
Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.
Modeled estimate, not a reported figure. How we estimate →
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About
Songs of Conquest is a turn-based strategy game where you lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 61 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Si te gusta Heroes of Might and Magic, jugar a esto es OBLIGATORIO Pros: -Arte, pixelart, música y diseño de ciudades y unidades impecables -Combate profundo -Viabilidad y variedad de builds -Excelentísima rejugabilidad -La mayoría de las expansiones (particularmente las que tienen facciones) merecen la pena -Historia bastante decente -Modo un jugador bastante jugable y entretenido, cosa sorprendente para lo que suelen ser este tipo de juegos -Aunque los tooltips no son buenisísimos, en ningún momento me he perdido con respecto a qué hace una unidad o hechizo -Sistema de magia variado e interesante Puntos neutros: -Muy centrado en el combate (para los que no han jugado HOMM: este es un 4x muy, muy centrado en el combate. No tiene ningún tipo de diplomacia y la planificación de las ciudades es más importante en relación con las unidades que vas a reclutar y mejorar que en relación con los edificios de economía. Las builds y unidades y mejoras a usar dependen más de los recursos del mapa, por los que tienes que luchar para controlar, que de la economía que vayas a escoger. No hay modo de ganar que no sea por la espada) Puntos negativos: -No tiene modo de juego simultáneo cosa que hace el multijugador injugable al menos para mí -Seguramente sea un poquitín caro para lo que ofrece En conclusión: este es de mis 4x favoritos. Si te mola la estrategia y la fantasía, merece una oportunidad. Es algo carete y tiene unas pocas expansiones pero las únicas que son relativamente imprescindibles son las de las nuevas facciones, y no son imprescindibles del todo. No dudes en pillarlo si ponen una buena oferta.
Достойный представитель жанра со своими идеями + действительно интересно реализована магия. Причем "боевая" магия сама по себе не особо сильная и не наносит колоссальный урон, а вот магия, влияющая на расстановку на поле боя - очень важна + поле боя с высотами и препятствиями создает интерес и необходимость продумывать расположение войск + типы войск каждой фракции предлагают разную тактику ведения боя в зависимости от выбора, в "людском" замке можно как собрать типичных человеков - мечников, стрелков и всадников, так и внезапно, эльфо-феечек. В "арабском" замке сильнейшие стрелковые юниты, но можно собрать войско вообще без них. Что интересно, выбор юнитов влияет на то, какую магию сможет колдовать герой во время боя; набрав сильных, но однообразных по магическим ячейкам юнитов - будешь сидеть без магии и грустить, потому что какие-то юниты дают один шарик магии, а какие-то - аж три разных шарика магии, поэтому воевать лучше разными юнитами и беречь тех, что дают заветные очки для колдунства +- к графике вполне привыкаешь, местами она кажется даже красивой, хотелось бы побольше читаемости, но когда играешь, все не так плохо, как когда смотришь на скриншоты х) Хотя дополнение с растениями и мертвецами, прямо скажем, выглядит ужасно нечитаемым, как будто другого художника посадили рисовать +- сюжетные сценарии не особо зацепили, к сожалению, думаю чуть позже дать им еще шанс +- игра вряд ли подойдет киберкотлетам, ощущается некое отсутствие баланса Однозначно рекомендую к покупке еще дополнение с Ванирами (викингами), интересная фракция, за которую весело играть
One of the very few HoMM-likes that have aspects more interesting than HoMM3. I enjoy some of the tweaks to previous design like stack caps, welder (hero) caps, and how the "builds" you can make are quite distinctive. I find the essence-based magic system quite interesting, it makes your unit choice interact with your magic choice. For anyone who is interested in the game mechanics, I suggest trying the higher difficulties as while they have many annoying aspects they do make you engage with all of the mechanics, which made me appreciate this game a lot more
Достойна альтернатива Героям. Крутезний арт, цікаві механіки, сюжети в кампаніях може не шедевральні, але і не погані. Гра затягує. Щоб оцінити всі фракції, доведеться придбати всі DLC, але вони вартують своєї ціни.
Great game to pick up on a sale, but gets incredibly repetitive really fast.
Very good game inspired by the classic mechanics of Heroes: Might and Magic. Love it.
素材はいいが色々極端 相性差が大きすぎて戦力倍あっても余裕で駆逐される じっくり腰を戦う事は許されない とにかく相手を先んじて先手を打ち、攻め続ける行動が求められる 相手に遅れずとも、同格になられた時点で勝ち筋がなくなる 自爆特攻、死兵による投入も相性の前ではミリも削れない 総力戦になれば追い返せるが補充間に合わず 相性による生産効率差で押し切られ敗北のパターンが本当に多かった
якось я спокійно гуляв та милувався красою природи, але згодом я потрапив у портал і на мене одразу накривач якийсь дядько... 10/10
Visual style is beautiful. But boy there's so much fat to be trimmed with the magic. Fans may say otherwise, but it's not because you add a bunch of extra spells and spell "categories" that your game is better and has more depth. It's like adding 15 variations of useless rusted swords no one can upgrade in a Soulslike game, or putting a dozen equally useless units in a strategy game that no one will use. My biggest gripe is difficult to put into words, but best way I can put it is the game is reluctant to be satisfying. Try the new HOMM over this.
Мне нравится
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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