
You wake in a surreal carnival, where a woman cries out to you before leaping to her death. Can either of you be saved? The denizens and devices of Strangeland answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park’s peak. A new adventure from the creators of Primordia.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 976reviews | 93% | — | $235.1K |
| $4.49−70% | 94ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's the wicked aesthetic that draws you in. The open interpretations and the distorted imagery that holds you through. Pretty sure you know this is your cup of tea from the get-go, with or without a review.
Very good point and click adventure game, an allegory for fighting depression that reminded me Sanitarium. Excellent artwork and writing. 8.5 / 10
This game is amazing. It's genuinely challenging but not frustrating to the point where you will give up, and will keep you coming back until it's solved. Pros - Stunning pixel art. - Eerie atmosphere. - Psychological thirller with horror aesthetic. - Interesting story that unfolds and has great pacing. - Voice acting in the game is superb. - Multiple endings. - Satisfying gameplay, especially for an Adventure game. - Clever and subtle nods to other adventure games in some scenes. Cons - The artist has a heavy fascination with brown colors. There isn't a huge amount of color differentation between scenes. - Locations are used repeatedly and the game world is realtively small. - A one or two puzzles are frustratingly complex and only either get solved through either lots of trial and error, or will have you reaching for a walkthrough guide. There could've been more clues or context for one puzzle in particular. - The games succesful ending only partially brings things to a conclusion. Even if this was intentional, more could've been done there. Despite some of the cons, this is one of the most enjoyable adventure games I've played in a long time. One area I recommend for this game though is to play it using a pixel shader. The games visuals are already very polished, but a decent shader takes things to the next level. I initially played this using ScummVM through Retroarch using the Lottes Multipass CRT Shader and it looked stunning. The only down side was that the ScummVM profile for it wasn't bug free and there's a point later in the game where you need to type something in, and it wouldn't work. This has been resolved in the latest experimental branch of ScummVM, but that's a royal pain install manually for Retroarch (but it can be done), so I'm instead waiting on an official update in the Retroarch Core before giving it another try. ShaderGlass is also a good alternative as it supports Retroarch shaders and you can launch the game from Steam directly (instead of the Steam \ Common \ Strangeland.exe for ScummVM) and then overlay ShaderGlass. The inital set up has a bit of a steep learning curve, but the results will be well worth it. The latest version 1.3 is meant to render shaders even more accurately, and YouTube has a few tutorials to get things set up nicely.
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Languages: English*, Hungarian, German, Turkish, French, Korean*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Strangeland is a surreal point-and-click adventure on PC developed by Wormwood Studios and published by Wadjet Eye Games. It places you in the role of the silent Fool, exploring a disturbing, dreamlike carnival filled with strange figures and unsettling imagery. The story unfolds in fragments as you move through the world, gradually revealing a narrative centred on regret, trauma, and identity. Rather than relying on direct exposition, it lets meaning emerge through exploration and interpretation. This gives the game a deliberately ambiguous quality, where events often feel symbolic rather than literal. Gameplay follows a traditional point-and-click structure with inventory-based puzzles and environmental interaction. The puzzles are mostly logical and fair, relying more on observation than obscure logic or trial-and-error. Progression is steady, and the game is generally respectful of the player’s ability to piece things together without excessive guidance. Visually, the pixel art is detailed and oppressive rather than bright or decorative, focusing on grotesque imagery and unsettling environments to support the tone. Combined with strong voice acting and an atmospheric soundtrack, the presentation consistently reinforces the game’s uneasy mood. Strangeland is a tightly focused narrative experience that prioritises atmosphere and thematic weight over complexity or challenge. It succeeds in creating a disturbing, memorable journey that will appeal to players who enjoy darker, story-driven adventure games with a strong psychological edge.
