
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Target not sensed"...but he's right there?? I'll be coming back once I hear it's further along in development but for right now it's just not there. A lot of things I like, the cinematics and sound design are amazing.
Solasta 1 é bem bom, os caras melhoraram e se inspiraram no baldur's gate 3 para fazer esse 2, não tem como errar, ainda ta bem básico mas só confia pq o primeiro tbm foi nesse passo
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its ok so far, but I'm more than disappointed that you can only level to level 4 in early access..... but you have the option to keep playing..... at level 4. I dont want to keep playing and see the whole game only at level 4. I read it will take them a year to release 1.0, so basically not getting my moneys worth until next year?
演出不错, [spoiler]主角团姐姐指着神喊“你背叛了我” [/spoiler]那幕挺有感染力的。我就演出剧情党,你煽情到位我就给好评。 但bug确实挺多,最后那个场景,因为我退出重进了一次,结果大摇大摆从骷髅身边路过却不触发战斗。另外战斗中信息好像不太明白,每个怪物弱什么抗什么,不同的debuff具体有什么效果,这个怎么看到呢。 内容太少了,快点更新吧,躁候。
Joguei cerca de 12 horas de Solasta 2 e posso dizer que foi uma experiência excelente. Entrei no mundo dos RPGs de turno por causa de Baldur's Gate 3. Antes eu tinha bastante preconceito com esse estilo de combate, mas o jogo mudou completamente minha visão. Depois dele, joguei Divinity: Original Sin 2 e fiquei procurando outro RPG que entregasse a mesma sensação de exploração, estratégia e imersão. Foi aí que comecei Solasta 2 no acesso antecipado. O que mais me chamou a atenção foi a imersão. A história é envolvente e, diferente de muitos RPGs, os diálogos não ficam cansativos. Os personagens são carismáticos, você realmente quer saber o que está acontecendo e acompanhar as conversas. Não é apenas um ciclo de andar e lutar; existe um contexto que prende sua atenção o tempo todo. Outro ponto que gostei muito foi a exploração. Em vez de um mapa gigantesco, o jogo trabalha com pequenas áreas conectadas. Isso faz com que cada região tenha sua própria identidade e evita aquela sensação de precisar vasculhar um mapa enorme antes de seguir em frente. Além disso, durante as viagens entre um objetivo e outro podem acontecer eventos inesperados, o que deixa a aventura muito mais dinâmica. O sistema de progressão também me agradou bastante. Mesmo chegando apenas ao nível 4, já existe uma ótima variedade de habilidades, permitindo montar estratégias diferentes desde o início da campanha. Como ainda está em acesso antecipado, encontrei alguns bugs. Em alguns momentos, por exemplo, não consegui interagir com certos objetos. Também senti falta de informações mais claras durante os combates. Seria interessante visualizar com mais facilidade as resistências, vulnerabilidades e características dos inimigos, além de saber previamente a dificuldade das ações, como testes de diálogo, arrombamento ou interação com objetos. Essas informações tornariam o planejamento mais estratégico. Outro detalhe que quebra um pouco a imersão é a necessidade de apertar uma tecla para destacar todos os objetos interativos e até visualizar os personagens através dos cenários. Além disso, os indicadores visuais das magias em área ainda parecem bastante simples. Imagino que sejam aspectos que ainda serão refinados ao longo do desenvolvimento. No geral, minha impressão é extremamente positiva. Mesmo sendo um acesso antecipado, Solasta 2 já apresenta uma base muito sólida, personagens interessantes, ótima exploração e um combate que promete evoluir ainda mais. Recomendo sem dúvidas para quem gosta de RPGs táticos por turno e acredito que, quando for lançado em sua versão final, tem potencial para ser um dos grandes nomes do ano. Ansioso pelos próximos capítulos.
I'm sorry I spent money on the obviously not ready for early access game. You can't even select a basic gender (woke slop). BG III it is not since you can't get past character creation. MAJOR Fail!
