
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1027 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]This shouldn't have been in EA, it should've been in the oven to cook more.[/h1] [b]PROs[/b]: + cool OSTs + cool and stylish armor sets + good enough gameplay not to fall asleep at + cool VAs [b]CONs[/b]: - UI is atrocious - the game is very hard to read - the title insists on using awful icons and mechanics - the animations are awful as sh*t to look at - the facial animations are horrible - the effects of magical attacks are barely there, good enough I guess lol - animations aren't smooth and some of the effects are lacking - another UE failure and hard to look at - amazingly failure at the character menu: selecting more characters makes their legs disappear - have you guys even tried? - 13 developers made Fatekeeper and it looks 100 times better than this pos lol [b]CONCLUSION[/b]: 4/10 | Bad EA, let's hope the rest of the game is gonna be worth it because I can't ask for a refund anymore lol
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NOTE: Early Access Review Solasta 2 is a clear improvement on Solasta. +The story so far is great. +The combat and encounters are fantastic. +Creating characters is quite solid. +Feels very D&D 5.5E in a good way. +Usually looks pretty good. Where is falls a bit short is: -The homebrew feats and subclasses mean you don't necessarily know how to properly plan your characters and their point buy. -The subclasses aren't awesome per se, especially since for Rogues and Fighters the only decent options for subclass is adding spellcasting kind of like an Eldritch Knight or Arcane Trickster and there's no good non-caster option. -While it uses 5.5E rules, it isn't licensed, so no classic subclasses like Battle Master Fighters or Draconic Sorcerer. -There are soome bugs here and there (like True Strike not calculating hit percentage properly). -Sometimes the lighting does weird stuff to faces and hair during conversations which makes them feel a bit uncanny. Overall, great game so far. The high point is definitely the combat this time around. I'm really looking forward to seeing it completed and adventuring further around Neokos.
捏脸系统太难了,还有LGBT要素,还不如1代,知道没法捏好看的干脆放弃捏人了。 我努力过了,花了2个小时也只能捏出个不男不女的怪胎!!!!!!
As a veteran DM, I am very impressed with solasta 2 i have played the previously mentioned original solasta, COM or (crown of the magister) and rather enjoyed that game as well. I would like to mention to viewers reading this, that the game is often compared to BG3. That is not fair statement for them to be compared to each other, both have there strengths and there flaws. Yes BG3 has flaws I know shocking !! as does Solasta 2. However this game is also a very early access, and I wait with great anticipation for some QOL quality of life updates, and customization, those thing were indeed mentioned on the road path I highly hope the team delivers which given the history I know they will work hard on it. I played this game with a genuine potato pc and fought tooth and nail through it I like this series that much to do so . which is shocking it will even run on my pc (wink wink more optimization please) the camera angles can be a bit tricky for newer players to get use to but there are a few handy camera options to make it easier including a direct movement feature which was really nice to see in this version .The cutscenes were really well done from what I could see when my pc wasn't having aneursym. The VA'S they chose are simply put amazing a certain priest of Mariake does a very good job conveying there feelings kudos to that team !!! . *dev's if you are reading this ,and I thank you if you are .I have one small suggestion, please add a Dye vendor if possible to help us change the colour of our clothes. Because we all know our wizards and sorcs need to look amazing .Thankyou all for taking your time to read my thoughts and review .Overall I give the game a 7/10 in its current state well done team keep up the good work <3
As I write this the game is in early access, and will remain so for at least six months (as far as I know). I'll update this when I have a chance to play the full game. TLDR: I'd say the bones are there for this to be really entertaining. The amount of content is enough that it might be worth buying today, though if this were all the game would ever be I probably wouldn't recommend it at its current price. ... Solasta II is an isometric CRPG using the open license version of the D&D 5.5e rules, set in the same bespoke universe as the original Solasta. As someone who played that title for many hours -- becoming quite familiar with its highs as well as its janky lows -- Solasta II's initial impressions are pretty good. This is a clear budgetary step up. The character models are highly improved (though more on that in a second), the environments are lushly detailed, and the voice acting is just in a completely different ballpark. Solasta I had a definite "small town theatre troupe" quality to the voice work, but the sequel has some pretty outstanding performances. But I don't want to oversell it. For all the audiovisual improvements, this is not Baldur's Gate 3. Some of the voice performances are better than others (I can take or leave the fem PC voices; can't comment on the masc voices as I'm running an all-woman party). Smaller cutscenes don't appear to be mocapped and some of the animations are a little stiff. A lot of the shadows are very obviously low-res -- I hope this can be addressed with some Unreal Engine tinkering. The game has received a lot of criticism for its inflexible graphical character creator, and while honestly I don't really care much how my characters look as long as the game is fun, I have to admit that the player characters tend to look kind of ... off ... even after playing around with the character creator for a while. They're actively working on this, so I assume it'll get better, but if how your characters look REALLY matters to you then I guess hold off. (You weirdo.) Final audiovisual issue I'll point out is the lip syncing. It's pretty awful, especially the PCs. It doesn't match the voice work well and sometimes the lips barely move at all. I don't know how hard it is to implement lip syncing so maybe this is just a tough nut to crack, but I do hope they can at least improve this to some degree. But is the game [i]fun[/i]? Pretty much! What's there so far, anyway. It's pretty standard CRPG stuff if you're familiar with the genre and will be quite familiar to players of something like BG3 or the original Solasta. The combat scenarios in general are well-designed, and I really dig their new travel system, which sprinkles random (and not-so-random) events throughout the world to make it feel far more alive. The plot is a little more personal than the first game and the vibe is much less like someone's first homebrew D&D module. Though it remains to be seen if they'll stick the landing story-wise. All that is to say: I think they're making some good decisions and are probably doing the best they can with a bigger but still relatively limited budget. I'm looking forward to playing the full game.
il a du potentiel , pour un accès anticipé ne soyer pas trop exigeant , il est jouable , beau , peu de bugs , fidèle au règles SRD 5.2 , il va s' enrichir tout au long de l ' accès , je recommande .
Great experience so far, love the idea of creating 4 main playas and approaching the adventure together. would love it if you could build up one of your people and use them with multiplayer storylines in the future. here's hoping.
Откровенно слабый лор, завязка, и исполнение
太粗糙了,UI很让人不舒服,捏人也是一坨,不能好好学学隔壁的博德之门?学不来学学拥王者也行啊。
Пока что игра еще довольно сырая. Но визуал уже на голову выше первой части. Огромная прорва багов, дропов фпс, вылетов и т.д. В принципе ожидаемо в текущем состоянии игры. Самый раздражающий момент это наверно переходы камеры в диалогах, когда она просто переключается с группы на говорящее лицо со скоростью 100500 кадров в секунду :D Но, надеюсь режиссуру катсцен поправят и сделают хотя бы какой-то панорамный кадр для диалогов. Второй момент, это лицевые анимации и освещение. Эт конечно отдельный топик с которого я умудрился поржать. Ибо при попытке выдать эмоцию, лицо персонажа перекашивает в районе например лба или носа. Выглядит не естественно и откровенно смешно. Но, it is what it is. В общем и целом, я брал игру для того что бы на данном этапе просто поддержать разработчиков. Буду ждать готовый продукт, надеюсь все косяки допилят и отполируют.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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