可以说是我今年最为喜欢的点击解密类作品之一(我一般以春节为分界线划分一年)。自认为是喜欢荒诞风格的人不得不品的佳作。 尽管核心故事本身十分简单,甚至可以说是有点老套无趣。但本作的美术风格、表现手法以及哲理性十足的交互、对话(包含诸多典故的运用和化用)却很好的弥补了这一点。说实话,我觉得在创作者可能把握不了深刻主题的情况下,单将创作者自身所感受“痛苦与虚无”的情感在作品中极致展现,便已经足够成为佳作了。况且从最后的致谢来看,本作或基于作者自身的经历,那么选择这样的核心故事也更加无可厚非了。 最让我喜欢这部作品的一点是,本作的交互思路和解密思路,均是基于“某一种隐喻”(姑且可以这样笼统概括),没有很多剧情解密游戏中的为了解密而解密,而是将解密与故事表达融为一体。其实单纯只是因为美术想买这部作品,没想到给了我意外之喜。 我本以为故事最后的定调会一头栽进故事本身呈现的荒诞与虚无之中,没想到作者还是给了一个颇为向上的结尾。有点意外和遗憾,感觉有些情感没有表达到极致,又觉得这或许无论对创作者还是游玩者而言,都会多一丝温暖与慰藉。 但无论如何我还是不太喜欢这一转折。最为矛盾的一点在于作品对于主人公做出这一转折的塑造并不充分。那些制作较为潦草的“死亡”结局看上去反而像主人公真正的归宿。 很喜欢作品中对经典的存在、自我与时间的探讨,感觉作者很多观点受到荣格的影响www。总的来说本作还是一部值得推荐的佳作,为了全成就我之后一定会再玩一遍本作的。
Я являюсь давней поклонницей игр Wadjet Eye и Дейва Гилберта, поскольку по глубине сюжетов и эмоциональному восприятию игр лично для меня сложно найти нечто подобное, наверное только игры маэстро Бенуа Сокаля и Кана Гао. Эта игра не стала исключением, хотя она не длинная, и сюжет здесь, скажем так, совсем не веселый, Strangeland отличается для меня от всех игр разработчика, да и от других подобных игр. Но подана игра очень интересно и затягивает, нашему герою приходится разбираться в себе, своей жизни, делать нелегкий выбор и карабкаться к свету в прямом и переносном смысле. Психоделика и немного абсурдизма с андерграундом делают эту игру особенной. Черный юморочек также присутствует. Если приглядеться к пристальнее, копнуть немного глубже и читать все комменты и пояснения от авторов и разработчиков, ясно увидишь, как много философского подтекста вложили в игру создатели, в том числе безусловной веры, любви и бытия, а также скандинавской мифологии. Мне понравилась графика и видео-вставки, хотя игра и мрачновата сама по себе, озвучка на уровне, доступность ачивок при желании. Игра ассоциируется с Primordia визуально, о чем говорят и сами разработчики, хотя сюжеты во многом различаются (Primordia мной еще не пройдена, что-то не пошла сначала, я увлеклась чем-то другим, и будет следующей)))) Поэтому кто хочет немного погрустить в поисках ответов на вопросы ГГ со спецификой описанной выше, игра зайдет и увлечет обязательно, главное не терять луч света в темном царстве))) I've long been a fan of Wadjet Eye and Dave Gilbert's games, and as for me it is hard to find anything comparable in terms of the depth of their stories and emotional impact, perhaps only the games of Master Benoit Sokal and Kan Gao. This game is no exception, though, although it's short and the story isn't exactly fun. Strangeland stands out for me from all of this developer's games, and from other similar games as well. But the game is presented in a very engaging way. Our protagonist must remember, understand and accept himself and his life, make difficult choices, climb toward the light, both literally and figuratively. Psychedelia, little bit of absurdity and underground make this game unique. A touch of dark humor is also present. If you look more closely, delve a little deeper, read comments and explanations from the authors and developers, you'll clearly see how much philosophical subtext the creators infused into the game, including unconditional faith, love, and existence, as well as Norse mythology. I liked the graphics and cutscenes, even though the game itself is sad. The voice acting is good, achievements are available if you want to. Visually, the game evokes Primordia, as the developers themselves have noted, although the plots are quite different (I haven't completed Primordia yet; something didn't click with me at first, I got carried away with something else, and that's what will happen next.) So, if you're looking for a little melancholy while searching for answers to the main character's questions, along the lines described above, the game will definitely captivate you. The main thing is to keep the light shining in the dark realm.
Du grand art.
Mixed review from me. On the one hand, there's a lot of intresting ideas in this point-and-click / escape game. References to the Tarot deck, biblical quotes and Poe's The Raven give a rich experience, and there are some really good puzzles. On the other hand, there are some puzzles where I just ended up trying all possible combinations or phoning for help. Dying over and over gets annoying. And the philosophical messages just start to feel like existential scolding at some point - and that's just not fun.
Bread, please!
Fantastic Artwork terrible story. Puzzles are either really easy or nonsensical.
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