
In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 9 → 13.14/day in the week after.
About
From the creators of Solasta: Crown of the Magister comes another intriguing tactical RPG faithful to the world's most popular TTRPG's ruleset.

Create and guide your party of 4 adventurers as they head to the faraway continent of Neokos in a quest driven by their family legacy. In the face of the threat by the ancient and enigmatic Shadwyn, what choices will you make to push back the impending tide of corruption?
Solasta II is a grand sequel to Solasta: Crown of the Magister, a much beloved Tactical RPG known for its faithfulness to the Tabletop experience. Decades after defeating the Sorak menace, a new flegdling party of heroes travels to distant lands in search for redemption.

Solasta II remains true to its promise to deliver gameplay based on the world's most popular TTRPG. Prepare your spells, land that sneak attack, smite this monster - bathe in the familiarity of your Tabletop experience.
But that's not all Solasta II will have to offer. This new opus will also allow you to freely roam the lands of Neokos, to explore and uncover the map as you will. Whether you stick to familiar roads, or head off into the wilderness... The choice is yours. Just be careful - because as we've always said...
You make the choices, dice decide your destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1022 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its ok so far, but I'm more than disappointed that you can only level to level 4 in early access..... but you have the option to keep playing..... at level 4. I dont want to keep playing and see the whole game only at level 4. I read it will take them a year to release 1.0, so basically not getting my moneys worth until next year?
Les personnages sont d'une allure graphique que je n'apprécie pas du tout, le jeu est extrêmement limité en durée de vie (capacités...), affichent de nombreux bugs qui rendent les quêtes inutiles et l'histoire semble peu attractive.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #79, worst BR #98 · 3 markets collected
Reviews, worldwide (the counter carries no country): 3.86/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's not BG3 in that it's not absolute chaos with being able to steal and pickpocket and PK any NPC. It is more RPG like. In that sense, it is a little more true to DND 5e rules where you need minimum stats to multiclass and the DM more-or-less has a storyline that they would like you to follow. Looking forward to having access to Bard or Ranger with summon.
As of 7/1/26 this isn't worth playing ↓ It has some potential IF the time, effort and hard work are put in. Also ATM Rogues cunning action for hide doesn't work nor does halfling hiding behind a larger character. right now i hope they just get the basics working correctly
Мне игра понравилась, доиграла до текущего левел капа. Буду ждать релиза!
TLDR; game is unfinished, hope it improves, cannot get past prologue without crashing all the time Currently the game seems to hold much promise improving mechanics from crown of the magister and using the new 5.5E ruleset which i like however i wish there were more gameplay difficulty tweaks like there were in the first game due to house rules etc. some features are missing due to very early access but i can excuse that having played the early access of baldurs gate 3 and having like 1 subclass per class and like 4 races, i like that this is a halfway point between crown of the magister and baldurs gate 3 (mostly the divinity formula) however i crash whenever trying to get past the first part and cannot progress to the games already limited content so cannot reccomend it until this is fixed or the game releases whichever comes first, if this disuades anyone keep this game on your radar at least as it does seem like the full release will be worth playing and hit a baldurs gate 3 itch until divinity releases
Solasta 1 é bem bom, os caras melhoraram e se inspiraram no baldur's gate 3 para fazer esse 2, não tem como errar, ainda ta bem básico mas só confia pq o primeiro tbm foi nesse passo
捏脸系统太难了,还有LGBT要素,还不如1代,知道没法捏好看的干脆放弃捏人了。 我努力过了,花了2个小时也只能捏出个不男不女的怪胎!!!!!!
I enjoyed it..to a point. The worst aspects are movement and fighting, not a good thing for a D&D based fantasy adventure. Pros: Well designed story, voice acting, cutscenes WITH your personal characters and story to keep things moving. Cons: Movement in OR out of combat(especially out) is #*&())(@& CHORE. In combat is better, but getting to anyplace is horrible. Most of the time i want to throw man hands in the air, save the game, and quit, which i did after 4 hours of gameplay. Finding things is nearly impossible. Tab will slightly give you idea where to "loot", but most of the time it's useless. A sharper highlight is needed (similar to how BG1 and 2 used), not this drab item manipulation possible choice. Centering the view point is VERTIGO inducing, i would know..i do not think nausea while playing was a design choice. There should be a guide on what is and is not possible before you play. I kept expecting double bow shots a turn, and nope, not a choice, also memorizing multiple cure light wounds doesn't seem to be a option. Also, every low level mob needs a range attack..Crabs with spit attacks? Seriously??? Also the most grievous flaw: NO CATS. Or Kittens. Where am i going to have head pats and scritches? I liked it to play four hours on my first try, but getting around was half the pain(took forever to get to the damaged pillar in the tutorial. Over all , I liked it, but it is clearly NOT out of Early access(or if it is, it shouldn't be). The movement issues took up 2 hours of my 4 hour play thru. The "good" elf empire feels horrible, and the covenant quest just feels like a forced quest line. This really could use more modules in a hurry. This is a 2.5/5 for me, but I feel hopeful it might improvement, but as the movement was horrible, i don't recommend it at this time.
"Target not sensed"...but he's right there?? I'll be coming back once I hear it's further along in development but for right now it's just not there. A lot of things I like, the cinematics and sound design are amazing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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