
Join our lovely heroine as she roams Venice, the City of Water. Like a Where's Wally Visual Novel: Search for objects & characters in stunning and vivid hand-painted cityscapes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, English, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]My Playtime:[/b] 2.2h (100% achievement, finished the game) [b]Grindy Achievement(s):[/b] No. [b]Optional Achievement(s):[/b] No. [b]Difficult Achievement(s):[/b] No. [h1]Intro[/h1] [i]Sophia the Traveler[/i] tells the story about Sophia, who is traveling with her companion to Venice. It's a hidden object game where you need to find the group and other objects within 10 levels. [b]Pros:[/b] - 10 levels - Hints in case you are stuck [b]Cons:[/b] - Some descriptions are useless - Very large map with a lot of points of interest [b]Specs[/b] AMD Ryzen 7 7800X3D, 16GB RAM, AMD Radeon RX 9060 XT [h1]Should you buy this game?[/h1] [i]Levels are too short, and half of them are very large levels that make you feel like finding a needle in a haystack.[/i] [hr][/hr] [h1]In-Depth Review[/h1] [h3]The Game[/h3] [i]Sophia the Traveler[/i] is a hidden object game with 10 levels. Sophia is traveling around the world with her dog, her dog's lovely bone, and her parrot, and you need to find them and other objects or living beings that are within the area. Beware, though. The area is very vast. Oftentimes, a level will contain more than one island at once, where many points of interest are surrounded within each island. Since each area can contain many people, it can be hard to find the one that you need to look for—it feels like finding a needle in a haystack most of the time. https://steamcommunity.com/sharedfiles/filedetails/?id=3425662783 That being said, a few of its levels are indoors. I really like these levels since they are small enough and easier. Plus, it feels more fun finding objects where you don't have to scour every nook and cranny, scouring through many objects and people to find the one that you are looking for. There might not be many objects that you need to find in all levels, but there are still too many to remember them all at once. The game gives a hint-like clue where you can click on the objects that you need to find to see an excerpt about them. Reading it before looking for them seems to be the way it should be played, especially since it'll let you know the rough location of this object. However, sometimes they still give no meaningful clue, forcing you to scour the whole map without any help. https://steamcommunity.com/sharedfiles/filedetails/?id=3282634462 Hints will be given every six minutes, which will let you know the location of one of the objects. It takes priority in finding objects from the top of the list, and although it is useful, it feels like I've been overly reliant on using it on levels with large maps. Because of that, six minutes feels like a long time to wait when you are on a large level with plenty of objects to find. The game will give a "yay" sound after you find an object. Honestly, I found it to be too noisy. There doesn't seem to be an option to disable it either. [b]Length and Difficulty[/b] I finished the game in 2.2h. It can be difficult to find some objects due to how vast the area in some levels is, but hints recharge every six minutes, and you can technically idle and use them to find all objects needed to finish the level. Moreover, you only need to find most objects to unlock the next level, not all. [h1]Conclusion[/h1] [i]Sophia the Traveler[/i] would be a nice hidden object game if not for the vast map and its lack of descriptions to find the objects. Finding them feels like finding a needle in a haystack, and although it was the point of playing hidden object games, this one feels like a chore instead of fun.
It’s a hidden object game with really nice hand-drawn art that makes the scenes feel like you are walking around Venice. Everything is very colorful and full of detail, which looks beautiful, but also makes it harder to find things. The gameplay is simple. You just look for hidden objects and characters in each scene. But many items are placed in tricky spots, sometimes very small or hidden in busy areas. Some objects only appear after you interact with parts of the scene, so you can’t always just find them right away. Each level takes a long time to finish because there is a lot to search through. It can feel a bit tiring, especially when you feel like you’ve checked everywhere but still can’t find one small item. The hint system helps, but it has a cooldown, so you have to wait before using it again. Overall, it’s a calm and pretty game with a nice Venice-style setting. It’s good if you like slow hidden object games, but it can also feel a bit frustrating when the items are very hard to spot.
É um joguinho bem relaxante, atende todas as idades. A arte é bem cuidada. Recomendo passarem um mapa ou dois por dia, caso contrário pode ficar um pouco maçante.
