
Solo Leveling, the webtoon with 14.3 billion views worldwide, is now an action RPG game! Help our hero grow from his humble E-Rank beginnings.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Aug 27 → 9.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
[The Beloved Story Retold with Brand-new Chapters]
Join Sung Jinwoo on his journey to become the world's strongest hunter!
Dive into both the original story from the webtoon and new adventures exclusive to the game!
[Elevated Action]
Experience dynamic, gorgeously animated combat that evolves with your choice of weapons and skill combos!
Dodge monster attacks with Extreme Evasion and land a powerful counterattack with the perfect parry.
Build your own unique combat style through a skill tree that branches into 8 different job advancements!
[Sung Jinwoo, the Monarch of Shadows]
Overwhelm the battlefield with abilities unlocked through your Monarch's Awakening.
Experience Sung Jinwoo's transformation into the [Ultimate Monarch of Shadows],
succeeding Ashborn and growing through a Monarch Awakening system that adapts to every combat situation.
[4-Player Co-op Raids]
Defeat the mighty Commanders in co-op raids.
Choose between fighting as Jinwoo or as a party of other hunters and take them out!
[A Robust Weapon Crafting System]
Defeat monsters in the field and use the various items you obtain from them to craft weapons!
Make and use powerful weapons from the original webtoon like Kasaka's Venom Fang and the Demon King's Daggers!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 9.2Kreviews | 71% | — | $7.8M |
| $39.99 | 113ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1079 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game này chặn IP VN rồi hay sao á, phải dùng vpn qua nước khác mới chơi game được.
素晴らしいゲームです!私はソロレベリングのアニメとマンガシリーズが大好きで、このRPGゲームは最高です。素晴らしいストーリー、たくさんのダンジョン、強力なボスなど、とても楽しいです。友達と一緒にプレイすることもできます。このゲームを強くお勧めします。This is a fantastic game! I love the solo leveling anime and manga series, and this RPG game is the best. It's so much fun with its amazing story, tons of dungeons, and powerful bosses. You can even play with friends. I highly recommend this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #62, worst BR #99 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, French, Italian, German, Spanish - Spain, Russian, Indonesian, Japanese*, Simplified Chinese, Traditional Chinese, Thai +9 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Haven't even played 2 hours and it's already the best anime adaptation game I've ever played. Love the open maps, the combat, and the RPG aspect of it. As a huge fan of both the manhwa and anime I highly recommend this to anyone that likes Solo Leveling
I honestly feel scammed. -They took the mobile gacha game and slapped it into a single player setting with seemingly no attempt to reduce the clunkiness of it or improve anything in seemingly any way. -It feels terrible to play and you are forced to interact with the side dungeons in order to play the main story, which feels even further bad. -75% of my so-called gameplay was just navigating and clicking menus. There's so many just for the character, completely unnecessary. -Everything loads slow and lags. Save the canned ham, it's not on my end. -getting past all of that, the grind is just... unreasonable later on I guess. I don't mind grinding for things, but the gains have to be visible and this here fails that miserably. -Weapons... they're varied but they also aren't. You'll run 6-7 dungeons to get the mats, but you can't even run those dungeons til beyond the weapon's useful tier. -Bosses from Chapter 5 onward seem to be QTE or you die. Annoying and tedious.
it's pretty repetitive however the combat's bombastic enough to where I don't really care.
