
Sonority is an innovative music puzzle adventure set in a lovingly designed, fascinating world. Play as Esther and discover the rockery, a place full of music and unique puzzle mechanics.
Modeled estimate, not a reported figure. How we estimate →

About
In Sonority the players explore a lost world in which music is magic and with whose help you can progress through the game.
The puzzles are solved by the correct arrangement of notes. The solution is deduced acoustically or using symbols. No previous musical knowledge necessary.
The player takes on the role of young Esther, who sets out on a journey to help a friend. Equipped with her pan flute, she reaches the mysterious rockery. But soon her path is blocked and she must use the power of music to overcome the obstacles. Not always an easy task.

In a world lapsed into silence, Esther rediscovers lost songs and mossy works of art. Naturally aided by singing stones and a talking raccoon. Yet there seems to be no trace of the legendary preceptors of music.
The further you get, the trickier the game becomes. Collect new notes and instruments to overcome even the most difficult puzzles of the preceptors.
Interesting new puzzle mechanic based on melodies. (Simple note sequences develop into small melodies and then into complex pieces of music.)
A touching story about Esther and an old, oddball raccoon and his singing stone friends.
A lovingly designed, cohesive 3D game world with varied locations.
Atmospheric, extensive soundtrack with English and German versions of original songs.
Play with keyboard or controller.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
世にも珍しい、音楽の知識を必要としない音楽パズルゲーム。ちゃんとした日本語翻訳(※)あり。 ごく一部のパズルでは時間制限ギミックが出ますが、ほとんどはじっくり考えてよいロジカルパズルです。難易度も難しくなり過ぎない程よいプレイ感でした。 ゲーム体験としては若干チープに感じられる部分はありましたが、それでも、好きなゲームだったなあという印象が残りました。 (※ 道中の石碑に書かれた「ヒントを見る」はたぶん誤訳で、パズルのヒントではありません。このゲームの物語を補足する文章なので、開けてしまっても大丈夫です。) https://www.youtube.com/watch?v=bXO8weT5bfQ
I felt kinda mislead by the trailer for this one. While everything on the surface claims it's this big musical puzzle game the actual puzzles are purely mathematical in nature. The music is just a theme and all of the puzzles involve figuring out how many notes up or down from a given note you need to be. It actually allows you to just swap the letters for numbers. They're going for a very cute and child friendly vibe in the story, the environment has a miniature diorama feel, and the puzzles themselves are fine if you enjoy the same logic repeated to exhaustion. Might have been more fun if I went in with the right expectations but even then the repetition of the same puzzle with different iterations felt tired by the time I reached the end of the first area.
Amazing puzzle adventure .... loved gameplay and visuals as well as the puzzles in most parts. What I did not reallly like, was the fact, that in one level an additonal factor made the players' life not easier: one had to be really quick to get, where to be. But fo the most part the game is more your brain gym and one walks through a beautiful graphics and nice sounds to a good ending. Highly recommended.
Overall it's a middling puzzle game. But i have to lean slightly towards not-recommending it - for a game that is centered around sound, the obnoxiously LOUD jumpscare music over and over really leaves a sour taste. And you do need the sound on for some parts (music chests).
(Подробный обзор на русском: [url=https://dtf.ru/id590518/3875308]> по ссылке <[/url]) A puzzle game where we build paths by moving blocks via music intervals. + Unusual idea. + The first part of the story with the Raccoon is fun. + A challenge room. + Not short, not long: 3.5 hours to reach end credits. + Achievement-friendly: no missable achievements, a tracker for collectables in each room. = There's almost no background music, just wind, water, and notes from the solved puzzles. = The game is not hard. = It's not about music. You can solve it even if you are deaf. It's just about differences between notes (=numbers) ㄟ( ▔, ▔ )ㄏ – There are 3 instruments, but they almost have no difference; and no interaction between them. – From the second half of the game, there are almost no new mechanics. – The final of the story is very predicatable. Just OK game. I feel that it has unrealized potential to be greater.
It's a puzzle game. The fact, that you can use musical notes instead of numbers (you can change that in settings) helped me to solve exactly 1 puzzle [spoiler] final puzzle - because it's a certain melody and it was easier to find right notes instead of mumerical patterns for me [/spoiler] That being said - it's nice [spoiler] puzzle [/spoiler] game. Don't buy it if you want amazing musical experience though.
I really enjoyed this game and the story was interesting. The puzzles are challenging but not to difficult to figure them out. I noticed a few bugs but nothing game breaking to me. I would recommend this game to anybody that likes music and puzzles!
재미있어요. 도레미 수준의 영역이라 어려운건 없고요. 다만, 후반부에 빠릿하게 움직여야 하는 부분이 있어요. 그리고, 그 부분에 대해 버그가 좀 있어요. 평평한 바닥인데 탁~ 하고 걸리면서 무브가 멈춰요. 이게 좀 불편한데, 고칠 생각을 안해요.
