣴⣤⣄⣤⡄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣄⡙⠛⠋⠀⠀⠀⠀⠀⠰⣤⣀⠉⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⢠⡈⠉⠉⠀⠀⠀⠀⠀⠀⢀⡈⠙⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢦⡉⠛⡁⠀⠀⠀⠀⠀⠀⠈⠻⠷⣶⣦⡆⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢠⡈⢷⣌⠙⠛⠁⠀⠀⠀⠀⠀⠀⠰⣦⣄⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠈⢷⣄⡉⠛⠛⠀⠀⠀⠀⠀⠀⠀⢀⠈⠙⠛⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢦⣀⠉⠛⠷⠖⠀⠀⠀⠀⠀⠀⠀⠘⠿⣶⣦⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⣀⠙⠳⠶⠶⠀⠀⠀⠀⠀⠀⠀⠀⢠⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠙⠻⢿⣶⣤⣤⠀⠀⠀⠀⠀⠀⠀⢠⠛⠛⠻⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠰⣦⣄⠈⠉⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢹⣿⣿⣶⡆⠀⠀⠀⠀⠀⠀⠀⠺⠿⠿⠿⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠻⠟⠁⠀⠀⠀⠀⠀⠀⢀⣤⣤⣤⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣀⣀⣀⣀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠛⠻⠿⠿⠧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣞⣻⣿⣿⣔⣿⠂⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠛⠋⠉⠉⠁
O que dizer: podre.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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