
You wake in a surreal carnival, where a woman cries out to you before leaping to her death. Can either of you be saved? The denizens and devices of Strangeland answer with riddles, puzzles, and warnings of a Dark Thing lurking at the park’s peak. A new adventure from the creators of Primordia.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Hungarian, German, Turkish, French, Korean*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's the wicked aesthetic that draws you in. The open interpretations and the distorted imagery that holds you through. Pretty sure you know this is your cup of tea from the get-go, with or without a review.
Very good point and click adventure game, an allegory for fighting depression that reminded me Sanitarium. Excellent artwork and writing. 8.5 / 10
Strangeland is a surreal point-and-click adventure on PC developed by Wormwood Studios and published by Wadjet Eye Games. It places you in the role of the silent Fool, exploring a disturbing, dreamlike carnival filled with strange figures and unsettling imagery. The story unfolds in fragments as you move through the world, gradually revealing a narrative centred on regret, trauma, and identity. Rather than relying on direct exposition, it lets meaning emerge through exploration and interpretation. This gives the game a deliberately ambiguous quality, where events often feel symbolic rather than literal. Gameplay follows a traditional point-and-click structure with inventory-based puzzles and environmental interaction. The puzzles are mostly logical and fair, relying more on observation than obscure logic or trial-and-error. Progression is steady, and the game is generally respectful of the player’s ability to piece things together without excessive guidance. Visually, the pixel art is detailed and oppressive rather than bright or decorative, focusing on grotesque imagery and unsettling environments to support the tone. Combined with strong voice acting and an atmospheric soundtrack, the presentation consistently reinforces the game’s uneasy mood. Strangeland is a tightly focused narrative experience that prioritises atmosphere and thematic weight over complexity or challenge. It succeeds in creating a disturbing, memorable journey that will appeal to players who enjoy darker, story-driven adventure games with a strong psychological edge.
This game is amazing. It's genuinely challenging but not frustrating to the point where you will give up, and will keep you coming back until it's solved. Pros - Stunning pixel art. - Eerie atmosphere. - Psychological thirller with horror aesthetic. - Interesting story that unfolds and has great pacing. - Voice acting in the game is superb. - Multiple endings. - Satisfying gameplay, especially for an Adventure game. - Clever and subtle nods to other adventure games in some scenes. Cons - The artist has a heavy fascination with brown colors. There isn't a huge amount of color differentation between scenes. - Locations are used repeatedly and the game world is realtively small. - A one or two puzzles are frustratingly complex and only either get solved through either lots of trial and error, or will have you reaching for a walkthrough guide. There could've been more clues or context for one puzzle in particular. - The games succesful ending only partially brings things to a conclusion. Even if this was intentional, more could've been done there. Despite some of the cons, this is one of the most enjoyable adventure games I've played in a long time. One area I recommend for this game though is to play it using a pixel shader. The games visuals are already very polished, but a decent shader takes things to the next level. I initially played this using ScummVM through Retroarch using the Lottes Multipass CRT Shader and it looked stunning. The only down side was that the ScummVM profile for it wasn't bug free and there's a point later in the game where you need to type something in, and it wouldn't work. This has been resolved in the latest experimental branch of ScummVM, but that's a royal pain install manually for Retroarch (but it can be done), so I'm instead waiting on an official update in the Retroarch Core before giving it another try. ShaderGlass is also a good alternative as it supports Retroarch shaders and you can launch the game from Steam directly (instead of the Steam \ Common \ Strangeland.exe for ScummVM) and then overlay ShaderGlass. The inital set up has a bit of a steep learning curve, but the results will be well worth it. The latest version 1.3 is meant to render shaders even more accurately, and YouTube has a few tutorials to get things set up nicely.
可以说是我今年最为喜欢的点击解密类作品之一(我一般以春节为分界线划分一年)。自认为是喜欢荒诞风格的人不得不品的佳作。 尽管核心故事本身十分简单,甚至可以说是有点老套无趣。但本作的美术风格、表现手法以及哲理性十足的交互、对话(包含诸多典故的运用和化用)却很好的弥补了这一点。说实话,我觉得在创作者可能把握不了深刻主题的情况下,单将创作者自身所感受“痛苦与虚无”的情感在作品中极致展现,便已经足够成为佳作了。况且从最后的致谢来看,本作或基于作者自身的经历,那么选择这样的核心故事也更加无可厚非了。 最让我喜欢这部作品的一点是,本作的交互思路和解密思路,均是基于“某一种隐喻”(姑且可以这样笼统概括),没有很多剧情解密游戏中的为了解密而解密,而是将解密与故事表达融为一体。其实单纯只是因为美术想买这部作品,没想到给了我意外之喜。 我本以为故事最后的定调会一头栽进故事本身呈现的荒诞与虚无之中,没想到作者还是给了一个颇为向上的结尾。有点意外和遗憾,感觉有些情感没有表达到极致,又觉得这或许无论对创作者还是游玩者而言,都会多一丝温暖与慰藉。 但无论如何我还是不太喜欢这一转折。最为矛盾的一点在于作品对于主人公做出这一转折的塑造并不充分。那些制作较为潦草的“死亡”结局看上去反而像主人公真正的归宿。 很喜欢作品中对经典的存在、自我与时间的探讨,感觉作者很多观点受到荣格的影响www。总的来说本作还是一部值得推荐的佳作,为了全成就我之后一定会再玩一遍本作的。
Du grand art.
Bread, please!
Beautiful edition to the library of point and click games from Wormwood Studios truely a masterpiece in the genre short and sweet, doesnt overstay its welcome as the theme could get very overwhelming. puzzles are thematic have meaning and fun to workout you can tell they were play tested and polished(rare these days). At the start i could see this was going to be an exploration of ones mind on the level of Max payne and Alan wake and didnt disappoint in making me look inward and putting myself in the characters place.
Fantastic Artwork terrible story. Puzzles are either really easy or nonsensical.
Psychological horror games are fairly common in the current market, a theme once exclusive to survival horrors, nowadays, it has spread to cover multiple genres, from shooters to puzzle platformers, so of course it’s only natural that Point and Click adventures, a genre renowned for its storytelling capabilities, have more than one entry to discover One worthy of attention is Strangeland, a surreal nightmare journey through a twisted carnival created by a team of three people, it’s a Norse mythos-filled game with an obsession with metaphors and allegories, even saying so itself… It’s among the list of titles I would suggest to someone who may not see games as a medium to convey genuine prose … and overall just something I believe could be talked about more… [url=https://www.youtube-nocookie.com/embed/7qabCqDfS0E]Hear the rest on YouTube[/url]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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