
Warp into action with Solar Shifter EX. Man your ship and dive into fierce combat situations in space and over beautiful and distant planet surfaces. Solar Shifter EX is a sci-fi shoot 'em up with the unique ability to 'shift'.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
me hace acordar a un jueguito q se llamaba nova nose que, primer juego espacial q habia jugado, este me lleva a esos momentos <3
消磨时间
烂的无话可说,初见唯一可圈可点的3D演出在烂到爆炸的游戏性前不值一提。 自机火力弱的可怜,各种敌机飞过一个都打不死的垃圾火力; 人均神风特攻,纸糊的机体撞上就暴毙; 所谓闪现特色,就是一个粪到极点的机制杀,没有任何乐趣可言。 自机判定大的离谱血皮还薄的情况下面对弹幕还是只能拿键盘操控,你他妈鼠标就只管个左键开火?自动开火不行?面对必死的激光拿着键盘瞬点硬挪的脑残设计。没有想象中的风骚走位,敢乱动下一秒就暴毙,每一波的玩法就是背板找个苟命的地方当木头人,垃圾游戏!
Some people say the game has an automatic fire feature But I didn't find this feature Was it removed? This game is difficult for me, but graphics are great
it's great
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Les contrôles sont très mauvais, c'est injouable!
[quote]Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://store.steampowered.com/curator/44130985-TDP%27s-Gaming-Escapades [/quote] I am going to be brutally honest from the get-go: Solar Shifter EX is, without a shadow of a doubt, one of the worst shmup games I have ever played in my life. Literally any good shmup player will realize how bad this game feels like from the very first moments of starting to play it. There's a lot of things that Solar Shifter EX does wrong, making me honestly doubt if anyone on the development team has taken any other shmup game as a reference to make this, as this game is even significantly inferior to shmup games that came out in the 90s. Let me tell you why I think like this by mentioning what I witnessed in the few hours that I spent with this game: [list][*]There is no logic behind enemy/boss patterns as they never directly try to target your ship and the patterns are not understandable. The enemies just come in, target whenever they are supposed to target (which is usually somewhere far away from where your ship is) and try to leave. Not only that, sometimes the very same patterns happen multiple times back-to-back and in one level. So you can literally stay still in one place and mow down a horde of them with ease. Some of the bosses are incredibly bad in this regard, as they can barely hit you with their attacks and constantly make themselves completely exposed. [*]This issue get worse when you get to the levels where you play as the invading force. In these levels, not only your firepower is extremely high and you mop the floor with the enemies, but you are also showered with health items so there's literally no chance of losing unless you are actively trying to blow your ship up. What's worse is that these levels feel useless as a whole as they add nothing to the game, especially when it comes to story narration. [*]You might now wonder where the difficulty comes from, if nearly every enemy encounter has a safe spot where you are completely safe from harm in it. Well, the game generates artificial difficulty by using its horrendous visual clutter that makes you unable to see incoming enemy projectiles, having the enemies surround you so you don't have a lot of room to move in, and having the enemies also shredding your ship's armor by inflicting absurd amounts of damage (as much as 33% damage for one hit) or even one-shotting you! Not only that, contact damage is also fatal and immediately kills you. So you will get hit very hard in a very unfair manner. [*]Considering the previous point, you might think that the game is unbeatable. Actually, that is not the case... as long as you have an iron will, at least. The game's checkpoints always save your progress and acquisitions until that point in time, with the sole exception of your health, which always gets filled up when you die and reload. Since there is no health system in place either, there is no fear of losing and no need to get better because you can die and retry as much as you want. Unfortunately, this also means the game does not need to get better either. [*]The credits you collect in the levels are capped to a specific amount. It's just a bar that fills up the more credit items you collect and when it's full, you get no extra money. So you don't get rewarded for doing good at the game. [*]Since we are talking about not being rewarded for being good at the game, let me also mention that there is no scoring system in the game, no unlocks, no additional modes, and the shop upgrades you can buy are only limited to your weapons and the game only lets you upgrade them whenever it wants to. So trying to get better does not net you anything in this game other than some achievements that require you to finish entire levels without a single hit... in a game that does not have a level selection feature. [*]Despite the playing area being wide, you are not allowed to move further than a specific rectangular space. You cannot move to the far top, far left or far right, even though some of the enemies are allowed to go there which makes you being barely able to hit them, with it also really screwing with your brain and depth perception when the camera angles change. Speaking of which... [*]The game constantly changes the camera angle by slowly rotating it around, zooming in and out or changing perspectives without ever modifying the area you can move in. You can enter a boss fight with the default camera angle, just to suddenly realize the game is rotating the camera around for spectacle and at the cost of proper gameplay enjoyment. [*]The game's pause menu has its options bound to specific buttons, except that is not true. You can actually navigate through it and press A to confirm other options instead of initiating what it's supposed to do (resuming the game).[/list] It does not matter whether you are a newcomer, a casual shmup enjoyer or a hardcore player, Solar Shifter EX does not have what it takes to challenge your skills or even try to entertain you in the slightest. Even though the game is very cheap, you're better off buying and trying out other, much better shmup games that are available on Steam, as they provide you with way more entertainment value and challenge you in a fair way.
Not the best. It fails the number one rule of SHMUPS. The player hit box is not well defined and the ship is gigantic.
Единственное, что у этой игры получается хорошо - это прикидываться незаслуженно заминусованной. Она выглядит вполне неплохо, вполне себе нормально управляется, и первые пару уровней (да, скорей, даже всю первую половину) довольно легко проходится. И чем дольше играешь, тем более скучно и более однообразно. Особой интриги в игре нет - цель даже не совсем в расстреле всех врагов, что посмели сунуться на экран, а скорей в выборе места корабля на экране в конкретный момент времени - став в мёртвую зону орудий волн врагов можно чуть ли не полуровня пролететь не глядя в монитор. Сначала ещё даже боссами пугают немного, но потом о них что-то забывают, в основном вся интрига сохраняется в том, сколько раз за уровень придётся менять положение корабля на экране. И так уровень за уровнем. Это начинает утомлять, но потом разрабы меняют тактику и резко (именно резко, сложность не нарастает постепенно) начинают прикидываться страшно сложным шмапом, но так как фантазию изначально не завозили, то становится всё то же самое, но по нескольку волн врагов за раз, так, чтобы мёртвая для обстрела врагами зона была минимальна и менялась мгновенно, заодно добавляют пару новых врагов, которые стреляют сплошным лучом, чтобы не увернуться. Этому есть какое-никакое объяснение - на это завязана главная якобы удивительная и уникальная задумка игры - возможность телепортироваться в разные зоны экрана: лево-право-середину, может, ещё и назад, но у меня ни разу не получилось. Вверх нельзя, при довольно больших габаритах корабля ему доступна только нижняя половина экрана. Поэтому дальше игра становится таким себе сапёром, в котором с энной попытки ты замечаешь просвет, в который нужно стать и переждать шквал пуль, потом прыгнуть в другой и так до чекпоинта. Убивать даже не обязательно, да и не удобно, что вообще смешно - оружие в игре отвратительное, улучшается оно исключительно формально, ни увидеть эти апгрейды, ни прочувствовать не получится, стреляешь ты ровно так же, как во втором уровне. Да, видно, что старались, но не получилось.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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