
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.
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Prices
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Every market we collect.
About
Solarpunk is a survival game in a technologically advanced world of floating islands. Alone or together with 4 friends, you can construct buildings, grow food, craft gadgets and explore distant islands with your own airship.
Use sunlight, wind and water to create an energy system and automate your processes like gathering resources and watering your plants.
Design your dream home base with a wide range of materials and decorations. You’re free to build cozy spaces, add tiny details, and make your island feel just like home.
These buildings were crafted by our amazing community in the demo!


Generate electricity using wind and solar energy. Weather conditions affect how much energy you produce, so you’ll need to plan ahead. Store energy in batteries and use wireless power to keep your base running smoothly.

Play solo or with friends. Everyone has their own inventory, and you can decide whether to build something together or create your own little corner in the sky.

In Solarpunk, you live in symbiosis with animals. There is no exploitation, only coexistence. Pigs, for example, will dig up truffles if treated well. Growing fruits and vegetables is your main source of food. Plant seeds in the ground and harvest them once they’re fully grown.

Automate your tasks using transport drones to gather resources, giving you more time to build and explore your skybound home.

Each player can build their own airship. Use it to travel to surrounding islands and discover new resources.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich mag die features
Максимально прямолинейно - это-, а так затянуло
Oh my god. Finally. A modular and cozy builder and automation game that nudges mechanics at you instead of forcing them down your throat. At the time of writing this, August 18th 2026, the game still plays as somewhat an early access feel. I still sped through the progression to get to the sandbox mode in just under 30 hours. Updates seem to still be rolling out, and community-led features are being taken notice by the development team. I will be sticking around long after these updates are done coming out. Play this game. Play this game. Play this game.
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| $3.2M | 8.9K | 90% | $9.99 |
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| — | 0 | — | — | |
| $96.7K | 219 | 75% | $11.99 | |
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| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Polish +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Games got no depth, it's super slow and just kind of sucks unfortunately. The sound effects and animations are clunky and not great. Wouldn't recommend unless its on sale
GERAL Eu amei o jogo porém concordo com a maioria das avaliações falando sobre o jogo parecer estar no acesso antecipado. Joguei ele 100% sozinho e consegui terminar tudo em cerca de 14 horas e após isso o jogo fica sem objetivo nenhum fora a construção. As ilhas são vazias sem nada demais além de alguns baús e os minérios e animais novos. Acho que seria legal ao invés de acharmos mochila e upgrade para o inventário acharmos algo como os diagramas do robô vendedor mas direcionado para o jogador para melhorar uma árvore de habilidade assim podendo correr mais rápido, pular mais alto, aumentar a quantidade de itens (stack/pack), aumentar a coleta do personagem, reduzir o custo para construções, salvar projetos para construção instantânea, máquinas trabalharem mais rápido, reduzir consumo de energia das máquinas, CONSTRUÇÃO A construção é bastante diversificada pois tem várias opções porém o que complica um pouco é a questão do solo da ilha ser (obviamente) irregular e a ilha inicial ser pequena para construções maiores. AUTOMAÇÃO Acho que falta mais coisas em relação as automações como drone que cuide das plantações e os produtos gerados pelos animais assim como o drone de madeira e por mais que não seja o objetivo do jogo acho legal se tivesse por exemplo esteiras pra transferir recursos entre baús, drones, fornalhas etc, uma máquina para refinar os recursos para fazer mais itens futuramente INVENTÁRIO Não sei se foi proposital para durar mais o tempo de jogo mas o stack/pack ser apenas 16 pra maioria dos itens é ruim demais principalmente quando você vai farmar recursos para construir, poderia ser 64 como o do minecraft. Baús também são muito pequenos o que acaba por fazer você ter que ter vários baús para armazenar 1 item ou um grupo de itens. MODS Pelo curse forge (o mesmo do minecraft) você pode instalar mods, "resolvi' o problema dos stacks/packs com mod o problema é que de 16 vai para 999 o que acaba acelerando demais as coisas, além disso tem mod de baús maiores e dirigível mais rápido. Espero que a comunidade do jogo cresça para ter mais mods também
Dear Devs, I know not who caused you pain and suffering in the past, because it's absolutely WILD that you would UNO Reverse that pain onto your games players. I added Solarpunk to my wishlist with hope and excitement. Little did I know that this game would be the polar opposite of cozy or chill. This game is like if you wanted to play Aloft without a plot line and no tutorial help. The fact that it seems like the devs made this game solely for co-op game play is mildly infuriating (I don't want to play with others). I took so long to figure out where i could get the workbench for the solar power items to help automate things (which is infinitely ironic given the games name is Solarpunk...). The airship takes an ETERNITY to travel anywhere and the sky island i wanted to build on won't let the transport bots fly to the ore nodes for delivery. And there is NO TELEPORTATION. None. and you force me to take the slow way every time I want to island hop. With my whole chest I say this to you, Devs; you shouldn't put a game out that's clearly not ready. I played Subnautica when it was in Beta, and I had an Absolute^TM blast playing it. Rating: -20/10
MEGA! Gern mehr davon!
Un jeu de détente tout mignon et sans pression. Un potentiel qui se développe tranquillement et qui, même après avoir finit le jeu, donne envie d'y retourner juste pour s'assoir en haut de sa maison avec une vue sur les îles flottantes et le soleil couchant.
Despite relying mostly on wind power instead of solar energy, solar punk is a chill, laidback experience. I highly encourage you to play it with friends and just enjoy the vibe. Get comfy and build your tiny paradise.
Wirklich sehr entspanntes Spiel! In anderen Sandbox/crafting-Spielen habe ich manchmal das Gefühl, schnell den Überblick zum Beispiel über Crafting-Rezepte zu verlieren, dafür ist es schön, wenn man Rezepte als "To Do" anpinnen kann, aber hier ist es (noch) übersichtlich. Ich finde das Tempo sehr gut, ich habe nie das Gefühl total reingrinden zu müssen. Wie schon von anderen kritisiert, finde ich auch, dass das Bauen Verbesserungspotential hat (unebene Flächen und Fundament), aber ich denke, ich werde noch lange Spaß damit haben. Ich fände schön, wenn man Waypoints setzen könnte, die dann im normalen First-Person sichtbar wären. Das wäre zum Beispiel hilfreich, wenn man mit dem Flugschiff unterwegs ist. Gerade öffne ich ständig die Karte um mir zu merken, zu welcher Insel ich nochmal hinfliegen wollte. Außerdem finde ich total toll, wie aufmerksam die Entwickler*innen sind und sinnvolle Verbesserungen umsetzen! Danke! <3
Active players
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