
Experience the intricate dioramas and connections of your life, and the ripples we all make, in this award-winning narrative puzzle game about death, loss, and mental health.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.2Kreviews | 80% | — | $140K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]忆落迷境:平平无奇[/b][/h1] [b]“乍一看还以为是[url= https://store.steampowered.com/app/1927720/Monument_Valley/]《纪念碑谷》[/url]+[url= https://store.steampowered.com/app/435120/Rusty_Lake_Hotel/]《锈湖》[/url]实际却令人大失所望。”[/b] 流程很短,玩下来没什么喜欢的元素,但讨厌的部分却挺多: 【-】吵死人的冰箱:这辈子头一回用“吵”来形容一台冰箱。 【-】画面无法放大:画面整体的空白很多,房间模型就在屏幕中央小小一块,本就是个点击找线索的解谜游戏,却没法用鼠标滚轴等方式来放大观察。 【-】不明显的可互动物品:道具物品没有轮廓,鼠标指针移上去也没有提示性的变化,以至于什么都要瞎点一通看看是否会触发反应。设计水准越是低的解谜游戏,才越需要玩家跟没头苍蝇一样到处乱点 【-】毫无特色的解谜:本作的卖点,大概是“旋转视角”吧,但其实贯穿始终的都是一些跟旋转毫无关联的谜题,并没有什么令人称奇的视觉错位,一个个独立房间也只不过为了制作组制作方便 【-】莫名其妙的挂机成就:人家2小时防退款,这5小时是要干嘛,况且它流程也就两个半小时左右;还有个在初始房间停留30分钟,那些物件3分钟不到就都摆弄调查过一遍了,就硬要人挂机,也是挺无语的。 P.S.游戏内容虽然不怎么样,但它的译名《忆落迷境》怎么感觉比喀普康家的[url= https://store.steampowered.com/app/3357650/PRAGMATA/]《识质存在》[/url]顺眼得多
[h1] 全男工作室 [/h1] 内容如此有限还弄时长成就,这不纯恶心人吗?
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Dutch
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
文案翻译得很有水准,可惜剧情过于碎片化。强忍着令人不适的阴郁与压抑把故事拼凑完整,我才读懂了这个由代际创伤引发的悲剧——那些在屋内肆意漫延的黑潮、野蛮生长的枝干,将错位的记忆分割成一个个具体的囚笼:医院、树屋、公寓、博物馆。仿佛这个家庭中的每一个人,都被困在了各自的“海边的曼彻斯特”里。
解密小游戏,画风像纪念碑谷,玩法像锈湖,如果能结合二者优点兼收并蓄倒不失为一次有趣的创新,但很遗憾它失败了。 游戏体验简直是一场灾难,一个个精致美丽的场景,仅仅通过箭头相互连接,转动场景时箭头也会跟随转动,导致玩家完全无法判断自己的位置,被迫浪费大量时间晕头转向地在地图上跑来跑去。这个问题其实只需要在右上角添加一个类似以撒的结合式的小地图就能解决,很明显制作组里没人有这个聪明的小脑瓜。迷题本身难度不高,提示给的也比较明显,但就是这种东市买完骏马想去西市买鞍鞯却死活找不到地方的感受让人非常火大。相比之下,碎片化叙事的谜语人剧情,无脑堆叠黑深残元素,设置盯着房间半小时、游玩五个小时、重复无聊的二周目这些成就恶意延长游戏时间,都能算小问题了。 不推荐购买,即使是史低几块钱也不值得。
[h3] 7/10 画面美丽的微恐解密 [/h3] 总之是可以为了美术打好评的游戏,有纪念碑谷的感觉 史低价格也不错可以入手尝尝 谜题的设计见仁见智吧,个人觉得一般,很多地方有水时长的嫌疑。两个成就的强制挂机也很迷。 故事讲得挺故作玄虚的,看个乐就行 感觉恐怖没有设计到点上……?有点可惜
史低也别买,几块钱都浪费.解密指引很差,刚开始都不知道怎么用道具,而且不同场景切换手感稀碎,旋转系统的物理引擎做的很失败,找路远比解密困难.用设计上的尿点来处理解密方面的乏力以此让你拖过退款的时间,真的很恶心.别被画风骗了,本质是依托答辩
Мені не сподобалось. Наче і прикольно покрутити кімнати. Але, по-перше, багато загадок є нелогічними. Я втомилась просто "тикати", я втомилась намагатись вгадати логіку розробників. Сюжет сам по собі дуже мрачний, дуже темний. Хоча початково картинка дуже яскрава і взагалі не очікуєш цього постійного депресняка. Закінчила гру з великим полегшенням, чисто для галочки. Після цього сюжету - наче вийшла з коментарів під постом, де хтось ділиться дуже інтимними деталями свого життя. Гра дуже на любителя.
You can't have a game which is all about plot — without plot
一开始以为是类似纪念碑谷的类型,玩了之后发现后悔了,并没有想象中好玩。。。
The Almost Gone est un jeu à l'esthétique très douce et reposante de prime abord, mais qui cache en réalité une histoire plutôt sombre, traitant de thématiques assez dures. La difficulté des énigmes m'a semblé plutôt bien dosée, ni trop faciles, ni compliquées à l'excès, rendant l'exploration agréable. Une aventure narrative oscillant entre rêve et réalité, qui laisse une part à l'interprétation. Si je devais mettre un bémol, il aurait été appréciable de pouvoir zoomer un peu dans les décors, afin de profiter tous les détails présents et d'identifier plus aisément ceux qui nous intéressent pour avancer. Ce jeu reste néanmoins une très belle découverte !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $60.4K | 176 | 82% | $19.99 | |
| $60.8K | 463 | 93% | $9.99 | |
| $1.4M | 6.4K | 88% | $19.99 | |
| $500.5K | 1K | 88% | $25.99 | |
| $336.1K | 1.6K | 87% | $19.99 | |
| $104.5K | 555 | 100% | $9.99 |
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| $140K | 193 | 84% | $17.99 | |
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| $140.1K | 158 | 58% | $34.99 | |
| $140.1K | 506 | 87% | $9.99 | |
| $139.9K | 404 | 95% | $15.99 | |
| $139.9K | 2.2K | 87% | $2.99 |