wild price for such a short and frustrating game... - the clues are useless. a lot of them will be like "sophia is enjoying her fruit!" but the map is enormous and when you finally fine sophia, there's no fruit anywhere near her - other than her sprite eating an apply or something, but you can see that in the list of objects to find. what's the point of writing it out as a hint? - the controls are clunky, despite this game only using the mouse... the sidebar list of objects scrolled very very slowly, but the mouse zips around the map a little too quickly at times. - most of the maps are huge to the point where it's mega frustrating to try to find stuff, especially with the terrible hints. it's such a shame because the scenes are gorgeous - someone clearly spent a lot of time on the art for this game! but all that effort is wasted by how quickly the game saps your patience. just two or three levels in, i was fed up and zipped through the rest of the game with a walkthrough. - there *is* an overhead map that you can use to more easily navigate the giant maps, and i did appreciate that. however, other than the vague shapes of buildings, it was kind of pointless in terms of orienting yourself. other games with sprawling maps like this have clustered neighborhoods and buildings together to guide the player more intentionally, like having a main street for shopping while residential buildings are off to the side or something. the city layouts in this were pretty scattershot and random, so navigating and using logic to consider where items might be was pretty impossible. - there are ten billion windows and every so often, something you have to find is in one of those windows. good frickin luck figuring out which one - and they close after you open them, so don't lose your place! tldr the art is really adorable and that's literally all the game has going for it. i finished it in about an hour using a guide, just to nab the achievements... still not worth it.
I got a free code for this game and thought it'd be a fun way to turn off my brain while I'm fighting a cold, I love "find the thing" games. This is not enjoyable. The other negative reviews get the point across, I just want to add my two cents that even getting it for free didn't change the fact the "hints" are infuriating, every constant sound (including the "YAY!!" when you find an item) will drive you crazy, and it's not fun trying to search for items. 40 minutes in I used a walkthrough so I could get the achievements.
捆绑包9块多入手的,好评之,这个价格可以买到这么大的地图我是很佩服的。 提示语登味改改吧,“比基尼女郎是巨轮一道美丽的风景线” 我请问是在?船上的肌肉男才是风景线嗷 地图的探索互动挺有乐趣,有不同的音效、音乐也好听。是真和苏菲亚去旅游了,到处都是人,最人山人海的一集……旅游就这样…… 玩到后面大地图觉得制作组已经沉浸在自己的艺术里无法自拔了,制作组自己玩了吗?你们不会真觉得在这么大的地方里找人很好玩吧!我找到后面找不动了就挂机等放大镜了……依旧是给我一种感觉:画师画了几张很牛的插图,脑袋一热“我们把这个做成游戏吧!”两眼一睁就开始折磨玩家了(开玩笑哈) 出于美术和音乐给好评,但太理解差评了,这完全不能称得上是一个合格的寻物游戏,引导四舍五入等于没说,也没什么正向反馈,休闲放大看地图的小人都在干啥慢慢玩还可以(我就这样放大看地图每个地方都去点几下一轮下来能找个七七八八,最后放大镜补全)真要按线索栏给的挨个找。。包红温的,地图哪是哪分不清、顺序也成谜。 希望能优化吧,如果有续作还是会买的(。。。
It's not awful, and indeed there's a lot of entertainment value to be had on 2/3 of the maps.....but there's a solid third of them that are just TOO big with way too many things to find with some of the absolute worst clues in the history of clues (oh, that person is probably at a coffee shop? Such a shame that there's six or seven coffee shops strewn across an absolutely massive map of Venice....). And this trend of hidden object/let's find waldo style puzzles inundated with "cute" sound effects and many accented voice sound-bites for everyone you click really needs to be stepped off of for awhile, especially if the maps are going to be as extensive as the Venice one (which you will visit twice!) and you will find yourself accidentally or on purpose clicking an a TON of people. Sorry, this is truly a subjective review, but speaking as a lover of this sort of game, this one left me feeling exhausted and sick of the whole game by the half-way point. I'm sure many others will enjoy this title, but I personally am glad to be done. Not recommended, but YMMV.....
Super cute game! If you're only looking at the screen to find things you're probably going to have a hard time because maps can be very big. HOWEVER if you zoom in and look at the scenes and enjoy how it's set up, you'll be able to find things without too much difficulty. This shouldn't be a game you rush through or you'll definitely be frustrated. The sounds are cute and it has such a cute artistic style!
手绘风寻物,和以前玩的不一样,这个游戏是需要看提示看看每个物品的位置。因为地图大的可怕,不看提示根本找不到。而且游戏非常细致,每个窗户和箱子都能打开,所有物件、人物、动物点击都有声音或者声效,真是太精致了。 但因为太难了,大部分时间反而耗在了等提示上,导致精致但并不好玩。
首先画风是很好看的,也是冲着画风买的,至于玩法,后面那几关全图大得要命,还不能全局缩小,虽然有地图,但是那个地图有跟没有没有任何区别,一个文字标识都没有,谁知道哪哪儿是餐厅哪哪儿是水果摊,每次找一个人物都要全部重新慢慢找,特别是倒数第三关的狗骨头,提示语是“这是麦克最喜欢的东西”,然后不在麦克旁边,在一个莫名其妙的地方且几乎和地砖混在一起的一个角落里,我就说,不用放大镜是个人能找出来吗,越玩越火大
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