Unlike most of the reviews, I will put down my anime goggles and leave a review from both storytelling and gameplay point of view: Summary of my review: A lot of decisions in the game feel like they were made just to keep you IN the game itself, so you do not realise that you are better off doing anything else besides playing it. You need to get gear and lvl up for yourself and your “support” team, just so you can progress. You spend most of your time doing additional fights and checking what you need for gear, claiming stuff from challenges and achievements, than you do playing the main mission. If you enjoy just fighting games with grind, with maybe a bit of solo levelling elements, then this is fine. If you expect a solo levelling game… this is not it. You are better off just skipping the story panels, as they are confusing and do not match what is actually happening. This feels more like a mobile game that was ported to PC, than a PC game. I will play a bit more, just because I am past the refund window, but I should have just went out for dinner with my wife for this money. Story: - The game starts with “look at where the character gets to”, but then the actual game stops very early, so… you do not get to the same point that you were at the intro of the game. You just get some spoilers for the end part of the anime. This for me is horrible storytelling. - XP is based on how you did in the fight, not that you finished the fight. is the fight badly designed? you will have to do it multiple times to level up. A game based on levelling up as you defeat enemies, does the levelling based on how much damage you take and all that. super badly designed. - cannot level up or change gear during main mission - "recommended level" does not mean anything. everyone (including myself) easily can say you cannot fight a lvl 18 main mission boss when you are lvl 30, with all gear you can get at your level and upgraded weapons - The story in the game is changed to the anime/novel - example chapter 2: “I was just thinking of a lizard for some reason”, and that is all - example chapter 4: goblins that eat each other? ha? this is never there!!! ha? this guy is alive and YOU send him to the boss? this never happened in the story….. Also, there is no explanation as to why Song Chiyul is a swordsman, he just is - The story is told via panels, which is fine, but sometimes the panels do not match what is happening: you are in a dungeon that is NOT a cavern, while the panels try to replicate the original story a bit, and they show you as in a cavern. - The voice acting is not always saying what the panels say, or just partially do - you need to watch the anime in parallel and be a few episodes IN ADVANCE of the game or you do not understand anything. A lot of story bits are left out and I and my wife (we both watched the anime and read the novel) were confused as to what was happening (“these bodies are ripped apart” yeah… we just killed stuff…. oh no, he means they were already there, what?) Gameplay: - there is some weird performance thing, where I click for example to set my gear, but then have to wait a few seconds to be able to see what I have in my inventory. I have at this point reached the conclusion you are better off always just using the recommended gear, as it is faster. Same happens when I start a mission: there is like a loading thing after the mission start animation ends, where things are loaded up. I do not understand how that can be an issue where my PC cannot keep up or something and have that performance spike of a few seconds. - grindy: “redo the same fight over and over to level up/get better gear so you can progress the main story” - some bosses are horribly designed: you have some fights where you need to be able to block/parry or you are screwed: - enemies can do knock back/stagger, while you cannot - quite a few bosses keep doing the same move over and over again, which do stagger, without break in between. if you do not manage to block at the start, or get lucky…. good luck to you - chapter 4 boss is a good example of this: he is invisible/whatever, and you just get hit randomly, and those hits do stagger. I was lvl 17 and with good gear, and the boss lvl 11 (I think). I barely managed to win, because I was almost permanently staggered - another example: volcanic rock golem. don't you like it when you are stuck in a boss attack, where he just spins around, and you cannot do anything for 5 seconds? you are having fun, right, player??!?! - advice for devs: if you have only 1 way of winning a fight (parry), then the fight is horrible. Fix it. you have dodge but is useless because you cannot use it when staggered. if even when being over the required level you barely can finish the fight, it is a bad fight design. - back to enemies can do knock back/stagger: some moves you do are channelling, so if you get knocked back, they get interrupted. Same is if you decide to dodge (which is fine when you decide to move, maybe). the same can be said about healing: if you use the potion and immediately move, then it stops the healing - you have a team of people that come and help you, but only on triggers, for example the healers when you get <50% health. you cannot summon them when you want/need them, they are there to just…. whatever, so again: bad design. why can you not use the healer to heal in between fights? because someone at the company decided against it. so you have a team, but not a team. BAD design. - some fights are you with the “support” in the background, some are team fight, and some are just the support team itself. why? because someone at the company decided it was a good idea: either they are useless by not helping you, or you are forced to use them only, so you have to get more gear, so you can gear and lvl them up as well - Main mission is sometimes blocked in “you need to do some other missions before”, just to not make you feel like you finish the game in 1h of actual gameplay - After every dungeon stage you get a big “Dungeon Boss defeated” but is here only 1 “dungeon boss”? the one that you defeat and the gate closes down? not every fight is THE dungeon boss. I do not know why they decided to do this, after every fight I am “so this was the end of the dungeon? the boss is done? oh, no, it was just a stronger enemy and they decided to designate dungeon boss to it, so you can be confused as to what is happening” - A lot of things are not actually explained, you have to figure out by yourself, like the triggers for your support group, what to do for them to actually help you - when you craft, you get an animation, that gets old basically the second time you see. you can skip it, but by the time the skip finishes, the animation is 80% done - Some fight moves are big animations, designed to feel OP, but most of the time they are not, unless you are overlevel. Plus they take away from the actual gameplay. they get annoying, just like the crafting animation, the second time you see them. - You spend most of your fight in cutscenes, instead of playing, and from the playing, you spend it looking at the bottom right, to see when you move is ready to be used again, so you do some damage - The design of the dungeons are horrible: they are straight, you can see different parts that are open, but… invisible wall. I thought this was 2025….
goo gameg
Korean and another gacha slop made paid to play
bom jogo
Super jeu addictif
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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