
A real-time strategy game that does not require micro operations
Modeled estimate, not a reported figure. How we estimate →
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Special Mode "Die Together this mode,call units do not consume resources,But after destrory enemy remain units will be recalled,And reduce the commander's health based on their summoned resources, When commander's health is reset to zero or base has been destroyed,Task failed. So in this mode,you need to configure based on the current enemy to summon evenly matched units,Minimize the number of surviving units after eliminating enemies as much as possible
Before each wave of enemy refresh, a skill card will be randomly selected
After refreshing the enemy,Press the space key to enter deployment mode,Select card and holding LeftMouse button to deploy unit,Press space key again to landing the unit into the scene
Soldier cards can be combined with multiple auxiliary cards,Summoning units will come with buff effects from auxiliary cards
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
Mikro operasyonlara ihtiyaç duymayan gerçek zamanlı bir strateji oyunudur. Çerezlik deneyin.
This title feels more like a preview than a full-fledged game, offering a glimpse of its inventive mechanics across just three maps. In each scenario, your mission remains the same: protect your temple from relentless enemy waves. But what sets this game apart is how you go about it. At the start of every match, you're presented with a randomized selection of three cards, each representing a unit or a perk. Units vary in health, attack strength, and may come with unique abilities, like ranged attacks or multi-target strikes. Perk cards spice things up further by enhancing your troops, granting effects like increased damage through rage or elemental bonuses like fiery weapons. After every enemy wave, each more challenging than the last, you get to pick another card to add to your growing collection. These cards are your tools for summoning units in battle, and you retain them until the match ends. Here’s where things get interesting: summoning isn’t just a click-and-place mechanic. With the press of a key, time freezes, and you're free to draw your army directly onto the battlefield using your mouse. You can encircle enemies with sword-wielding brutes, strategically place archers at the rear, or assign perks to units for extra firepower. Once you unfreeze, the battle unfolds in real time. But there’s a catch: you’ll have to wait 30 seconds before freezing again, so plan carefully. The pacing ramps up fast; what starts as a skirmish quickly escalates into sprawling, cinematic clashes with hundreds of units on-screen. While it may seem like you can summon endlessly, there's a hidden cost. After each wave (or after the timer runs out), all summoned units disappear and their cumulative cost is deducted from a resource bar at the top of the screen. Overspending can quickly become a problem, especially as enemy waves grow in intensity. There’s no reward, and you keep going until you lose your temple.
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非常好的原型设计,目前没有指引,没有目的性,也不用发展经济,直接鼠标拖拽步兵,直接叮咣干。 特别爽,有万人国战的感觉。滚轮能缩放画面,还能按住shift用滚轮改变一次补兵数量。 经济非常富裕,可以肆无忌惮的挥霍出兵。甚至没有地形限制,一切自由。兵种多样,还可以带魔法和武器道具。 未来各方面完善的话会是不错的游戏。首发价格不贵。强烈建议加成就。 建议增加更多可控元素,比如允许玩家布置敌方单位和数量,位置,让自由度更沙盒。 或者对赌模式,看2边的方阵谁能赢。或者用什么方式能尽量少损失得胜。 能继续增加趣味性的方向很多,作者也承诺会持续更新。好耶!!
这个模式有病,我要退款。我要想办法不多也不少的造兵????有什么乐趣和意义吗???作者你是很喜欢考试做题吗?要我选对ABCD?
好爽啊,这个放兵,框框就放了一大波兵直接碾压敌人,有兵种差异,可以排兵布阵,每次选新兵种给的数量也挺多的,至少200+,直接来个大军压制。
比较好的玩法设计,目前没有引导不过影响不大,目的是以最少的兵干掉最多的敌人。鼠标部署单位,直接duang duang duang干。如果音效配合好点应该是比较解压的,有万人国战的感觉。滚轮能缩放视野,还能按住shift用滚轮改变一次补兵数量。兵种丰富,还可以搭配技能和武器道具。未来继续更新完善的话会是nice游戏。需要成就。建议pvp,剧情模式。
现在的模式反而要记单位了,而且我很难记住这些单位分别有什么用,无脑放置反而大量扣血从而失败,简陋复古简化操作的游戏对我来说还是太早了。 bug:退出选项容易崩溃强退
[h1] 果然还是天降系比较猛 [/h1] [hr][/hr] [h3] 这又是哪门子的即时战略?! [/h3] 在传统的rts中,你是否使用过类似于“空降兵”这样的兵种或战术?旨在从敌人薄弱的后排防线中发起突击,从而配合正面主力部队一举歼敌人,但这种战术通常非常吃操作,你需要同时兼顾正面战场和敌后部队,非常容易翻车,双向溃败直接崩盘...... [/h2]但是![/h2] 在本作,你完全不需要担心上述问题,你的所有士兵都是“空降兵”,凭空出现在战场各处: 出现在正在行军的敌人脸上?可以! 出现在敌军后排?可以! 出现在敌军阵容中心的空缺处?可以! 只要你想,没有地方是你不能直接出现的,就这样毫无征兆的包围敌军,消灭敌军吧! [h3] 神兵天降 [/h3] 游玩前需要注意的是,玩家看上去可以肆无忌惮的随意空降,但在屏幕顶端有一个数值进度条,这个条意味着玩家部署士兵的预算,所以玩家还得在空降前注意剩余资金; 玩家点开关卡后,会进入一个肉鸽模式,每完成一波都可以选择一次士兵buff或士兵类型,尽管空降很强,但敌人更强,每隔一段时间玩家可以重新部署一次,如果先前部署的士兵全部阵亡,这无疑是好事,但坏就坏在,如果玩家的士兵依然存活,那存活的士兵也会消失,不仅钱白花了,试图靠拖延战术击杀敌人的阵地也消失了; 所以玩家需要仔细观察敌人的类型,研究敌人的走位,选出最合适执行的士兵,精确的部署,从而完成一次快、准、狠的外科手术般的......全歼; [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] 自由排兵布阵的肉鸽游戏,战斗全自动,玩家要做的就是将士兵安排上战场,如何布阵,组合搭配决定了战斗的走向,你可以无限堆兵,但是胜利后的反噬也不得不考虑,如何利用最少得消耗取得胜利挺有意思的,战斗难度逐渐升级,选择合适的兵种,技能奖励也很重要,除此之外就没有新鲜内容了,玩家要做的就是坚持得更久,所以游戏目前的模式还是很单调的。
很上瘾的rts,兵种无限放,自动前进无需微操,快赶上塔防了。优化也做的挺好,全屏都是兵还能流畅运行...... 不过越玩到后面,布兵越来越繁琐了......要是能套阵型输入数量一键布兵会更好玩点。
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