
From the creators of Amnesia: The Dark Descent comes SOMA, a sci-fi horror game set below the waves of the Atlantic ocean. Struggle to survive a hostile world that will make you question your very existence.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 207 reviews with recorded playtime.
Reviews
Themes across 205 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
thoughtful story
9 из 10
10 сканов мозга из 10
Хороший хоррор. Сюжет интересный, а диалоги хорошие и всегда к месту. По геймплею всё нормально: убегаешь, прячешься, решаешь разные задачи, есть немного головоломок. Но главная фишка игры - это атмосфера. Глубина, одиночество, полная темнота, неизвестность, диалоги, страдания и постоянное преследование давит и держит в напряжении. Звук тоже настораживает - скрипы под давлениеи, гул воды, шорохи и крики только добавляют жути. И самое важное, у игры отличный посыл и глубокий смысл. После прохождения есть много над чем подумать и задать самому себе пару вопросов.
im speechless
3h of playing and then it wont turn on
грустненько в конце было ((((
I was disappointed by this game and didn't play it through. Sadly, I found no reason to connect or care about the main character. I found the linear storyline empty and lacking any life. In the game, I quickly found myself just wandering around a world that didn't make sense (doors open smoothly despite barnacles growing all over everything? Random underwater structures with no purpose? I can't pick anything up to use to try to defend myself? I finally find a character who I can talk to and I don't have a any way to ask all the questions I have? Complicated equipment only has one button that I can press?) clicking around waiting to hit the thing that game needed to advance the story. I didn't even see any simple binary choices on what I could do so it felt like anyone could be playing because there were no choices. The horror aspects also quickly paled because there were no consequences: if a monster got me, I just started again in the same place. I have to give this one a thumbs down.
Loving it so far.
Beautiful game, definitely worth a try.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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