
Songs of Syx is a fantasy city-builder with vast battles simulating thousands of citizens and soldiers. Start off as a small village and build, scheme, and fight your way towards a mighty empire. The mechanics are deep and true to life, where tiny events can spiral into the collapse of kingdoms.
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About
Songs of Syx is a low fantasy city-builder with vast real-time battles simulating tens of thousands of citizens and soldiers. Start off as an insignificant village and build, scheme, and fight your way towards a mighty city state and empire. The mechanics are deep and true to life, where small events can spiral into the collapse of kingdoms.


Full of different races, cultures, old and new gods and strange creatures - everything in Songs of Syx is connected. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, raiders, traders and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. Everything you do generates new unique stories and worlds each time you play a new game.

Win the hearts of your subjects or whip them into submission. Have their number swell your insignificant village into a metropolis of your design. Watch tens of thousands of individually simulated citizens and slaves interact: each with their own life, religion, fears and desires.
Build each house, street and plaza with utmost care in order to keep the needs of your citizens, your state and your army balanced.
But be careful not to overreach: everything you build requires upkeep and a slight disruption to your production, or a dip in your standing, could quickly spiral out of control. Your people will not hesitate to turn against an incompetent ruler.

Recruit, train and equip citizens of your great city. Gather allies and vassals, conscript traveling mercenaries and local peasants to bolster your ranks with up to 50,000 individual units. Use tactics and skill to encircle your enemy in massive real-time battles, or let your reputation demoralize them before the fight.
Each soldier is simulated and will require supplies produced by the industrial might of your great state. The outcome of battle will dictate the rise and fall of empires.

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boost your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you are not alone. Other kingdoms and despots are either eager to forge an alliance or expand their borders, so tend to your relations. To grow your might, you must engage in diplomacy, trade and war.

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 107 reviews with recorded playtime.
Reviews
Themes across 107 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game would be a lot better if there was an actual tutorial that taught you what you need to know. But the tutorial really only teaches you what to do in the early game, so after that point you're lost not knowing what to do at all. So many mechanics are left unexplained as well, like combat. My city was about to get raided at some point, and I had the choice to stop the attack by attacking the raiders first. This loaded me into a different map with all my divisions, which were split into a division of 1 guy, a division of 19, and of 49. And there were only 12 enemies. I sent my guys after them, and after killing all of them, it said I lost the battle somehow. Then the raiders reach my city, and it's only about 12 of them or so. I muster my army and send them to face off against the enemy, but they all just stand there. Both my army and the enemy just stands there, until one big enemy (who I also couldn't attack) went to my throne room and defeated me. And don't get me started on the other mechanics. Everything is so confusing and unintuitive, it takes so many menus and submenus to trade a single loaf of bread, and my city is constantly just about to run out of food, but never does, and just about to run out workers, which it never does. This is just really annoying. And it's sad because this game clearly has a lot of potential. Hopefully it gets better if it leaves early access. I know there's a good game under there, it just needs a LOT of polish.
I've put quite a few hours into this game so that I could experience most of what it had to offer before leaving a review. Overall the structure of the game has REALLY good bones but in its current state I can't recommend purchasing. Unfortunately, with the way research, and war, and really all of the systems are designed, you are required to dedicate MASS amounts of your workforce to just keeping the status quo which prohibits you from producing goods or advancing throughout the game. Many of the issues I see with the game are actually new for the current versions. Although I don't have personal experience with older versions, people seem to not have the same types of bottlenecks with research specifically. The developer has also intentionally designed the game to out-scale you so even if you optimize ratios of all your goods and services, its ultimately not going to matter going into the late game. You will not be able to field half of what a like sized AI opponent can. End of the day, the dev can make their game however they want but as someone that loves Rimworld-like games and sees a lot of potential here, this one is a pass at the moment.
this game is massive and complex and a lot of it is extremely cool, but the user interface and explanations and tooltips are just awful. i want to recommend this, but every single system is poorly explained and myopic.
After playing the free demo for ages, I finally bought the game. Holy moly, what a game! The learning curve is a bit rough, but the depth of the mechanics and the richness of the gameplay are absolutely insane. There's so much to learn and discover. Highly recommended!
I never tought i would love a game like this, but this one is special and addicting, I Love to plan the city or to create my own sandbox world. It has a nice community looking to improve the game through mods aswell has the devs always listening to us and adding, fixing and balacing what we need. Love the fact that citizens have their lives and the art is simple but detailed in its own way, but can maybe evolve through time and community resource packs for the game later on. Shoutout to the devs for this amazing work being a small team.
我感觉这游戏很奇怪啊,打个比方出于某种目的说招了50个人进来,为了维持运转里面15个人要去生产原材料(棉花、食物、伐木、挖矿等等),15个人要去制造业(做饭、纺织等等),还有一些七七八八的,到最后我剩下的人口都无法参与我想要干的事情
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If you have the time and patience to learn the game mechanics, and enjoy colony sims, I promise this game is for you. Just understand that learning it is not easy, but it is rewarding.
Urist, that was pure bliss! It's like Sim Farm in a medieval fantasy world! The game is awesome!
Did NOT expect it to be this addicting. It's like RimWorld where you play as the big faction instead of the small group of random vagabonds. Feels very satisfying
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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