
Swordy is a local party brawler with chaotic physics-based action. Master the weapons of war, using momentum and timing to fight for your life in a world built on the bones of a ruined empire.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seem's to be abandoned by the Devs
game kak DON'T BUY หนีไป ใครซื้อ บอกเลยว่า ฉลาดน้อย กว่านี้ ก็สัตว์เซลล์เดียวแล้ว ฮาาาาา ซิเพ่นยาาาา ฮะชิฉี่บ่าบ่าาาาาาา
*Update on mouse and keyboard* Mouse and keyboard now work, it feels like a great use of the mouse... though controllers will always feel better, there is just one more reliable player to play the game at your parties... single player experience is "there" but not satisfying/fun enough to purchase the game for a SP experience. Multiplayer is still great. *Review made a few days after EA release* Swordy is not for every PC, make no mistake, Swordy is a niche game requiring Multiple controllers (with the recent and solid addition of Keyboard and mouse) , Friends, and a willingness to wait until those meetups to play the game... (and it only really starts getting fun with a third (or more) person(s) too)... To those having a Party with a few friends around, Must grab. To those looking for a single player experience, Don't get it yet, Wait a few months and see how the single player modes progress and then re-evaluate Swordy is a Unique "Arena Party Game" In the vein of "Starwhal" or "Duck Game" or "SpeedRunners". They are great, fun, and silly... though there's a few drawbacks out there. Most of these Arena party games are platformers... and too many people have WAAAY different skill levels in platformers to make them fun or fair. This game is a lot more like starwhal "new" control scheme, a game where most people are unfamiliar with the controls, starting everyone off on a level playing field. What this game has going for it is a really strong sense of "Honourable combat", "Casual rulemaking" and "Improvisation mid combat" "Looking at each other across the arena, blood has been spilled, but both your weapons are aflame... the rain starts... everything else seems to fade into the background, Slowly spinning up the hammer, charging forwards, both you and them start screaming..." Moments like that seem to flow and occur naturally, Blows and weapon exchanges seem just right, your opponents rarely outskill you to the point of futility, and when amazing dagger throws do happen, there's nothing but awe across the couch. It feels like one of the few local multiplayer games where battlecries feel appropriate and easy to do. The game is really good at encouraging "epic memorable moments", everything feels fair (even when it's unfair). The game is also nice in offering casual rulemaking. You have an immediately apparent unspoken social contract for politeness, a weapon selection as required, not needing to go into a "Mutators screen" to disallow certain items... as most friends are amiable to not allow swords, or to only go for punches, or overhead attacks... it's just really nice and refreshing not having to go back out to a menu to get that stuff done. It's also really nice to see a bit of panic mode support, where your thrown weapon misses the target, and now you're running away from a psycho with a flaming spear, grabbing and tossing everything in your path to try escape... until either you manage to pick up another dagger and fling it at him... hopefully with a little more luck this time... or you run into a wall and get skewered... Really, this is just an essential party game that doesn't lose it's lustre quickly, Get it if you're sick of platformers as your only party game options for sure. Get it if you're the type that can convince their friends to bring two controllers over. Remember that you hold X while picking up to dual wield!
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Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This waas a great game, with lots of promise, but there have been no updates since 2017. I hope work starts again, as it looks like it has been abandoned by the devs
Pretty goofy and funny, but really boring after literally half an hour. It ends up just being "walk into people and jab them and hope to get lucky." And I generally love stupid party games like this. This one is just so bland and pointless.
(DISCLAIMER: I played this offline on my living room PC, so I probably have about 2 hours in this game.) SWORDY just has nothing to offer you after the inital goofy-ness of the combat wears off. It is fun to try everything out, but that will maybe take you a half hour. I get its early access, but there just really isn't any content right now to warrant a purchase. I do hope that this game gets more fledged out and has more things to keep you playing. If that happens, I would gladly re-purchase this game. However, I will have to refund it for now since I know it will not make it into my couch party line-up. It really is a shame, because I have nearly 100 couch-multiplayer games in my steam library. This game is a fun idea, and I really want to support couch-multiplayer games that are not just 2D Smash-esque fighters. I'm hoping the best for the devs of this game, but to the consumer: Hold off on your purchase for now. Maybe later.
I remember seeing this game a couple years back and being absolutely entranced. Happy to report that playing it delivers on that. Right now the emphasis is definitely on sharing a couch and bashing eachother with a variety of weapons (which is fantastic) I know the devs have spoken about having some sort of a campaign mode, which I'm super pumped for :) super thrilled to be part of early access! :D -REALLY unique combat -wildy entertaining physics kills -beautiful, consistent graphics 10/10 would recommend, to be wildy entertained AND support the awesome devs :D
I bought this game specifically to play with a few friends on the couch. It is a lot of fun with a few controllers and a few friends. I get that it is early access and not all the content is there but my friends and I would play this game for a bit, play something else, and eventually end up coming back to this one because it was just too much fun. It's great to practice all the different weapons ranging from hammers, axes, swords, daggers, spears, and flails. Each one plays differently and requires a unique tactic. We got fairly bored of the "kill everyone" game so we came up with our own ideas for keeping the game interesting. - Give one player armor and two weapons. The other players do not have armor and only weapon. Juggernaut versus everyone else! - Nothing but hammers. Everyone brings two hammers into the arena. The catch is you can only use them by throwing. No meleeing allowed. This was by far my favourite game mode. Fun little made up game modes like this kept things interesting and we kept coming back. The physics works fantastically, the graphics worked well for what it is, and I never had any problems with the game crashing. Even though it is early access I would recommend this game if you are looking for a fun little brawler to play with friends on the couch.
Edit: Game is dead. Has been since 2018. Steamcharts says 0 players, and dev hasn't posted on twitter any updates, their site doesn't even work anymore. This was a low effort cash grab. Don't buy this YET. Wait. I wanted to like it, I truly did. There's not enough content to justify a $10 price tag, let alone $15. Yes, I bought this when I was drunk thinking it would be amazing, but there aren't any ranged weapons, online players, new maps, keyboard interface, and it feels like the dev(s) abandoned it. The combat seems clunky at first, but once you get used to fighting, it's pretty easy to ruin the bots. It needs content and TLC, or it will be dead and I will have wasted my money.
The game is dead. Don't waste your money. The current state is only worth a couple of hours of playing. Also, you'll find many of your friends dont want to bother to learn the mechanics. (i did)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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