
SOLARFLARE is a byte-sized roguelike auto-battler in a sci-fi dystopia. Fight (and die) to unlock Upgrades, experiment to find broken builds, and obliterate the megacorp's bots.
Modeled estimate, not a reported figure. How we estimate →
Media

About
SOLARFLARE is a byte-sized roguelike auto-battler set in a sci-fi dystopia. Fight (and probably die a bunch) to unlock Upgrades, experiment to find broken builds, and (eventually) obliterate the megacorp's bots.

Defeat your varied opponents by building a robot army, sniping them from afar, rushing them down and impaling them on your spikes, or using EMP to disrupt their weapons (and also your weapon). Each Upgrade is weak in isolation, but combines explosively with other Upgrades you unlock.
Choose wisely, scale wildly, and destroy your enemies in a riot of violence.

As a new agent of SOLARFLARE, we solemnly promise that you will die. You will be drained by Needlers, excavated by Drillbots, and/or sniped from afar (yes, sorry, they have sniper rifles, too).
Remember to review the combat log to figure out why you died! Alternatively, give up in a huff and try a different build.

In this cold and indifferent galaxy, SOLARFLARE tries to be slightly warmer.

We need the four of you to raid another megacorp, steal their equipment, sabotage their projects, and recruit their indentured employees. Don't worry, they started it.

This is a tiny game, at a tiny price!
I predict you'll have fun figuring out how the systems work, how not to die, and then how to win. You'll turn up the game speed and exult in the slaughter of your enemies for a little while. After you win the first time, it'll be pretty easy to win again. So I suggest turning up the difficulty to see just how good your build is (probably not to 10, that's a very high number). Look for a few other builds that utilize different Upgrades, and see how far you can get with those, too.
When you're finished, if you really don't feel you've gotten your money's worth, you can return it! I promise not to be mad.
On the other hand, if a lot of people like what they see here, I might add more. To make this more probable, let me know! Please deposit all of your hopes and dreams in Community Hub > Discussions.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Its kind of like if Path of Achra was an auto battler. Definitely feels worth it for the asking price.
A super fun game that has a surprisingly large amount of builds to try and a difficulty progression that encourages you to keep testing what is possible! A couple of my favorite builds so far: 1. The Moonwalker (kill enemies by stepping around them) 2. The Commander (go let my drones handle all the enemies) 3. The Porcupine (don't move and let enemies impale themselves) Def worth the couple of bucks.
Cute and competent autobattler with a generous pace of unlocks and lots of builds - easy recommend for the price. I wish there was more visualization for the heaps of status effects you get so that combat is more grokable, but also just so I can marvel at my own power. By far the coolest thing is how your passives also determine the behavior of your character; skilling certain passives will alter when your character attacks, moves ("step"), or holds position ("pass")...then those actions become triggers for other passives and the whole thing spirals in a satisfying chain reaction. You're basically programming the AI for your character with your build choices, but in a really fun and intuitive way compared to other automation and programming games.
This is a game about build discovery. It is distinguished from other roguelikes and autobattlers by having much less rng and run-to-run variation, and so once you have found a build that works on a certain difficulty, it is likely to work fairly consistently on that difficulty. Thus the game is basically searching for the functional builds. The basic builds are generally pick an action and then pick all the perks that synergize with that action, but there's still work to be done in finding out what order and in what proportion to take those upgrades. Encouragingly, I did find a few builds that break out of that basic framework, so that's not quite all there is. The game has a few hours of content, but charming visuals, a neat soundtrack, and some fun synergies. If that's worth $4 to ya, give it a purchase.
It's a pretty nice little puzzle battler. For what it costs - it's absolutely 100% worth it.
Great auto-battler that has quick rounds and constant progression. Easy to pop in for a quick session to try things out and unlock something new. Recommend giving it a try!
This is a good and quick auto-battler. Runs are fast, so you can iterate and try new things easily. There's a solid variety of ability combinations to try. Can recommend for a fun time.
If you like running around robots until they explode, this game is for you
A very good little single player autobattler package, fans of the genre will find a lot to enjoy here.
Deceptively simple and highly addictive. Starts off with only a few abilities (which is nice for learning the ropes), but there's a lot of nuance as you unlock more, and really takes a lot of thought to survive as the difficulty progresses. So many combinations and strategies to try too, such a fun game!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Pallet Jack Racing | $2.1K | 61 | 95% | $0.99 |
| Knights and Dungeons | $2.1K | 138 | 78% | $0.89 |
| Furry Striptease | $2.1K | 125 | 74% | $0.59 |
| The Adventure of Ninomae Ina'nis | $2.1K | 50 | 92% | $1.99 |
| Answer The Question | $2.1K | 138 | 98% | $0.99 |
| Five Nights In Saransk | $2.1K | 123 | 64% | $0.49 |