
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 8 → 5.43/day in the week after.
About
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−75% | 22.5Kreviews | 87% | — | $3.2M |
| $34.49 | 3.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 955 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun. Nice combat pacing. Decent story. It's a standard Turn Based RPG and there is nothing wrong with that as long as you like the genre.
Tolles Rollenspiel mit Witz
it has its problems, modding is way more limiting than some other big crpgs, but its still a great game that im having a lot of fun on, even being brazilian and having to pay a steeper price (even past reduction) on sale i found it very worth it, i think i will still play for a few dozens to pretty probably over hundreds of hours if anything, im looking forward for solasta 2 overall, im not even at half of the game atm, but id give it a solid 8/10, for sure would be less if i cared more about awesome stories and great graphics, but i dont, i prefer playing on low settings and jump dialogue when im not feeling like it, and to me those big points that some other people consider very bad, isnt nearly as much as a problem to me, i just hope to see more content, more spells, more subclasses, feats, enemies, and to be able to keep having fun playing it ^^ (UB mod is great btw, i recommend it)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Portuguese - Brazil, Russian*languages with full audio support
| $7.49−75% |
| 781ratings |
| 82% |
| — |
| not modelled |
| $29.99 | 600ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 957 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like that it is turned based and follows the D&D 5 rule set about 95% of the time.
Fun. Very Close to DnD
Hervorragendes D&D-Kampfsystem, aber technisch und erzählerisch deutlich in die Jahre gekommen. Solasta: Crown of the Magister ist für mich ein Spiel mit zwei völlig unterschiedlichen Gesichtern. Die größte Schwäche ist ganz klar die Präsentation. Sowohl die Grafik als auch die Inszenierung der Geschichte wirken heute nicht mehr zeitgemäß. Ehrlicherweise fand ich die Optik vermutlich schon zum Release nicht besonders gelungen – inzwischen ist sie teilweise nur noch schwer zu ertragen. Auch die Dialoge und Zwischensequenzen können mit modernen Rollenspielen nicht mithalten. Einige Nebenquests fühlen sich zudem etwas zufällig an und wirken eher wie Füllmaterial. Dafür liefert Solasta genau dort ab, wo es für ein D&D-Spiel am wichtigsten ist: bei den Kämpfen. Die Umsetzung der D&D-Regeln ist hervorragend und die Gefechte machen unglaublich viel Spaß. Besonders gut gefällt mir, welche große Rolle Licht spielt. Lichtzauber sind nicht nur ein nettes Gimmick, sondern können Kämpfe tatsächlich entscheidend beeinflussen. Das sorgt für taktische Tiefe und hebt Solasta angenehm von vielen anderen Rollenspielen ab. Auch die Kämpfe selbst gefallen mir besser als beispielsweise in Baldur's Gate 3. Sie dauern oft länger und entwickeln dadurch mehr taktischen Tiefgang. Lediglich bei manchen Gegnertypen hätte ich mir gewünscht, wichtige Informationen früher zu erhalten. Viele Stärken und Schwächen erfährt man erst nach mehreren Begegnungen. Überrascht hat mich außerdem das eigene Heldenteam. Statt vorgefertigter Begleiter erstellt man seine komplette Gruppe selbst – inklusive Klassen, Völker und Persönlichkeitsmerkmalen. Ich habe auf Empfehlung eines YouTubers allen Charakteren die Eigenschaft „zynisch“ gegeben, und das hat sich in den Dialogen tatsächlich bemerkbar gemacht. Dadurch wirkten die eigentlich generischen Charaktere deutlich lebendiger, als ich erwartet hätte. Ich habe bisher nur die Hauptkampagne gespielt, werde für die DLCs aber definitiv noch einmal zurückkehren. Fazit: Wer eine cineastische Inszenierung oder die Produktionsqualität eines Baldur's Gate 3 erwartet, wird vermutlich enttäuscht sein. Wer jedoch über die altbackene Präsentation hinwegsehen kann und ein hervorragend umgesetztes, rundenbasiertes D&D-Taktikspiel sucht, bekommt mit Solasta eine klare Empfehlung.
Goede tactische RPG. Zeer genietbaar in co-op.
What a wonderful game! Truly DnD, fun and user friendly. The best I played so far.
好玩
Fun game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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