In gesprochener Form gibt es die folgende, spoilerfreie Rezension auch >>[url=https://youtu.be/OUhlUddasd4]hier[/url]<<. In Sonority geht es darum, dass die junge Esther sich um ihren kranken Freund Batama sorgt, einen Bären, mit dem sie sich überraschenderweise unterhalten kann und der ihr immer wieder von einem geheimnisvollen Tal, den dortigen Melodien und ihrer magischen Wirkung berichtet hat. Eine der Melodien soll Heilkräfte besitzen, und Esther zieht aus, diese Melodie zu finden. Im Tal angekommen, findet sie dieses verlassen und voller Ruinen vor. Nur brummende Steinköpfe und ein widerborstiger Waschbär scheinen zugegen, wobei letzterer nach Kräften versucht, Esthers Weg durch die Ruinen zu sabotieren. Warum, sei hier nicht verraten. In den einzelnen Ruinen kann Esther Instrumente finden und lernt, darauf Töne zu spielen, die sie braucht, um Rätsel zu lösen: Türen öffnen, Wände verschieben, Brücken drehen und Mechanismen in Gang setzen. Das Spiel hat eine schicke Grafik, eine liebevoll gebaute Spielwelt und verbreitet auch in hektischeren Momenten stets eine angenehme und friedliche Atmosphäre. Es macht Spaß, die Ruinen zu erkunden und die Ton-Rätsel zu lösen. Die beginnen denkbar einfach, werden zum Ende hin aber ziemlich knifflig. Trotzdem bleiben sie immer fair und logisch. Und auch für Sammler bietet die Welt etwas: Versteckte und verstreute Musikzeichen können für Steam-Errungenschaften eingesammelt werden und erzählen, wenn man sie in dafür vorgesehene Tafeln einsetzt, mehr über die Geschichte und das Schicksal des magischen Tals und seiner Bewohner. Die besonderen Highlights des Spiels sind aber ohne Zweifel die Soundeffekte und die Musik, denn immerhin geht es ja um Töne und magische Melodien. Und hier passt einfach alles: Soundeffekte, Hintergrundmusik, Synchronsprecher und Lieder im Spiel sind ein einziger Ohrenschmaus! Weiterhin sei die schicke Ingame-Karte erwähnt und die Tatsache, dass ein aufmerksamer Spieler alle Steam-Errungenschaften einsammeln und somit ein perfektes Spiel erreichen kann. Das wird einem zwar nicht geschenkt, ist aber machbar. Insgesamt habe ich für mein Let's Play 8 Stunden Spielzeit gebraucht. Ein stiller Einzelspieler kann Sonority vermutlich in reichlich 5 Stunden durchspielen. Und nun noch ein paar Dinge, die mir an Sonority nicht gefallen haben: • Dadurch, dass die Kamera nicht frei drehbar ist und die Steuerung bisweilen etwas hakelig ist, fällt es manchmal etwas schwer, Esther durch die Spielwelt zu steuern. • Man kann nicht manuell speichern, das Spiel speichert automatisch. • Während Esther eher comichaft designt ist, ist die Figur des Waschbären recht lebensecht, was ich als Stilbruch empfunden habe. • Ich hätte mir mehr Einfluss der lustigen Steinköpfe ("Zuzus") auf die Geschichte und die Rätsellösungen gewünscht. • Das Fell des Waschbären (und des anderen Tiers, das später im Spiel auftaucht) geht gar nicht! Das sind struppige Stacheln, aber kein Fell. Hier wäre es besser gewesen, das Fell so wie Esthers Haare als einen "Block" dazustellen. Insgesamt hat mir Sonority aber sehr gut gefallen und ich kann es jedem empfehlen, der entspannte Rätselspiele mag! :-)
I found so many bugs while playing this. Multiple times I would press a button to start one of the super duper fun timed sequences and it either just wouldn't start or it would look like it didn't so I go to press it again when actually it did now you just reset it but the lights are messed up visually now. (Also in case it wasn't obvious - don't do timed sequences especially if you give less than a second margin on most of the timed things). Multiple times I would get stuck on objects or if you move a platform that you are standing on too high or low and they didn't think you would do that you are softlocked and have to quit to the main menu to fix that. The music was fine but not having actual options in the pause menu but the main menu makes it hard to adjust to get things right. I mean it took this game sitting here unfinished 2 years for me to go back and try and finish and 100% it - WHICH I CAN'T - because achievements for the music tiles? squares? are broken. Just doesn't count it correctly even tho there are 63? it doesn't even say I collected 30 but I have them all from what I can tell. The last area has some really nice musical layering that I would have loved to listen to... unfortunately they also put a lady constantly yelling about how she wants the noise stopped and she can smell you and I heard each of those lines at least 20 times while just solving the like 3 puzzles in the area. That's another thing there is just a disappointing amount of puzzles and them just being subtraction and addition with barely any variation is really sad. I mean you can change timings but then that goes into the whole timing sucks anyway, some are linked to each other which can make things difficult, and other than that and the preset ones there was nothing else? nothing notable I guess. Just a disappointing game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $263.7M | 178K | 95% | $47.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |
Related
| Ninja JaJaMaru: The Great Yokai Battle + Hell | $22.4K | 89 | 93% | $12.90 |
| Suitcase Stories | $22.4K | 79 | 78% | $6.99 |
| Plastiland | $22.4K | 95 | 67% | $7.99 |
| Paze Knight Ellen and the Dungeon town Sodom | $22.4K | 54 | 70% | $19.99 |
| M.O.O.D.S. | $22.4K | 68 | 85% | $12.99 |
| Human Apocalypse - Reverse Horror Zombie Indie RPG Adventure | $22.4K | 72 | 75% | $9.99 |