
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
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Prices
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Every market we collect.
About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.3Kreviews | 94% | — | $7M |
| $19.99−20% | 116ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 994 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Y'all got anymore of that cannibalism?
Greatest man i absolutely love and share his vision for game. It has some ancient nordic kingdoms of skyrim aesthetics
Fun and intuitive building controls, cool style and world, and the new update is rad
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent nation builder....haven't even scratch the surface of it yet. Big learning curve.
"Songs of Syx é aquele tipo de jogo de estratégia e sobrevivência onde tudo conspira para dar errado – e é exatamente por isso que é perfeito. Já bati 100 horas de gameplay e a sensação sincera é de que ainda não aprendi quase nada. A complexidade de administrar e otimizar os espaços ali faz a gente se sentir um completo novato o tempo todo, mesmo que você já esteja acostumado com as desgraças de gerenciar colônias em outros jogos. É difícil pra caramba, mas é um vício absurdo. Recomendo demais!"
I really like this. The screenshots look incredibly complicated and overly-complex games aren't really my bag; but I find this game (at least early on) is straightforward. Things happen for a reason, you can figure things out from clicking through the UI, and the absolute basics are easy - you don't need to min/max every aspect of the game just to survive. I think some may find the price high for such an early game (see the developer notes and the guidance about save compatibility between versions). I saw it as money well deserved for a marvelous piece of software. Stop reading reviews and grab the demo!
I only have 10 people so I guess a few farms will do it...well, actually I can use a few more workers, well they need houses...hmm I should hire more workers for that...Well we need more food I guess...hmm I need more workers then, some houses. Oh I can import and export now? Well let me build those out...oh I need furniture? I need a carpenter! Ok I build that first...hmm I need more workers though...hmm actually, gonna need more food...oh a crime has been committed? Ok so what do I need for cops? You get the idea, it's a great simulator of social and economic challenges of leading a village that grows into a city. Keeping your people's needs met is an ever moving target and the game has a very organic way of easing you into these things at your own pace. This will be a game I put 1000 hours into eventually.
This game is awesome and you can go really deep into the meta if you want or just mess around and roleplay. It's got enough mystique to it that you can really lean in and make it what you want. It's like a dozen games in one. There's so many ways to play it. Hours of potential content for sure. I love that you can read about the life and interests of any individual citizen. Mind boggling how one person made this game. Haven't experienced any bugs. First time writing a steam review. I hope more people discover this gem. (17hrs v69, 18hrs v71)
if you want Total War style RTS battles, Manor Lords city building, Rimworld's colony management, and any Paradox game's grand campaign map, this game is for you. this game is the crown jewel for strategy games, and I fear i will never again find a game that does what this does for the genre, my dreams are fulfilled, and my nuts are drained. thank you dev(s)
not fun at all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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