
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10/day in the week to Aug 26 → 19.57/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 53Kreviews | 96% | — | $32.5M |
| $29.99 | 26.6Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1545 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Greatest story of any game I've played, you will not regret buying it.
10/10/10
Они, не мы! Лучшая экзистенциальная игра
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 4.6Kratings |
| 92% |
| — |
| not modelled |
| $29.99 | 1.9Kratings | 92% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Духотище
SOMA is not only a horror game. It is a philosophical experience about identity, consciousness, and the desperate human need to believe that moving forward still means something. What makes the story so powerful is that both the main character and the player want to believe in continuity. Every time the game offers a new step forward, it feels like progress, like survival, like escape. But gradually you understand the terrible truth: you are not transferred. You are copied. A new version continues, while the previous one remains behind, alone under the ocean, still conscious, still believing that something went wrong. That idea makes the game deeply unsettling. It is not just about the fear of death, but about the fear that survival itself may be an illusion. In a strange way, SOMA also reflects something profoundly human: our desire to leave something of ourselves in the future. Perhaps even having children can be seen as a natural, imperfect form of this longing... not a true copy of the self, but a continuation of life, memory, and possibility beyond our own ending. But in SOMA, this hope is stripped of its comfort. The copies are not symbolic. They are conscious. They suffer. They remain. If there are many versions of you, which one is truly “you”? What happens to the ones left behind? And what kind of meaning can a person still search for when there is nothing left except their own mind, their memories, and the need to keep going? SOMA stays with you because it does not give easy answers. It forces you to think about what we really are, what we are willing to believe, and what remains of hope when the body, the world, and even the idea of the self begin to fall apart. A disturbing, intelligent, and unforgettable game.
This is still the best story I have come across in a game,. I can never play it again though, cant risk ruining the memory of my first playthough. 10/10
Можно рыдать
At first, this game didn't really grab me. I thought it was just another horror game, and I almost dropped it. I'm really glad I didn't. The more I played, the more I realized this isn't just about cheap jump scares. SOMA delivers a kind of psychological horror that sticks with you long after you stop playing. The atmosphere is incredible, and the gameplay stays focused without adding unnecessary mechanics that would only get in the way. But the real masterpiece here is the story. It constantly makes you question things, and the ending... wow. I won't spoil anything, but that final plot twist is one of the best I've ever experienced in a game. If you're looking for a horror game that makes you think as much as it scares you, don't skip SOMA. Just give it a little time. It gets better and better the deeper you go.
.
such wow experience
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.9M | 11.2K | 87% | $34.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $32.5M | 164.3K | 96% | $9.99 | |
| $32.6M | 27.1K | 75% | $22.49 | |
| $32.4M | 169.8K | 97% | $9.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $32.8M | 56.8K | 95% | $19.99 | |
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