
以宋朝为架空背景的策略武侠游戏,作为一个普通人进入江湖,体验生与死、善与恶,游历、结交、战斗、蜕变,获取资源,不断成长,针对敌人搭配技能,克敌制胜。每一次开始都是新的,做出不同选择,体验一段段史诗故事!
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然还是EA,但是内容以及挺丰富了,也一直在持续更新,还是要支持一下的。
全体枪:100伤加5化解的武器+归一诀+必中武功+格挡防御技能,从前期无敌到后期。
框架挺好,但地图上的事件和故事太少了,来来去去就那么几种,制作人赶紧填啊!
这两年的武侠游戏都是建宗门
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
挺有意思的,但是有时候敌人头像是女性但人物是男性,修改一下吧。
各个门派的隐藏太上长老是个很有意思的设定,不同的战斗方式,不同的特效装备,需要搭配不同的套路才行。ps:为什么我自己门派的太上长老也会揍我?还是死斗?
比起传统武侠的读书练武,更像是随波逐流浪迹天涯的不得不为,自由度很高,代入感挺好的。
制作人很好!很热情!目前版本确实有一些bug,都帮忙解决了,期待后续更新!
很多细节还可以再打磨一下,初见难度入门挺难的,但是入门以后没有想象中的正反馈,需要更多的宗门归属感。
制作人不会挣钱,我教你:人物立绘改一下啊,光弄个头像太小了,改成半身像,加点服装外观DLC,搞点好看的立绘,这不就来了吗。
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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