I’ve been playing it for a few hours now, and I think it’s very promising. It’s clear there’s still a long way to go, but I’m fairly confident that by full release it’s going to be a very good game. From my humble perspective as a player, here are some constructive criticisms for the development team: -The character creator felt quite clunky to me, with limited control over the final result. Personally, I’ve never liked the system where you move within a triangle between three different body types, like the one implemented here. I think the Skyrim-style approach—where you could choose features and also tweak certain proportions or positions—was a good balance. It also feels quite lacking in terms of hair and beard options. -This is probably related to the current stage of development, but the environments feel very empty. Aesthetically, I think you’re doing an excellent job, but it gives me a similar feeling to Avowed: beautiful spaces that feel uninhabited or lacking interaction. -Maybe I'm just dumb but I think I noticed I have to press a cancel button to abort a spell. Being able to cancel it with right-click would be a pretty significant quality-of-life improvement. -There’s an issue with character expressions when they’re idle that feels quite off—like they’re slightly cross-eyed or constantly frowning. -Lastly, what I personally find most concerning: it’s clear that a large percentage of players will inevitably compare this directly to BG3, which is only natural. Even understanding that Solasta uses a different format (you don’t have a single main character, but instead create the whole party), I think that in comparison to BG3—where you have a main character and mostly very well-crafted companions—it feels much less authentic in its dialogue, which is a fundamental part of this type of game. When I played BG3, I felt like I had gone back to Dragon Age: Origins, Pillars of Eternity, or Mass Effect—games I consider iconic from my teenage years and that shaped my love for party-based RPGs. Now, every time I talk to an NPC in Solasta, it feels like I’m watching a conversation between chatbot assistants on a government website—both from the NPC side and from my own party. I think that the format where each party member can only ask one or two generic questions just doesn’t work at all. If character creation includes choosing a family role, maybe the dialogue and personality should be affected much more deeply by that choice. Also, dialogue options seem limited to extracting bits of information—there are no sarcastic remarks, jokes, insults, or anything that helps convey personality. That’s all my feedback. I’m really looking forward to the final game, and I hope you can take the time it deserves to make it as good as it can be!
update your level cap i hit it in the first 1 or 2 hours of playing i feel locked out of key character features at 4 and holy crap early release bugs i highly recommend you dont buy this until full release save yourself the heartache and wasted time. considering when the game comes out in full youll just play it all again anyways
Horrible character creator WTF is that ♥♥♥♥
Unreal Engine treibt die Grafik in ungeahnte Höhen. Besonders die Real Human Gesichter wirken sehr echt und immersiv. Die Texte sind auf Englisch recht lebhaft eingesprochen. Für die Vollversion träume ich von einer ordentlichen Synchronisierung, damit man die Story ohne viel zu lesen genießen kann. Ich mag die Skalierung, obwohl die Kamera ein wenig hakelig ist. Zu häufig schwingt die Kamera durch die Wände ins Leere und dass die Map sich immer wieder ungewollt repositioniert, lässt sich bestimmt auch noch beheben. Gewohnt transparent umgesetzt ist das D&D Regelwerk, was eine gute Vorausschau auf die Charakterentwicklung erlaubt. Was hervorragend ist, wenn man nicht alle Karrierepfad auswendig kennt. Es eignet sich daher prima, wenn man in die D&D Welt eintauchen will. Sehr schön auch wieder das Gruppenrollen System, dass die ganze Gruppe sprechen lässt. Besonders gut gelungen ist der Reisemodus. Man bewegt sich auf einer Waben Karte. Abwechslungsreich gestaltete Zufallsereignisse locken einen vom Weg ab, und hin und wieder geschehen unerwartet Dinge, fast wie im richtigen Leben. Leider kommt der aktuelle Umfang über einen Showcase nicht hinaus. Wer den Fehler macht dem Faden der Hauptstory zu folgen, kommt recht schnell an das abrupt überraschende vorzeitige Ende. Ich hätte lieber eine Positive Version, wenn die Hauptquest wie vorgesehen erfüllt wird. Zwei Anläufe und vier lange Abende hat es mich gekostet da hin zu kommen. Ich werde mir jetzt noch eine weitere Runde gönnen, bei der ich einen Bogen um die Hauptquest mache. Danach hoffe ich darauf, dass wir bald das ganze Paket bekommen, gerne wieder mit einem möglichst vollständigen Game Editor... Damit habe ich bei Solasta I die meiste Zeit verbracht. Stay in the Light Leo
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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