
Experience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.14/day in the week to Aug 14 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics.
Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles’ brute strength.
Re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Eggman’s evil robot army.
Go head to-head with players in Competition Mode or play in Co-Op Mode with a friend.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 28.9Kreviews | 94% | — | $11.4M |
| $19.99 | 43.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1073 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
game basically plays itself, great art & music though
Это всё ещё лучшее, что случалось с ежом со времён «Сеги». Самое смешное, что SEGA лет двадцать пыталась родить нормального 2D-Соника, а в итоге пришла кучка фанатов и на коленке сделала идеальную игру. Physics engine перенесли один в один: та самая инерция, когда ты чувствуешь вес, нормальный разгон на петлях и пинбольные отскоки. Никакого ощущения «скользкого утюга», как в современных попытках. Плюс добавили Drop Dash, разгон сразу при приземлении, и он вписался так, будто всегда там был. Визуал и музон отдельный кайф. Пиксели сочные, анимации плавные. Старые зоны пересобрали с кучей новых фишек, а новые вроде Studiopolis вообще топ. Итого: фанаты отнеслись к классике с большим уважением, чем сама контора. Если скучаешь по нормальному 16-битному Сонику — запускай Mania, ничего лучше до сих пор так и не сделали.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese
| $1.99−90% |
| — |
| — |
| — |
| $0 |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buen juego no necesita mods de parches como adventure dx post data:porfavor si pueden premien este comentario quiero comprarme un wallpaper gracias
SONIC MANIA ⭐⭐⭐⭐⭐ Probablemente uno de los mejores juegos de Sonic de todos los tiempos. Respeta la esencia de los clásicos mientras incorpora niveles nuevos y mecánicas modernas. Pixel art increíble, música espectacular y una jugabilidad perfecta. Una verdadera carta de amor a la saga.
I’ve never really been into Sonic, though I’ve always harbored a mild interest in eventually getting into the franchise—despite knowing its history of many missteps and few hits, not to mention a rather bizarre community I’d prefer to keep at arm's length. With its reputation as the best classic 2D Sonic iteration ever made, Sonic Mania seemed like the perfect entry point. And, well... at first glance, it looks like an explosion of charm and creativity wrapped in a golden package of nostalgia. It’s a vibrant game. The music is wonderful. It certainly captures all the fun and joy of classic 90s platformers. But unfortunately, it didn't do enough to win me over. Much like most of my past experiences with the series, Mania seems to suffer from highly weird design; it tries to balance lightning speed movement with precision platforming, essentially resulting in a very incongruous experience. The game—and everything about it—wants me to speed through without thinking, yet the level design constantly stops me in my tracks—almost inevitably so if I play the way the game seemingly intends. Maintaining a sense of flow seems practically impossible. It’s like doing 200 km/h on an autobahn and suddenly encountering a speed bump, without it resulting in an irreparable disaster. The festival of tinkling second chances that pop out of your character whenever you get hit essentially acts as a band-Aid for this design philosophy. No other platformer lets you get away with that many mistakes. Probably because they knew most of them wouldn't be your fault. Frankly, I can't see how anyone could praise the level design here, as everything feels completely random and incomprehensible. If you play slowly, you might spot the subtle tricks scattered throughout the incoherent jumble of levels; if you go fast (as intended), however, your chances of understanding what’s happening are slim. Mechanics cycle so rapidly you barely get a whiff of them before they’re swapped out, and most of the time you’re being slingshot in completely random directions, destroying any sense of orientation. You simply go forward and hope you’re going the right way. It is hard to even keep track of the level's obstacles, given that you can pass through them without even noticing. It’s a completely insane pace, though admittedly it has its merits. Cramming so much into such small levels is truly impressive and, I believe, highly conducive to replayability. That must be why so many people say Sonic works better the more you play it. What initially seems random starts to make sense; subsequent runs deepen your understanding of the levels, and so on. Perhaps there is something to be discovered here that emerges from familiarity. But it’s just not my cup of tea. And it strikes me as far more awkward than it ought to be. Asking for precision in an environment that doesn't lend itself to that sort of thing doesn't seem to fit well. It doesn't work for me as a platformer, a speedrun game, or an elegant sequence of self-contained challenges. But it works for a lot of people. And since I didn't see anything that was obviously broken or not working as it should, I say give it a try at least. Grab it while it's on sale. An hour is more than enough to know whether or not you'll like the game.
[h1] [b] GOTTAGOFAAAAAST [/b] [/h1]
Imagine if Super Mario World never released in 1990 and the series fell into a downward spiral for the next 30 years. Then in possibly the lowest point in the franchise the heavens part, casually drop Mario 4 and then immediately return to making slop. That's Sonic Mania. It's a genuine sequel to the genesis games, it continues and improves upon everything great about the classics and has one of the best soundtracks in the franchise. There's a good selection of returning zones and the new zones hold up great, the 3D special stages are also really fun and I miss them when playing the other games. This felt like it was testing the water to see if there was interest in making an entirely new 2D Sonic game with all new zones, despite it's success it seems unlikely we will see anything like it again for a long time. The classic Sonic games take a little while to "click" when you play them for the first time, this isn't an exception but it's a great place to start as an introduction to the series. Highly recommend
as a fellow sonic autistic individual, the game is fun.
O jogo é leve, bonito e fácil de jogar, já zerei pela a terceira vez e não canso de jogar. Já falei que é lindo? Simplesmente o melhor jogo 2D do Sonic.
legal tem umas fases novas nao e faliç e nem difiçil pelomenos ate aonde joguei so 10 conto tabom
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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